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Outis

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Posts posted by Outis

  1. 8 hours ago, Stan` said:

    @wowgetoffyourcellphone probably made the icon before the texture changed. If they are more like this you might make a ticket.

    Athenian cavalry javelineer portrait has a linothorax texture different than the ones used but it still represents the unit well.

    Gaul champion swordsman portrait has a different linothorax (simpler) than used by the unit (more colorful). Not sure about impact on recognizability (i checked, this word exists in the dictionary).

    Also, Gaul javelinists and slingers are sporting tattoos in portraits which they are missing in-game (i guess they fashion temporary tattoos for the photoshoot).

    Macedonian Argyraspides portrait has laurel leaves on the helmet which are missing in-game.

    Persion champion spearman portrait is different than the armor used in-game.

    Seleucid infantry javelineer has a different shield in portrait than in-game.

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  2. 1 hour ago, wowgetoffyourcellphone said:

    There might be a few other portraits with this issue. Another issue I'd like to address sometime is the sheer number of body textures specified per unit actor. Hurts visual recognition. I'd like to reduce their number in each actor to a maximum of 5 to create more visual consistency for each unit while still having some good randomization. 

    I think it helps to stick to a color scheme, for example, if it had metal armor, a unit has either bronze colored or iron/silver colored armor. If it has linothorax, then it has either white or brown colored linothorax etc. Then it is possible to have a high variation but also be easy to recognize

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  3. 25 minutes ago, wowgetoffyourcellphone said:

    That trailer video gave me goosebumps fr!

    And I like the art at the end. Arkantos front and center!

     

    And reading the release notes, looks like CHINA IS IN for the Premium Edition? It says it includes the 2 expansions.

    Me too :D

    As I understand, the Chinese come in one of the expansions, with yet another civilization in the other expansions.

    More goosebumps :D

    • Like 1
  4. On 13/05/2024 at 8:43 PM, TheCJ said:

    So the fortress is pretty much useless against unforeseen attacks, no?

    What i meant to say was: if we think the fortress fails at defending an area, we should make changes to ensure it excels at it, rather than make changes to add other functions to it. It should excel at its main job first before exceling at other things.

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  5. 18 hours ago, wowgetoffyourcellphone said:

    I'd say make the "champ building" a standard thing. Call it the 'Academy' class building

    I propose at least one unique champ building and one unique tech and hero training building (Government center class?) for each civ.

  6. I hope you enjoy looking at end game statistics as much as I do.

    The current stats are quite nice, and I propose to add some:

    Regarding units:

    We have aggregate numbers from the entire game, but these 2 can be interesting:

    Peak Unit/Army Size: highest number of military units at any time

    Unit/Army Size at Finish: this would reflect the number of units at the end

     

    Regarding technologies:

    We currently have no statistics regarding technologies. We can have info like:

    Technologies researched: number of technologies researched by the players

    Technologies researched (percentage): technologies researched by the player as a percentage of total technologies available to the player

    Time to X Phase: the time stamp at which the player has reached town or city phase

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