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CovenantKillerJ

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Posts posted by CovenantKillerJ

  1. 4 minutes ago, Gurken Khan said:

    @CovenantKillerJ I think the more important question is if we have proof of the use of eles.

    The production buildings are a game play mechanic; do we have proof of CCs, barracks, stables...

    I was asking for someone else basically. Even though some have argued that it is simply Indian influence that led to the bronze statuettes of elephants and the column depiction at Aborepi, I feel that its much more likely that the Kushites did use elephants, especially if the Ptolemaics did.

  2. And you aren't bothered by the naked fanatics of the Gauls? Or the Noba tribesmen? Things should be historically accurate to reflect reality at the time as closely as possible, whether people like or not. Mods exist for those who don't like it, and if there aren't any try to make one yourself.

    • Like 1
  3. On 12/02/2023 at 7:05 PM, AIEND said:

    I think that since Yamatai can be accepted, the backwardness of American civilization in military technology is not so prominent. Well, we might as well give it a try. I don’t know any other outstanding representatives of American civilization in this time period two thousand years ago besides the Maya, but if we decide to do it, we might as well take the representative American powers of this period All show up.

    We could have a couple native american civilizations that can be represented at this time. Central America has the Olmecs and Zapotecs (although we have little to nothing on the Olmecs so its unlikely), and the maya in the yucatan as you have mentioned. South America has the Chavin and Nazca (with the latter just squeezing in at 100 bce).

    Personally I would like to see the a North American culture represented like the Hopewell, but similar to the Olmecs, very little is known and therefore unlikely.

    • Like 2
  4. On 11/02/2023 at 2:32 AM, AIEND said:

    The progress of American civilization, such as city construction, may be reflected in some construction and operation games, but it is not suitable for RTS such as 0AD, because in the final analysis, this game is about fighting, and the problem of American civilization at this time is There are no domesticated horses, no metal weapons, no wheels, so there are no cavalry, chariots, and battering rams, which makes it difficult for them to compete with the existing civilizations of the game. In addition, AoE3 appears in the 15th century and later Native Americans , and if we try to join American civilization now, its level of civilization is still far from the most mature state in 1,500 years.
    I am more optimistic about the pre-colonial American mods that only have American civilization, because the combat modes of all factions are similar, without iron, cavalry and chariots.

    You have a point that many of their advancements can be considered irrelevant to combat. However, I still believe that these civilizations can still have a place in the game. They can have more variety of weapons for infantry compared to most civilizations as others have mentioned, such as pikemen and possibly even bolas acting as a hard counter to cavalry. I forgot to mention earlier that there is the fact that obsidian can equate to sharpness of metal, aside from its brittleness which could be a nice upgrade/sidegrade dynamic. There is also the possibility that this can bring new strategies and gameplay mechanics, under a guerilla theme. And if that doesn't work, they could work as a spammable faction where numbers have to make up for lack of metal vs. those with it with lots of max population upgrades.

  5. 44 minutes ago, AIEND said:

    But in fact, we do not only look at the age, but also the level of civilization. The factions in the game must at least reach the late bronze civilization to compete with other factions. Otherwise, like AoE3, let the civilization of the Stone Age and the civilization of the Gunpowder Age Civilization (fortunately, the current highest level of 0AD is only the Iron Age) confrontation, the sense of violation is very strong.

    True, but I believe that this shouldn't be a limitation as these civilizations were advanced in other ways, and therefore can be balanced in different ways for example cheaper, weaker units and etc. We see tribal mercenary units such as the Noba for the kushites not using much metal and have more weapon stat damage than some units for other civs using metal. And personally I don't find the discrepancy as that large as we are talking about the iron age compared to aoe3 which is muskets and gunpowder.

    There is also the fact that alot of civs don't use much iron armour; the celts use iron weapons and very little armour earlier on and the Kushites still rely on alot of bronze armour and lighter materials. So from this I believe that civs with no metal can compete.

  6. I for one would welcome some American civs  :) 

    Zapotecs would be the best first choice since they're the most completed compared to the others (with my desires for the Olmecs slowly fading away...), but a South American civ like the Chavin would be excellent.

    Maya are a favourite civ mod of mine and would love to see them in, but not sure what the standard is for integration into EA is.

    • Like 1
  7. Fixed ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/skeletal/inca_w_b_1.png" 

    not sure about the other errors. Also this is the first time i've compressed something into a RAR file so let me know if something's wrong.

    incas-0ad-master.rar

  8. 1 hour ago, Stan` said:

    broken how?

    some errors and some missing stuff:

    ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/{civ}/civic_centre.xml"

    ERROR: Failed to load entity template 'structures/{civ}/civic_centre'

    ERROR: Failed to load entity template 'structures/{civ}/civic_centre'

    ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/skeletal/inca_w_b_1.png"

    ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/{civ}/civic_centre.xml"

    ERROR: Failed to load entity template 'structures/{civ}/civic_centre'

    ERROR: JavaScript error: gui/reference/common/TemplateLister.js line 39 this.TemplateLoader.getVariantBaseAndType(...) is undefined compileTemplateLists@gui/reference/common/TemplateLister.js:39:57 setActiveCiv@gui/reference/common/ReferencePage.js:26:51 selectTemplate@gui/reference/viewer/ViewerPage.js:38:9 init@gui/reference/viewer/viewer.js:18:9 showTemplateDetails@gui/session/selection_panels.js:1260:9 showTemplateFunc@gui/session/selection_panels.js:1016:53

    ERROR: GUI page 'page_viewer.xml': Failed to call init() function

    screenshot0001.png

    screenshot0002.png

  9. 30 minutes ago, Duileoga said:

    Good morning or afternoon;

    -The lusitanians are Indo-european Pre-celtic ( like the Vetonians ) and mixted them with the locals peoples and created the "Cultura Castreña" . The iberians was docen of tribes native of the east of the Iberian Peninsula ( not indo-european).

     

    Sorry for the inconveniences*

    I understand it better now, thank you!

    • Like 1
  10. 8 hours ago, Lopess said:

    Still not compatible with Alpha 27, at the moment I only uploaded some corrections in the 3D models, but I can do that. It seems that the only big change that causes errors and in the part required technologies.

    I see, i'll try and get A27 to work

  11. 6 hours ago, Duileoga said:

    Good morning or afternoon;

    -¿Do you like the Lusitanians mod?

     

    Sorry for the inconveniences*

    Yeah! I think the Iberians needed a related faction to balance out the gauls and britons. I've been trying to understand the differences between the iberians and Lusitanians; I believe the Lusitanians are pre Indo-European, whilst the Iberians are Proto Indo-European?

    • Like 1
  12. J

    3 hours ago, Lopess said:

    -Good idea, my initial idea was this, but currently I believe that an update to towers with wasp attack would be more plausible;

    -We can apply this to the traditional mod, and leave the two units separate for the extended mod.

     

     

    That's our idea XD

    This was mainly done for the AI to know how to use the units, they are not champions or "normal" units the orders of warriors or noble warriors are stronger and faster units because they are better equipped and training, unfortunately I don't know how to say this to AI without putting them like cavalry behind the scenes.

    Towers with wasp attack sounds even better actually, haven't seen a defensive structure with unique attack!

    I look forward to what you guys have planned with the extended mod!

    Now the cavalry makes sense, with it helping the ai function better. 

    • Like 2
  13. I do look forward to the maya jungle biome being fixed so we can use it for randomly generated maps like unknown. 

    In the meantime to justify using the indian tropic i've imagined some maya city state overdosing on caocao, getting kicked out the peninsula and deciding to sail across the pacific somehow and impossibly smashing their way through with some canoes and landing in India.

    Because they are so high on caffeine they label it the 'Yucatan', and incidentally anger the Mauryas.

    • Like 2
    • Thanks 1
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