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Outis

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Posts posted by Outis

  1. On 04/06/2026 at 9:29 AM, wowgetoffyourcellphone said:

    Making headway!

     

    Os2BjOO.png

     

    Any ideas for auras and techs? :) 

    Ardashir I: progenitor of the Sasanian dynasty, reinvigorated the idea of a Persian empire as a successor of Achaemenid Persia. May have an aura or tech about adding vigor to the civ, for example increases building construction speed. Maybe enables Immortals (Zhayedan).

    Shapur I: tolerance for religions other than the prevailing Zoroastrianism such as Manichaeism or Judaism may present an interesting opportunity. Especially Manichaeism as a potential world religion in a what-if scenario perhaps? May give increased influence over the map such as increased territory bonus. Maybe also enable some Armenian unit via his conquest of Armenia and governorship of his son and successor.

    Shapur II: counter to Shapur I, something about religious doctrine, such as stronger priests or temples? Also enables or strengthens war elephants. See the references in this article for reference: 

    https://www.iranicaonline.org/articles/elephant-ii-sasanian-army/

    Khosrow I: tax reform giving increased resources per resource obtained from sources, and bonuses to noble Aswaran cavalry. See:

    https://www.iranicaonline.org/articles/kosrow-1-parent/kosrow-i-ii-reforms/

    Khosrow II: not sure, he appears to be partly responsible to bring the empire down? Why not something to represent quick expansion and loss, such as globally reducing building capture, or to make it a bonus, reduce own building capture and while reducing capturing enemy building even more.

     

    • Thanks 1
  2. 5 minutes ago, Emacz said:

    your gear or "kit" wouldnt look different as you ranked up... instead if you got a tech it would change the appearance of gear.  

    If i remember correctly, Age of Mythology had this, and it looked pretty well. So ranking up does not impact visually except the rank icon right?

  3. 49 minutes ago, Emacz said:

    Could also get rid of some of the forge techs for shields

    I am rather fond of techs. In fact, i recommend to check this mod for unit specific upgrades. I think it is a great way to differentiate civs. Some civs may need to research some upgrades, some civs could have the upgrade for free, some civs could be missing some completely.

     

  4. 1 hour ago, Emacz said:

    tell me if you think I’m crazy…. I was gonna lower all melee armor to 1/1/1..then set movement speed based on weapons, swords/maces first, then axes, then spear than pike. Then I was gonna differentiate “spearman” with a mixin based off of the type of shield they used…. I’ve played around with it for javelneers. I have the peltast, the caetra, the Parma, Celtic shield and noba shield. Then like @wowgetoffyourcellphone did with Thebes mod I can add a "history" which will give a little info on all the different shields, make things a little more educational :) and a lot more diverse.

    @Thalatta @Outis thoughts? :)

    My opinion: why differentiate shields only for spearmen? If you are going that route, i would base movement speed on the complete gear.

    However, keep in mind: this will be complex for both the team to balance as well as for casual player to notice the nuances.

    I say go for it and let's see how it works :).

    • Like 1
  5. 2 minutes ago, Emacz said:

    So unless you play death match with cheats, or a game for hours it’s harder to replenish/mass them.

    This sounds good to me :). Meaning, as the game progresses, you need to keep them alive somehow. 

     

    4 minutes ago, Emacz said:

    On the othetide of the equation Perioikoi take 10% less train time in p2 and an additional 10% less p3

    Im curious why you have this though. Just to counteract the fact you will have less champions and consequently less helots?

  6. 2 hours ago, Emacz said:

    I need to think of how it could work for units that are NOT know for formation, ie the tribal warriors. 

    What i meant was: you can make hoplites, Macedonian phalanx, Roman infantry etc benefit from auras, and make tribal warriors a bit beefier and not benefit from auras so they pack a punch in single combat but lose to formations in similar group numbers. But, of course, the differences should be small enough so as not to break the game.

  7. 5 hours ago, Emacz said:

    My only problem with giving sparta another pop penalty is Im OCD

    I agree with @Thalatta, idea is to only restrict Champion spearmen for Spartans additionally. And balance the stats so they kick backsides even in low numbers.

  8. 12 hours ago, Emacz said:

    you can only train 3 helots per every champ…. Although you can train up to 10 without.

    This looks like a great way to restrict Spartan econony. One question: are Perioikoi completely unlimited?

  9. 9 hours ago, Emacz said:

    In one of our versions we had a bonus where CS for Brit’s/gauls and more HP.

    Not sure about this. What would be great if made correctly: tribal societies have units which are strong when fighting one to one, but no or very little formation bonuses, whereas infantry from city-states, republics etc have better formation bonuses in such a way bigger formations are either equally matched or favor city-states and republics. 

    • Like 1
  10. 9 hours ago, Emacz said:

    by the time you get p3 full techs, they are still fully capable of fighting without it. 

    Are they able to defeat other fully-upgraded champion spearmen one to one?

    Maybe Will To Fight could be differentiated for every civ or every civ category. Maybe have a big expensive tech common for city-states that alter stats in one way, then another for empires etc. Again, just riffing.

    9 hours ago, Emacz said:

    although I still think if give Sparta a little something to be a little stronger at least infantry wise.

    Agreed. One on one, they should be able to beat infantry from other civs, but be lacking in other ways like economy, cavalry etc.

    • Like 1
  11. 39 minutes ago, Emacz said:

    on one hand sparta wasnt very eco driven right

    One other idea: Spartans were very wary of foreigners and heavily restricted their entry into their lands. In fact, they thought foreign influence would corrupt their youth. Maybe restrict their ability to trade as well as their allies' ability to trade with them?

    I also remember reading they used iron ingots rather than coins of precious metals as currency, but it sounds a bit like a myth. One thing is certain though: not a lot of Spartan coins are found in archeology. Another reason to penalize trade?

    11 minutes ago, Emacz said:

    Also I like maybe none of them having Will to fight, but stronger militiaty techs or something?

    What's on your mind :)

  12. 25 minutes ago, Emacz said:

    on one hand sparta wasnt very eco driven right?

    Very true. We can have their citizens be more productive but penalize the economy another way. Perhaps withhold some economic upgrades? I'm just riffing here :D

     

    25 minutes ago, Emacz said:

    All the city states have hoplite tradition

    On the other hand, maybe this is a good enough bonus for city-states. Maybe it can be adapted a little with a name change like civic pride.

  13. 9 minutes ago, Emacz said:

    Im tornn on citizens gather/military

    Im throwing ideas around

    9 minutes ago, Emacz said:

    so it should apply to Thebes and Athens?  Then Sparta may be strongest out of 3...

    Sparta had manpower issues with respect to other Greek city-states. This was mainly due to their idea of a full citizen having the obligation to enter a Sysition with a regular donation, much like a membership fee. Over time, the number of upper class which could maintain this cost diminished. I guess, an ancient form of enshitification was in works :LOL:.

    All Greek city-states had restricted manpower compared to empires.

    Considering both arguments, my proposal is:

    - Athenians and Thebans as well as Spartans have more restrictive population limits.

    - Spartans have a further limit on their champions which have excellent stats already. It does not have to be a hard limit, one idea is to have it as a percentage of current population.

     

  14. 1 minute ago, Emacz said:

    towers, forts, and ccs are exempt

    Agreed, i these should be stone building category with different durability as opposed to wooden buildings which are pretty much the rest for most civs.

  15. 3 hours ago, Emacz said:

    Ok, I’ll start with either city states

    Proposal for city-states:

     - citizen soldiers have better gathering and combat stats (not sure which ones to improve), but are more expensive. City-states had limited manpower compared to larger polities, but they had higher civic spirit.

    - population cap is reduced by 10%. Similar thinking as above. 

    - additional civic centers cost 50% higher. City-states did not expand like empires. All proposed city-states already have the theater to expand original area.

    Note: all of this is a nightmare to balance but worth a try in a mod :)

    • Like 2
  16. 2 hours ago, Emacz said:

    would it be safe to say in general all tribal buildings are mostly wood?

    In general yes, but Iberians have stronger towers than other civs in EA. They can be the exception though. Exceptions make the game fun!

     

  17. My take:

    City-states: Athenians, Spartans, Thebans

    Hellenistic Empires: Macedonians, Seleucids, Ptolemies

    Eastern Empires: Persians, Mauryans, Han

    Republics: Romans, Carthaginians

    Tribal societies: Britons, Gauls, Iberians, Germans

    I cannot place Kushites though...

    • Like 1
  18. 16 hours ago, Asher said:

    If we are going for historical accuracy, should other civs have empire phase (like Persians, Macedonians, Han, and others)

    A recommendation: why dont you we have groups of different civs like city-states, empires, tribal societies, pastoral nomads etc which have common attributes within the group and are differentiated with civs from another group? Example: city-states have lower available manpower i.e. population, but each citizen is more motivated i.e. better stats in economy and/or fighting. Empires have more manpower i.e. population but citizens are subjects i.e. worse states. Pastoral nomads have lower building or tech prerequisites. Trival societied have cheaper but less sturdy buildings etc.

    • Like 1
  19. On 31/05/2026 at 10:50 AM, wowgetoffyourcellphone said:

    Any thoughts on who should be who?

    Are the crowns a civ bonus or do they need to be researched?

    On 31/05/2026 at 12:01 PM, Thalatta said:

    Ardashir I, on the right (Hero 3)

     

    I was thinking who has the insolance to wear a larger crown. Turns out its a god so i guess it is allowed...

     

    • Haha 1
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