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Frederick_1

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Frederick_1 last won the day on November 18 2022

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  1. In older 0ad Versions Civilisations had more differentiations. Then some releases ago there was done a lot of work to make them more balanced. I think there were reasons for that. Altough I am happy that in the two latest realeases there were new differentiations to make the game more interesting. At the moment I rate Athenians highest especially in no Champ-Cav-Games. Although in early game phase I think gauls is strongest. If you manage to boom in late game I think Mauaries are underrated. But if you have to fight an army of 50 elephants mele and ranged..... I think there should be limitations for that heavy units. When you face 20 rams or catapults its also gg, at least if there is a minimum companion army on their side. Maybe you are able to smash the first fiew of them but then everything gets wiped out. Persians and Han can are also very strong if you manage to built a large cavallery.
  2. This is a Replay of 4 Petra Bots on this Map-Version "Rome-with-Crossing12b". All bot settings are: "Very hard, balanced". It is here as a riddle. There is no winner determined yet, although the outcome is pretty clear. But the question is: "Why is Rome not defeated yet?" [should be defeated around: 1:11 - 1:12] I will post the solution in some days.... took me also some time to figure it out. PS: It is not always the same bot winning. It depends a lot who is the first running into a crossed-T, like "Gallic Invader 1" at Min 14. Sure this makes a huge difference. Well the first uploaded files were wrong, they were the replay of my research to solve the riddle. metadata.json commands.txt
  3. Okey, I restarted upping this map a little further. So here is a recent version with in total 4 cross-points over the Tiber, which changes the character of the "battle of the Tiber map" even further. In the original it was mostly: "All against Rome" which has the worst starting conditions, why I started to work on the map .Now with AI everyone is more or less fighting his neighbor. Is it possible to add setup options on a scenario map like the "balanced" Button on Mainland balanced? I would like to have some option eg. some different setups of treasure? Rome-with-Crossing12b.xml Rome-with-Crossing12b.pmp
  4. Here I will now share a modified map of "battle of the tiber" scenario. I call it "rome with crossing". Water depth is modified so that ships have more movement options. Especially in the swamp area. Altough there first the trees need to be cut. There is also a small foot-path to cross the tiber river in the middle of the map so that land units have a small path to cross the river. Altough not wide enough for rams etc. they still need to take the long way around the bridge. Hence the change of the name. In the beginning only merchants and fisher can pass, also when trees cleared all ships have passage there. Merchantman can travel almost up to Vai while military ships only half the way. There are also lot of treasures all over the map but also to give rome a boost in the start, because they start with no units unlike other parties having a small group of champs. The screenshot shows a arrow ship in the swamp surrounded with worker units. PS: This is the map with my water-fall messing up in topic "waterfalls" Rome-with-Crossing9.xml Rome-with-Crossing9.pmp
  5. Okey, I found the reason..... some time ago, I tested Mod Gui.... and disabled eye candy features. It seems this option is still active when mod is disabled. I need to activate autociv and Mod-Gui [0.28.18] to have the option back in the menu, and with enabling eye candy features the waterfalls are back again. ( Well I have not seen this setting left back in user.cfg) I did not have this in mind because I thought with disabling these mods I can eliminate this reason.
  6. Okey, well, well.... seems I can not do that, my windowmanager (marco) thinks it is command to him..... I deleted the sections in xml-file, put them in again, and then removed actor attribut. It all simply changes nothing. It is there but unselectable in Atlas and not there in the game.
  7. Did this waterfall item change in update 0.28? I made a map using it. The eyecandy waterfalls are there in 0.27 but are missing when loaded in 0.28. Opening the map in atlas editor I can see them but not select or handle them. The section of xml-file is: <Entity uid="10404"> <Template>actor|geology/geo_waterfall_double.xml</Template> <Position x="1155.12537" z="847.9823"/> <Orientation y="-2.01528"/> <Actor seed="1508"/> </Entity>
  8. I just changed the maps to get more area where ships and land units can interact.
  9. I think to know about this site, would be of interest, or good to create interest: https://0adtournament-cead23.gitlab.io/
  10. It already is something like this depending on water depth. Altough is is not clearly defined steps, it just depends. Some years ago I made some variants of water scenario maps where I altered the water ways, so that there is more unit-Ship interaction is possible. Human units are already capeable to walk into water until a ??? depth. While naval vessels can only curise with enough water. Fishing boats can float in pretty shallow water, other ships need more depth. As far as I found out, there is one depth were all units are able to use land-Units and all naval vessels. But this was always a try and error modification process.
  11. I just viewed a game today on a random map with water. There were roundabout a dozen mines under water. See screenshot. A save of the game is also attached. savegame-0775.0adsave
  12. On random maps there are sometimes strange conditions. One is iberian walls with resources inside. Sometimes they can be harvested sometimes not. And workers get blocked. In a game I had a tree in a gate. When I looked the gate, the tree was vanishing like hunted deer when you built them over. Replay in attachment. It is a broken replay not from the beginning, so action is missing, but the disapearence happens from sec 14 to 15 when the gate with tree nearby is looked. metadata.json commands.txt
  13. I would like to have game templates especially for single player mode. A standart-Template "everything like last game" would also be nice without need to be saved. I always forget to toggle "teams fixed" which is redefaultet to off in single user mode different from multiplayer mode.
  14. Is there a possibility to change the pan speed via "A" & "D" Button diffrent to the value when panning with mouse on the edge? And/or to decrease the sensitivity of the edge. Having a rather small laptop-display I often mess up my view with my mouse. Until I readust with keyboard my units usually are dead :(.
  15. Is there any non discord Site with information about the tournament? I created an account for me, but I am not allowed anything besides live messages, which is pretty useless.
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