Outis
-
Posts
113 -
Joined
-
Last visited
-
Days Won
1
Posts posted by Outis
-
-
-
I think best to have the option to have 2 versions of world population with one distributed per player and to have one distributed per team.
- 2
-
Starcraft had this and i thought it was very cool
-
19 minutes ago, Outis said:
Towers get range upgrade and no minimum range upgrade which fortresses don't. These add more utility.
Fortress specific HP or attack upgrades as mere stat boosts are also ideas.
There are no armor upgrades for towers or fortresses, or any buildings for that matter, i wonder if that would make things interesting.
- 2
-
6 hours ago, Barcodes said:
maybe you should consider adding upgrades to the fort, similar to how stone towers are
Towers get range upgrade and no minimum range upgrade which fortresses don't. These add more utility.
Fortress specific HP or attack upgrades as mere stat boosts are also ideas.
-
15 minutes ago, real_tabasco_sauce said:
we got the new one out! Unfortunately its called 26.8 not 26.7
Is there a release note?
- 1
-
On 11/03/2024 at 11:33 PM, Gurken Khan said:
I think it's currently up to five, wasn't it ten some time ago?
Those are just the box seats
- 1
-
1 hour ago, Lion.Kanzen said:
Here we have a problem with the Pelstasts unit that becomes a hybrid unit (Hoplite) as the evolution of the war progresses.
Please note the Thracian peltast is a true skirmisher with more but still very limited melee capability than regular skirmishers. The Iphicratian peltast is an outright melee unit, more like a ligher and more mobile hoplite. They share the name merely due to the type of shield they share, namely a pelta, which is smaller than an aspis that covered almost the whole body. As such, there is no evolution per se and in my opinion it is preferrable to handle the two separately.
-
2 hours ago, Vantha said:
About the peltasts themselves, I suggest to either: increase their armor and balance it with reducing speed, firing speed or damage.
Peltasts can be upgraded with a tech like Peltast Tradition the way hoplites are differentiated from other spearmen via Hoplite Tradition.
-
Effectively, this is similar to the hero choices in DE, but with less emphasis on the hero, isnt it?
-
This is good opportunity to include some anticipated (sub)factions like the Parthians
-
1 hour ago, wowgetoffyourcellphone said:
Yet, Helots were used many times in skirmishing roles.Maybe Helots can be restricted so they cannot upgrade with experience (because they are slaves and they cannot advance in society like get new equipment).
Hero Brasidas gives the option (bonus or tech) to allow Helots to upgrade to Neodamodeis via experience to receive better equipment (like normal citizen soldiers).
-
Ephors for Sparta?
-
-
Allow me to make a comment on Spartan heroes:
Leonidas and Brasidas fit well.
I have no idea why Agis is there.
I propose to replace Agis with:
Lysander: known for ending the Peloponnesian War with surpise naval attacks, with bonuses for navy (an option for Spartans to have a decent navy, they are Greek after all)
And/or,
Cleomenes III: known for reforming the society to increase the number of Spartiatai and to introduce the sarissa, allowing Spartans to train pikemen
Big nod to DE @wowgetoffyourcellphone
- 1
- 1
-
5 hours ago, Thorfinn the Shallow Minded said:
-Remove the Stable and Existing Perioikoi Cavalry:
First, I would suggest removing the stable for a simple reason: Spartans had a notoriously horrible cavalry.
I think having notoriously horrible cavalry should not necessarily mean they have no stables. They have cavalry and the horses need to be trained somewhere. What makes more sense its to decrease their effectiveness as you suggested by limiting their progression or even removing some common cavalry upgrades from their tech tree. Or even introducing a penalty like a civilization bonus (as a debuff).
-
4 hours ago, Vantha said:
-10% maximum population limit
I propose rather than an overall population limit, to have a limit on the Spartiatai as they had a problem with the number of full citizens rather than an overall problem.
-
6 hours ago, Gurken Khan said:
Weren't this the dudes who weren't allowed to compete at Olympia because it was considered unfair?
Spartans did not join some fighting competitions such as pankration after some date, supposedly because they are used to taking it too far so the competitors got injured or died, or because they were so good at it that it was deemed unfair to compete.
-
4 hours ago, hyperion said:
Well, wasn't there an olympic discipline of running with hoplite gear?
It was called Hoplitodromos.
-
7 hours ago, wowgetoffyourcellphone said:
stand next to the king on the honored right flank of the phalanx.
I think it fits here perfectly
-
from Greece and Rome at war by Peter Connoly, citing Xenophon
7 hours ago, wowgetoffyourcellphone said:stand next to the king on the honored right flank of the phalanx.
-
From "The Border of War and Peace" by Natasha Bershadsky here https://scholar.harvard.edu/files/bershadsky/files/the_border_of_war_and_peace_myth_and_rit.pdf :
The Spartan hippeis were an elite corps of hoplites (their equestrian appellation notwithstanding), who numbered three hundreds. In the Classical period, the hippeis fought in close proximity to the king and had the task of protecting him. They also served as the Spartan “emergency force” in cases of internal or external danger. The hippeis were chosen on the basis of their excellence from the body of hêbôntes. The relevance of the hippeis to the present discussion stems from their character as picked troops and from their number, coinciding with the number of the Spartan warriors at Thyrea. In a recent article, Thomas Figueira suggests that the three hundred Spartans who fought in the battle of Champions must have been hippeis. In the light of the previous discussion, we can modify Figuiera’s suggestion: the battle, in which all the Spartan participants die heroically, can be construed as a foundation myth of the hippeis, setting a benchmark for their fighting conduct. -
Olympic champion as in winner of the Olympic Games?
I thought this was a bit generic.
Hippeis is a historical Spartan unit which stood next to the king in battle, hence my proposal .
-
Why are they called as such? Is it a historical name?
I propose to call the advanced champion Spartiates, Spartan Hippeis. Historically, Spartan Hippeis are the royal bodyguard of the Spartan kings, and are picked from the best Spartiates.
Fun fact: Spartans were banned from some Olympic Games because they were so good it was considered unfair to compete against them.
End Game Statistics
in Gameplay Discussion
Posted
I hope you enjoy looking at end game statistics as much as I do.
The current stats are quite nice, and I propose to add some:
Regarding units:
We have aggregate numbers from the entire game, but these 2 can be interesting:
Peak Unit/Army Size: highest number of military units at any time
Unit/Army Size at Finish: this would reflect the number of units at the end
Regarding technologies:
We currently have no statistics regarding technologies. We can have info like:
Technologies researched: number of technologies researched by the players
Technologies researched (percentage): technologies researched by the player as a percentage of total technologies available to the player
Time to X Phase: the time stamp at which the player has reached town or city phase