Outis
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Posts
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Posts posted by Outis
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21 minutes ago, LienRag said:
this doesn't happen historically
This did not happen much with armies moving in formation like the phalanx, but in the game it does happen
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29 minutes ago, LienRag said:Only at close range (where an enemy charge can wreak havoc to them too) can they be actually effective. The more armored the enemy is, the closest the range of effectiveness.
Completely agree.
30 minutes ago, LienRag said:make melee troops the kings of battles, as it was historically (while still allowing missile-heavy tactics
I think this should be the goal
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27 minutes ago, wowgetoffyourcellphone said:
they don't require territory roots
They don't require territory roots after they are built right? You can still only build in own territory?
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3 hours ago, LienRag said:
shooting over one's own melee soldiers
I have no problem reg shooting over units. When i say melee, i dont mean in game jargon like any hand to hand combat. I mean when the hand to hand combat matures, there is no more clear battle lines, and units from the different sides are disorganized.
3 hours ago, LienRag said:So not something we should forbid
We should definitely not forbid, but make it costly and a tactical decision: is it critical enough for me to destroy the target quickly so that i accept losses due to friendly fire.
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1 hour ago, LienRag said:
What is the role that we want for missiles and how to do it right ?
The historical reason for missiles not dominating is friendly-fire. One should not be able or willing to fire missile in a melee due to fear of hitting own units. Missiles should be for skirmishing and harassing.
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16 hours ago, SDM said:
As much as I hate for it to be true, I think the forum format has essentially died off.
I have the impression many players and frequent users of the forum are from the Age of Forum... (or the Age of Fora? Which in retrospect sounds like an Ensemble Studios title)
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I remember seeing one in Cycladelic Archipelago. I think they behave like temples but I have never had the honor of capturing one. Maybe @wowgetoffyourcellphone can elaborate.
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4 hours ago, Classic-Burger said:
There are already some in-game. In the art files. I don't know if these exist as actors.
They appear in some maps as neutral objects you can capture
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Honestly, Roman elephants dont sit right with me. Elephants never played a significant role in Roman victories (or defeats) AFAIK. We have civilizations which lack basic units like infantry javelins, not because they never used them but because they never played a significant role for them (i mean all civs have spears someone must have figured out to throw it). Romans are already diverse and they will neither gain from having elephants nor lose from not having them.
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Despite the danger of revealing my preferred civilizations, my favorite tracks:
Eastern Dreams: all time favorite, even my wife plays it in the car
Sands of Time: so fun to listen to
Forging a City State: i just want to grab a hammer and build something...
The Road Ahead: same as above, the start of a magnificent city
Harvest Festival: such a happy feeling
In the Shadow of Olympus: takes me on an Aegean island
The Hellespont: same as above
Water's Edge: just the calm feeling of being near water
From the new ones:
Bandit Country: unleash the power of Africa!
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7 hours ago, real_tabasco_sauce said:
The tech to lower Gaul mercenary cost is intended to provide a means for more sustainable merc production.
All good, but why is the tech to make merc production sustainable only for one unit? Wont it limit choices by making it extra attractive compared to the other mercs?
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1 hour ago, Perzival12 said:
Check out the Millenium A.D mod for A23, it has the Xiongu maybe you could copy some code.
Or Delenda Est maybe?
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Definitely. I wish the new tracks were here too. And the download link doesnt work for me
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Hello all,
I give my sincere thanks for working to differentiate civilizations further. I have some comments regarding the proposed changes to the Carthaginians. I love the differentiation of the embassies. I do not like the option to lower the metal cost of Gaulish mercenaries though. I think it is a better direction to make the Carthaginian economy more able to afford the metal cost of mercenaries than making the cost of mercenaries approach that of citizen soldiers. Maybe make the trade bonus more effective? And regarding the stone collection techs: Carthaginians already have an economy bonus, why do they need this? Is there a historical background to it? And are they the biggest stone users?
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2 hours ago, Classic-Burger said:
The chariot is another unit that I don't know how to use.
Chariots need trample damage IMHO.
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I think he means the guy who sweeps the elephant poop away
No wonder the guy doesnt want to appear in the game...
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On 14/09/2025 at 12:10 AM, WiseKind said:
Is it normal to associate colors with literally everything? I can keep going
I think this is something called synesthesia.
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The skirmish map Gallic Fields has a similar feature.
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Red - Romans and Spartans
Blue - Athenians and Britons
Light blue/Azure - Seleucids
Green - Persians and Gauls
Purple - Persians as well
Yellow - Carthaginians, Iberians, and Hans
Orange - Mauryans
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On 17/07/2025 at 9:30 PM, Deicide4u said:
assuming the soldiers are idle.
Does idle mean no fighting? What about movement and construction?
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2 hours ago, Deicide4u said:
If we get to have units with multiple attacks, the plan is for Advanced and Elite Hastati to throw pila first, then engage in melee.
This would be sooo cool. And a good idea for differentiation.
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Dont get me wrong, i build/repair with my elite infantry, i just find it funny that they consider themselves too good to break stone blocks at the stone mine but see no problem laying the same blocks in the construction site
. But yeah i see your point.
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Citizen soldier gather rates are decreased as they gain experience and upgrade to advanced and elite status. As I see, their building rates are not impacted, is this correct? And is this intentional?
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I prefer to capture towers close to the enemy town as well. Capturing Civic centers when possible makes a huge difference i think. And i think my favorite is to capture a Temple in the middle of the enemy town, fight around it, send wounded units into the Temple, rotate them so there are always tlsome troops harassing, and sustain the fight there.
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Destroy or capture buildings?
in Gameplay Discussion
Posted
I heard upper case [C] captures faster.
And don't forget to say: Wololo!