CovenantKillerJ
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Everything posted by CovenantKillerJ
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I do look forward to the maya jungle biome being fixed so we can use it for randomly generated maps like unknown. In the meantime to justify using the indian tropic i've imagined some maya city state overdosing on caocao, getting kicked out the peninsula and deciding to sail across the pacific somehow and impossibly smashing their way through with some canoes and landing in India. Because they are so high on caffeine they label it the 'Yucatan', and incidentally anger the Mauryas.
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I like how Duileoga and Lopess chose the protoclassic period, as 0 A.D. straddles between 500 B.C.E (Empires Ascendant) and 500 C.E. (later planned civs for that time period) meaning the maya can face civs from both time periods which you can make a few somewhat logical alt history fantasy scenarios with
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Found some more bugs: ERROR: Failed to find matching prop point called "garrisoned" in model "art/meshes/structural/maya_protoclassic/ball_1.dae" for actor "structures/maya_protoclassic/ball.xml255" WARNING: PlayerID 1 | Petra problem ent without base WARNING: PlayerID 1 | >>> id 16314 name Javalineer warrior pos 844.7712097167969,986.2793731689453 state INDIVIDUAL.IDLE WARNING: PlayerID 1 | base undefined >>> role worker subrole builder WARNING: PlayerID 1 | owner 1 health 50 healthMax 50 foundationProgress undefined WARNING: PlayerID 1 | garrisoning undefined garrisonHolder undefined plan undefined transport undefined WARNING: PlayerID 1 | stance aggressive transporter undefined gather-type metal target-foundation 16612 PartOfArmy undefined WARNING: PlayerID 1 | Petra problem ent without base WARNING: PlayerID 1 | >>> id 16328 name Incendiary warrior pos 850.1861724853516,997.4761047363281 state INDIVIDUAL.IDLE WARNING: PlayerID 1 | base undefined >>> role worker subrole builder WARNING: PlayerID 1 | owner 1 health 150 healthMax 150 foundationProgress undefined WARNING: PlayerID 1 | garrisoning undefined garrisonHolder undefined plan undefined transport undefined WARNING: PlayerID 1 | stance aggressive transporter undefined gather-type metal target-foundation 16612 PartOfArmy undefined WARNING: PlayerID 1 | Petra problem ent without base WARNING: PlayerID 1 | >>> id 16370 name Maceman Warrior pos 855.4802703857422,1000.8009948730469 state INDIVIDUAL.IDLE WARNING: PlayerID 1 | base undefined >>> role worker subrole builder WARNING: PlayerID 1 | owner 1 health 100 healthMax 100 foundationProgress undefined WARNING: PlayerID 1 | garrisoning undefined garrisonHolder undefined plan undefined transport undefined WARNING: PlayerID 1 | stance aggressive transporter undefined gather-type metal target-foundation 16612 PartOfArmy undefined Some of the research is bugged, even when meeting town/city phase
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Some things I like: * Fire javelins and incendiary very fun to use, good alternative to rams. * Love how the structures and units look, one of the most bright civs i've played. * The maya feel very spammable, almost unstoppable in large numbers (though probably should be balanced in some regard, i'm no expert on that. Ask @Lion.Kanzen about balancing). * I like the unique research the maya have. Criticism/suggestions * Another exclusive unique unit i.e. the maya bee bomb could be interesting * Personally I think Sajaloob and Aj Payal should be merged as one unit or made to have different stats, as they are exactly the same. Other units should be made to have different stats or merged to make them more viable. * I think all of the content that isn't in the mod currently from past pages of the forum would be good to add either in the current mod or the 'extended' version (unless that's already planned) * Always felt strange how the ballcourt champions are classed/based on cavalry. Personally I think they should just be infantry class but very fast as another all infantry civ alongside zapotecs. I like the idea of them becoming cavalry in captured non americas stables Those are just my thoughts. I'll probably add more as time goes on. Feel free to use what you want from them
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I like how this is represented with the embassy. Personally I thought that I wouldn't ever see the Olmecs in 0 A.D; I did hope though despite the lack of material to make a full fledged playable civ. I'm glad they exist in this mod! Found new error: ERROR: Failed to find matching prop point called "garrisoned" in model "art/meshes/structural/maya_protoclassic/palacio.dae" for actor "structures/maya_protoclassic/palacio.xml255"
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It's incredible how the Maya's ancient fashion still has trickled into their modern fashion even with colonial influence! (Addressing your first 2 posts). Regarding this post, I'm not sure whether this your saying that they need to be more exposed in game, or whether as a general informative statement. Though if we are talking about the the former, it would make sense with the Yucatan having the thickest rainforest climate compared to the rest of Mesoamerica... Unrelated, but I do wonder if the olmecs had much of an influence on maya fashion in general, or if it was mostly self-developed. Sadly not enough information on the Olmecs to know.
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Interesting... I like the idea of the 'extended' mod!
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At first I didn't (It kept reminding me of a pirate bandana for some reason and struggled to get the image out my head!) but now that I understand the historical context I feel I can better appreciate it now! I am also still very new to ancient maya fashion as a whole since I'm used to seeing them portrayed as something stereotypical in mainstream media, so its very interesting to ask and learn about their real sense of clothing!
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The Lencas archers appear just fine, but the embassy spearman seems to be the normal maya one (same resource requirements and everything), instead of the lenca spearman.
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ERROR: Could not load biome file 'generic/tropic' I think this bug from the ancient American empires mod? Found some more bugs, though not sure whether the first one is or not: Isn't the lenca spearman supposed to be trained from the embassy? And Huun Balam has made it so his chair floats after death; truly the chosen of the gods! Oh yeah, what happened to the civic centre variations? Alot of other variations for other structures have disappeared as well
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ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/maya_protoclassic/infantry_slinger_a.xml" ERROR: Failed to load entity template 'units/maya_protoclassic/infantry_slinger_a' ERROR: Error in timer on entity 1, IID64, function Hit: TypeError: template is undefined Promotion.prototype.IncreaseXp@simulation/components/Promotion.js:86:8 AttackHelper.prototype.HandleAttackEffects@simulation/helpers/Attack.js:344:16 DelayedDamage.prototype.Hit@simulation/components/DelayedDamage.js:74:16 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44
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Wow, that's clever and amazing how it was devised that far back. If the Zapotecs are given the Atlatl as a unique ranged, it would be awesome for the Maya to get the bee grenades. I'm thinking it could work as debuff damage style unit. Also, didn't they cover themselves in mud to prevent stings or is that incorrect?
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Thanks! Let the errors begin! ERROR: Failed to find matching prop point called "fish_a" in model "art/meshes/structural/maya_protoclassic/canoe_fisher.dae" for actor "structures/maya_protoclassic/canoe.xml255" ERROR: Failed to find matching prop point called "fish_b" in model "art/meshes/structural/maya_protoclassic/canoe_fisher.dae" for actor "structures/maya_protoclassic/canoe.xml255" ERROR: Failed to find matching prop point called "fish_c" in model "art/meshes/structural/maya_protoclassic/canoe_fisher.dae" for actor "structures/maya_protoclassic/canoe.xml255" ERROR: Failed to find matching prop point called "row" in model "art/meshes/structural/maya_protoclassic/canoe_fisher.dae" for actor "structures/maya_protoclassic/canoe.xml255" ERROR: Could not load biome file 'generic/tropic'
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Is there a way I can directly copy the console errors or access the log? There were some I wanted to post but didn't have time to type them manually when I saw them.
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Does that also mean the tlahuiztli was also a possible teotihuacan or another later influence beyond the Yucatan? That or were the Maya wearing it before more influences came?
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Okay, thanks!
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Which moderator do i have to contact to get my game lobby account deleted? Forgot my password also, and don't have a password hash as i've had uninstalled the game completely before.
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Aw shame, that's after the Protoclassic period. Do we know anything about the bee bombs?
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Do we know when the Atlatl spear thrower was imported to the Maya city states? I think it would make for a good unique ranged unit for both the Maya and Zapotecs if its in the time period. Also do we have dates for when the maya bee grenades came about?
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@Duileoga Another question, can the large structures buildings rings be made bigger? a lot of the units clip through the buildings.
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Okay! Do you know the source or inspiration for the hat/headwear that the champion spearman uses? I'm curious as the cap sort of looks western though I know that isn't the case. I would be all for AOE style secret cavalry at city phase Would it be easier if I were to run my text into a translator before I type it (I hope DeepL isn't too awful) to save time for you guys? It seems Spanish is the majority spoken language here.
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No inconvenience whatsoever! I will ask if you plan to add the tropic/jungle from the tropical river map as a biome so it can be accessed in random generated maps like unknown?
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Having a blast with the current protoclassic mod on github! Thanks so much for the work you guys put in! The unit and architecture designs are fantastic!
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I'm curious about the command console; is there a list of commands anywhere?