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Everything posted by Thales
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Interesting. Thanks.
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For each unit there are two status bars. The top one shows the units health.. What does the bottom one display? I noticed that the "healers" could restore a unit, going from red back to green (top status bar). However, I did not notice any change on the bottom status bar.
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We have no problem connecting on our home LAN, where we are in the same house. What we have been attempting to accomplish is to connect from two different locations about 150 miles (241 Kilometers) apart. That is the reason for attempting to use the public internet address obtained from https://www.whatismyip.com/ . Just tried it as an experiment. Anyway, the lobby worked. Problem solved.
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The short answer; success, we made an internet connection through the lobby. ------------------------------------------------------------------------------------ The longer answer. When I first experimented with using the lobby, I may not have set a server password. Overlooked it???? Anyway this time I made sure to set the password, my daughter successfully joined the game with that password. Didn't see anyone else attempt to join. That is the process we use on our local home LAN. When I used https://www.whatismyip.com/ to get my internet IP address, my daughter was not able to join. She received the error message that "this is often caused by UDP port 20595 not being forwarded on the host side, by a firewall or anti-virus software". For a quick test, turned off the firewall, but she was still not able to make a connection. Very helpful. Thank-you for responding.
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My daughter and I would like to play a multiplayer game using the Game Lobby. Is it possible to create a "private" game? In exploring how to do this, I did not see any option. Additionally, others were attempting to join. Hopefully, I did not irritate anyone.
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Thanks. We started over this AM. It only took two of use to beat the AI on easy!!!
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Unfortunately, it got extremely late so we saved the multiplayer game being played over a local LAN to be resumed in the AM. We can see the saved game, we don't see an option for how to resume it. How do we resume play?
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Now for the follow-up question. Does the "arrow" benefit differ differ between sword units and archer units? Or to phrase it differently, do you still get the "arrow" benefit with a non-range unit garrisoned in a ship? As a similar side question: Both towers and forts have an "arrow" benefit when a unit is garrisoned in one. Do archers add "extra' arrows beyond what a non-ranged unit would provide when garrisoned in a tower or fort?
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Preferred Approach to Garrisoning Towers and Fortresses?
Thales replied to Thales's topic in Gameplay Discussion
Your response invoked something I had not considered. That is that the area my civilization covers is larger than the screen. At times enemy units have snuck past my front and have created havoc around the civic center and fields. These enemy units, at times, were off screen, so it took a while to see them and react. Also I have had a couple of cases of two-fronts (I'm attacking on one front but defending on a second from), meaning that it takes a while for reinforcements to get to the breach. This of course, means some troops have to be left behind as a defensive measure. Thanks for your response. -
Thoughts concerning the preferred approach to garrisoning troops in towers and fortresses. As a broad statement, there are two generic types of units: swordsman and archers. I assume that swordsman would be most useful when a fortress or a tower is in direct physical attack by the enemy. Archers most useful for stopping enemy units approaching the tower/fortress or killing enemy units attempting to pass by. The implication. Swordsman would be more useful (garrisoned) near the front and not really as necessary in the rear areas. Archers would be useful in all locations. Especially useful for providing area coverage near the community center and/or fields to kill the occasional enemy unit that gets past the front.
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Well, I'm up to 1.14 for a kill/death ratio. My opponent is down to 0.88 for a kill kill/death ratio. My "improvement", I suspect is because I am hiding behind walls. Now, I have to develop a break-out strategy, My troops are too widely dispersed as there are two combat fronts. I may also have too many troops garrisoned in the walls and towers.
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I noticed that I had a kill/death ratio of 0.9. My opponent had a kill/death ratio of 1.1. Beyond what the ratio means, is it "good" news for me, or "bad" news?
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Is There a Way to Specify That a Unit Attack a Specific Enemy Unit?
Thales replied to Thales's topic in General Discussion
I have favored archers, I think that is turning out to have been a mistake. Based on my recent experience, going with swordsman will be more appropriate. I also made two other mistakes. One, I forgot to use my champion. Second, I neglected have a supply of horse cavalry. I'm also pretty fumble fingered with the stress of RTS games. (I forgot to use my champion) I attempted to get the women into the CC, but I bungled that. -
Can you have a unit (or a group) focus on attacking a particular enemy unit? In more specific terms, the enemy had three battering rams which were destroying my structures with virtual impunity. Part of the problem, I had a bad mix of units myself, so I was not inflicting much damage on the battering rams. Anyway, a "solution", (if it is available) would be to have units (swordsman) with high hacking attack points specifically target the battering rams.. Can that be done?
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Agree. I've been posting suggestions that elephants are too powerful against stone structures.
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Based on the graphic above; when attacking an elephant, you would primarily use piercing (projectile) weapons. The resistance to piercing is 41%. Hacking would appear to be less successful at 52%. The least successful would be crush at 88%. Is that interpretation correct?
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A follow-up note. Everything is working well with 0AD. The follow-up note relates to the cabling between the device (computer, Roku) and the display screen (monitor, TV). With both my computer (to play 0AD) and my TV, I recently upgraded my devices. I used existing cables(HDMI and Displayport). Everything appears to be working correctly. Cabling may not be an issue with 0AD. I had not considered the potential that recently adopted new cabling standards could affect your video quality. In looking to upgrade my TV soundbar, I ran across several articles that discussed HDMI and Displayport specifications. Basically, my existing cables were now "obsolete" by new standards. I just installed a "newer" HDMI cable between by Roku and TV to see what would happen. It was cheap enough. The picture looks better, but that is subjective. A lot of testing would resolve that, but I'm not about to do it. Whether current industry standard HDMI and/or displayport cables would have a positive effect on 0AD is an unknown, but still something that should be considered. HDMI ARC vs. Bluetooth - Is ARC/eARC Better Than Bluetooth? DisplayPort Explained DisplayPort vs HDMI: Which is Better?
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Thanks very much. Extremely helpful. Still reading through this guide. I would like to suggest including in your document header, the hyperlink to this thread and the date of publication. That will make it easier for the reader to re-find this thread in the future and to see if they have the latest version of this guide.
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Best Response for Repelling an Overwhelming Attack
Thales replied to Thales's topic in Gameplay Discussion
Good point. My units were all up-to-date. But that does not obviate that the enemy may have had superior troops compared to my troops. Also it seemed that the enemy had an apparent endless line of reinforcements. Where I seemingly could not build replacements as fast!! Yes. I was actually, in the last game, faced with a two front war where the enemy alternated between attacking on each front. I did make a mistake in that the enemy was able to flank one front to get inside my lines. While I was finally able to finally "kill" that attack, it left me open to getting overrun on the other front, which is what happened. Pretty intelligent AI!!! I was wondering about the points your raised. The AI may have decided to pursue the strategy of dedicating every possible unit to attack. But it didn't seem that they were getting exhausted. -
Best Response for Repelling an Overwhelming Attack
Thales replied to Thales's topic in Gameplay Discussion
LOL -
When hit with with a massive attack would it be better to attempt to send your newly generated units to garrison fortresses and towers? A reason for this is that it seems that the newly generated units go into battle disorganized so they get decimated. Also the fortresses and towers that are being attacked by the enemy tend to get destroyed. I suspect that units inside a tower or a fortress have a defensive bonus. Units inside a tower or a fortress would also add to the defense capability of that building. A downside to sending units directly to a building is that the enemy can get inside your defense perimeter.
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Roman Republic: The Rise and Fall of Ancient Rome's Government. I ran across the above article. Since this article covers the time period of 0AD, I thought it might be of interest to add some additional context to 0AD. There have been other (scattered) links to informative articles on this forum. Additionally, a slightly modified internet search turned-up, unsurprisingly, a large number of hits (articles) that could also be added.
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Thanks for pointing me to the "structure tree". Very helpful. I am also wondering about tracking heroes, they need to be highly visible. I ran across this post, which refers to a mod though. boonGUI: .
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From ATHENIANS CIVILISATION PROFILE: Athenian Woman: "Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her.". Does productivity include combat? By extension, does the 'aura' presence of women apply to regular troops? I would hesitate to send women into combat if they can't defend themselves, so would it be possible to include an upgrade for women so they can posses some minor combat capability? In mythology, there were women warriors (Amazons).