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Mentula

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Posts posted by Mentula

  1. Hi everyone,

    with this new update (v0.25.6) of the LocalRatings mod, one can filter out matches with a given number of players, number of teams, or matches with uneven team composition. For example, one can exclude all 1v1 matches from the rating computation; or, conversely, one can consider 1v1 matches only! See image below.

    Spoiler

    teamcompositionfilter.thumb.png.0e60bb261d3c221529d910b79010e9ad.png

    Thanks to sanafur who suggested the update!

    Download: as usual, you can download the new release (v0.25.6) of the mod from the zip file attached to this post or from the zip file attached to the first post of this thread or from the official page.

    LocalRatings-v0.25.6.zip

    • Like 2
  2. Hello everyone,

    I'm sharing with you this mod that I made long ago, hoping it is useful to somebody. The mod is named CircularCamera (official page on GitLab) and it provides nine new cameras, each pointing at a fixed position on the map. Each camera can be accessed with a hotkey. See image below.

    CircularCamera.png.f02c907e8d537371f88f9f90be9224fb.png

    Features

    • Nine new pre-set cameras are available: one points at the center of the map and eight point at the eight corners of the map. Jumping to any of these cameras can be done via a hotkey. Hotkeys can be edited from the Hotkeys menu.
    • Distance of cameras from map center: the default distance from the center, as well as the increasing/decreasing step can be adjusted from the Options menu. The distance of the cameras from the map center can also be changed in-game via hotkeys.
    • Hotkeys: search for circularcamera in the Hotkeys menu: all the relevant hotkeys can be found and edited there.

    Installation

    Click here to download the latest release. Install following the official 0 A.D. guide: How to install mods?

    Alternative downloads: Latest Release (.pyromod) | Latest Release (.zip) | Older Releases

    Contribute

    The public repository is at this page. Everybody is very welcome to contribute, suggest, fork or simply give feedback. Have fun!

    • Like 4
  3. Dear 0 A.D. friends,

    I am happy to announce a new release of the LocalRatings mod! Most notably, the new release includes the following new features.

    1. The rating of a player and the number of games played appears next to the player's name in the Match Setup page. This will hopefully make balancing games an easier task. See image below.
    2. A new Player Filter has been added to the mod: now it is possible to filter out players depending on their rating or the number of games they played.
    Spoiler

    lobbyS.png.6fdf5a2e9fa475b24fbb79d301764ccb.png

    Download and install: you can download the new release (v0.25.5) of the mod from the zip file attached to this post or from the zip file attached to the first post of this thread or from the official page.

    I wish to thank all the forum users who gave feedback and suggestions. A special thanks goes to sanafur, who suggested the above (and other possibly future) features.

    Have fun!

    LocalRatings-v0.25.5.zip

    • Like 4
    • Thanks 1
  4. 2 hours ago, Player of 0AD said:

    If someone will play only 1v1 vs much weaker players, the player can get easily a very high "rating". So you can think that its rather like a win rate than like a rating. Just saying

    I personally disagree with this interpretation of the rating. First of all, it's true that someone who mostly plays against weaker players gets a higher rating, no doubt. However, I disagree on the interpretation of the rating as a win rate (in any context: 1v1s, TGs, ...). The rating assigned by the LocalRatings mod (the default one, as well as any user-customized rating using different weights) is very distant from representing a win rate. A win rate of 20% means that the player wins 1 out of 5 games, which is not good; on the other hand, a rating (as in the LocalRatings mod) of 20% means that the player's graph in the Summary chart is 20% better than the average graph, which in other words means that the player performs very well (and therefore presumably has a high win rate).

    In my experience with this mod, a player with a rating of 20% is a strong player; I wouldn't say the same of a player with a 20% win rate.

    However, let me clarify one thing again: this mod is based on statistics. In statistics any of us can imagine a "limit case" (it could be, for example, a player who only plays with much weaker players). On the bright side... this mod is based on statistics! This means that, generally, a player who plays with different types of players will experience more reliability in the ratings data.

    56 minutes ago, Sevda said:

    Furthermore, you can farm ratings easily using virtual machines (although I haven't been able to work out the maths behind the rating system), so I am inclined to trust Mentula's ratings mod more than Vanilla Lobby's ratings evaluation. 

    This comment actually gives me the possibility of clarifying one thing. Assigning a rating to a player can be something very arbitrary and will never make all of us agree. So, I tend to see the rating of a player as the player's performance over the average, or, if you prefer, their contribution to the game. But this is just my interpretation of it. The lobby's rating evaluation is a system only takes into account the win rate, whereas the LocalRatings mod takes into account scores. In this sense, they don't conflict, they just represent two different things.

    • Like 3
  5. 6 minutes ago, Sevda said:

    @Mentula using your default settings, this is the leaderboard for me:

    image.thumb.png.60124a9593857c56eb2b4a7eafa97939.png

    And I find myself with no rating :(

    image.thumb.png.163356f17b74386c2d4e26eb3bcd4ac2.png

     

    Why is it that so many players have a score of 0?

    Hum that is a bit strange, it could be a bug. It's actually the first time I see it and at the moment it's hard to find the cause. @Sevda I'll send you a private message to investigate (maybe tomorrow, now it's late in my timezone). Thanks for reporting!

  6. 17 minutes ago, seeh said:

    It would be great if you could limit the time. E.g. the last x months. Or the last 50 games. Then the games where you played really badly would no longer be included

    The main problem with restricting the sample of replays to a limited amount is statistics. The more replays you have, the more accurate the rating of a player is, therefore it is disadvisable to rely on data extracted from a small (though recent) sample.

  7. 4 hours ago, Player of 0AD said:

    What about a mod which leaves auto-queu on if its on instead of disabling it if a unit cant be trained?

    It shouldn't be hard to implement such a feature, I can look into that. Perhaps it is also something that developers can consider to include by default in the game.

    23 minutes ago, Sevda said:

    @Mentula this mod and your other mods are amazing! Would you mind if I implement some of them into StarGUI? I will also look into how not to disable autoqueue. 

    @Sevda of course, you are welcome to use them (or part of them) into your StarGUI!

    • Like 1
  8. Hello 0 A.D. friends!

    Many times I find myself in the situation of having many units under production from several buildings and I want to clear ALL the production queues simultaneously. This can happen for many reasons: maybe I want to get back some resources that had been allocated to units production; or maybe I suddenly need to change type of units being produced if I see that the game steers from the direction I expect.

    As far as I know (correct me if I'm wrong), there is no explicit hotkey that allows to clear all production queues simultaneously. It is also very annoying to clear production queues by clicking on icons one by one, especially when you have many buildings producing or many units being produced.

    So, I made a mod for this. The ResetQueue mod (official repository at this page) allows to bind a hotkey for clearing production queues of selected buildings. The default hotkeys can be changed from the Settings > Hotkeys menu.

    I find this feature very useful and I often use it in game. I hope this feature will be present in a future version of the game. What do you think?

    Installation

    Click here to download the latest release. Install following the official 0 A.D. guide: How to install mods?

    Alternative downloads: Latest Release (.pyromod) | Latest Release (.zip) | Older Releases

    Contribute

    The public repository is at this page. Everybody is very welcome to contribute, suggest, fork or simply give feedback. Have fun!

     

    • Like 7
    • Thanks 1
    • Sad 1
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