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Belisarius17

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Everything posted by Belisarius17

  1. Just came to share the final version of the Rise of Rome, scenario. The files go into your MOD or Scenario file inside your 0 AD main File. Enjoy eveEMPIRES AT WAR, RISE OF ROME BETA 1.xmlEMPIRES AT WAR, RISE OF ROME BETA 1.pmprybody.
  2. Here are the files, they are made in alpha 24 version but can be used in all versions. The two files go into your mod or 0 AD scenario file. Enjoy. EMPIRES AT WAR, RISE OF ROME BETA 1.xml 1861939519_EMPIRESATWARRISEOFROMEBETA1.pmp
  3. Would be cool to see some siege assault towers for the Romans. So to see bridges, to have the Romans able to build bridges. Would like also to see a Cesar unit, and Pompey, so other late Republic units. Just saying.
  4. Hi Stand, I am building maps base on Geographic areas and Historical settings and I am working on a few more beside the one I sent to you, for testing. My version of the alpha 24, that I got me two years ago. Will this version handle the maps I am making for 24 in the new alpha 26.? Thanks.
  5. Hi Stacie, yes, I have been working 2 years so far on this map because I have a lot of work responsibilities that take a lot of my time. But on my free time I have been researching ancient history and geography videos in order to recreate the struggles of the Roman Republic, 0 AD Stile, and make the map as possibly close to Central Southern Europe and The Mediterranean as the game editor engine permit me, As a personal hobby. I will be publishing the map here in the forum for anyone that like it, to download it as soon as is finish. The Rise of Rome campaign will require a lot of strategy for any player, as they will have to fight 2 active AL players and a lot of Gaia units from many buffer states that players will encounter while expanding across the map. Capturing strategic ports and cities will be a most to keep expanding. As a Roman player, you will have to fight Samnites and Greeks in the south of Italy and many Gaul tribes in the norther territories of the Italian Peninsula at the start of the game. Rome will have to fight also the Carthaginians in Sicily, Spain and North Africa, so the Siracusans , The Iberians in Spain, Macedonians, Greeks and Spartans, in Greece, Selucides in Anatolia and Palestine, the Ptolemies in Egypt, and lot of Pirates and Mercenaries in North Africa. if the Roman player dare to cross the sea from France to England, he will also fight the Britons. Expect a lot of battles in this map. Lot of sea battles , amphibious attacks, and sieges. This campaign will be a fun experience for all players, new and old alike. It makes take you a few days to finish it. The map Is Gigantic. Players can also modify the map to their own taste, and experiment with new campaigns to play with other players or share with others using this map. I look forward to seeing new modifications made by other map designers to the original one I did. Here is a small preview with some info about some of the locations and factions you will encounter playing 0-AD Rise of Rome. Any Ideas or suggestions are always welcome. Thank you all for your time and attention.
  6. Hi Lion, What about Adding the Rise of Rome campaign map...I will be posting the campaign soon for everyone to play it. You can play the campaign on solo mode as The Roman Republic, or modified the settings for up to 8 players. The map can also be modified to fit everyone personal taste and be use for many other scenarios, like the Roman Civil war or whatever pop into your mind. You can add other mods to it as well to make new scenarios base on many Historical situations in Europe, the Mediterranean, the Middle East and North Africa. Creativity has no limits for the creative mind.
  7. No soy un experto, pero puede ser que tu versión del juego no sea compatible con la de otros jugadores.En realidad no se...pero tal vez sea eso. La ultima version del juego hasta donde se , es la 25. Yo todavía estoy en la 24.
  8. Yes, they can. I also made 3 crossing for troops to cross from one land mass to another. Ships can cross between them as well. One is from the Italian tip to Sicily, the other one is from Galipolli in Macedonia to Anatolia, and the other one is from North Africa to Spain.
  9. Hi everyone, just came to share these pictures with you all about the 0 AD Empires at War, Rise of Rome campaign. I have been working on this Gigantic map for this campaign. The Campaign is made for a solo player, but it can be set for up to 8 players if your PC have the power to push so many units at the same time. My PC can do up to 3 active Al so far, Plus the Gaia player. In this campaign, you play as Rome, and have to defeat all faction and conquer the Whole map. You will have to fight Gauls, Carthaginians, Samnites, Greeks, Spartans, Ptolomeans, Seleucids, Macedonians, Britons, North African mercenaries and Pirates, Capture Catafalques, Cities, Ports and Towns to expand your empire and conquest the Ancient Mediterranean, Southern Europe, Anatolia, Palestine and North Africa. The Map is gigantic, so expect a lot of hours of play, many Epic battles and skirmishes. The enemies you will encounter are not easy to defeat as many may believe at first, so a lot of Strategy for battle hardened players will be a most in order to defeat them. So far, the Tests I have been running are working fine, no error so far. Making all these Factions and units to behave as closely as possible to their own Historical situations 0 AD stile, have been a Challenge for me, so to keep the campaign balanced as well. But is something I did with a lot of Love and passion for this game. I do really admire and love the design and the hard work so many of you, game designers, had put to make this open source Universe possible. My respect and admiration is with you all for such an outstanding job. I will be publishing the campaign soon, here at the Forum, for you all to download and add to your collection of maps, scenarios and campaigns. Here are some pictures I want to share. Thank you all for your time and attention.
  10. Hi guys, here is a picture of the Empires at War, Rise of Rome I made , using the 0 AD Scenario Editor...I have been working over a year on it, and posted some pictures of how is looking, for you guys to see, and I think is finally done, after more than a year making it... I really would like to share it with you guys, but I don't know how to upload , so any help from any of you that know how to do it is welcome...The map is Gigantic, and It represents Southern Europe and the Mediterranean Sea, the map and the factions can be modified to your own taste as you like. The scenario I made for this map is set for 4 players, Rome, Carthage, The Gauls, and the Seleucid Empire. You can play any of them or set them as AL players as you like. I make the map to look as close as possible to the real Geographical shape of Southern Europe, The Mediterranean sea, Northern Africa and the region of Palestine and the Anatolia peninsula, and the map is packed with gaia factions that will attack and defend their small buffer states from all All main players including the AL bot. So as you move across the map expanding your empire you will also encounter Sasanids, Gauls and Germanic tribes, Greeks, Spartans, Macedonians, Iberians, Britons , Ptolemaics , Desert Pirates and mercenaries. The map have cities and ports that represent real cities and towns from that age that need to be capture or destroy for their strategic value and a lot of resources for all player to capture and keep expanding. You can set this map as you like...I usually play with the Roman Republic...so that's why I call it Rise of Rome, but you all can play and set the scenario as you like, Hope you guys enjoy it , and if possible, make it better than what I did...I am pretty sure many of you will, and I see forward to that. I just need advice on how to upload here for you guys to play and get it tested, and fix it from any errors if you find any, and make it better... May the Only true God be always by our side... ....You can write me to my gmail account. charliechill17pr@gmail.com. Thank you all for your time and attention.
  11. Hi everyone just came to say hi, and to share some Pictures of the Empires At war Rise of Rome 0AD Scenario that I have been working on for almost a year... Just have some talks with Lopess, a Brazilian moder, I meet at this forum. to join forces and make this scenario a Solid 0 AD Game scenario for all you guys to enjoy and play, or modified as you like, with the Roman Republic as the main protagonist, and it's chronological history of conquest and expansion across the whole Mediterranean Sea and Central Europe. Here, I'm sharing some pictures with some remarks, so you all can get an Idea of how it is coming so far. Share your ideas and opinions, all criticism, good or bad are welcome, specially suggestions...and thanks for sharing. Remarks are in Spanish, so to those That don't speak Spanish, I'm sorry guys... But that is the language I used to communicate with Lopess who speak Portuguese, too...and I send pictures to him first and now I'm sharing them here...but you guys get the idea... Peace and prosperity be with you all. Thanks for sharing, guys.
  12. I am a Gringo from Miami Florida, from Cuban exiles extraction, so that make me a Latin, I speak English and Spanish fluently, can understand some Italian, Portuguese and French, and if have a hard time, I use the translator from Google...So Im cool about communicating with people from other cultures,and Actually enjoy doing so. I like to meet people from all cultures and nations, and the translator if a great tool for doing so. I love History with a passion, especially military History. Greeks, Persians, Egyptians, Romans, Napoleonic age, World War 1 and 2 are topics I really enjoy among many others. I do really love to learn about other cultures and their Historical experiences as a civilization. As a gamer, I love Age of Empires, Rome total war, and Napoleon's Total war. And Now 0 AD...I do really love the Job you all have done to give life to this game. In my personal life I am a Commercial Graphic designer that own a small print shop in the city of San Juan, Puerto Rico, a very lovely tropical island in the middle of the Caribbean Sea.
  13. Yes, I think you are right... The Units that I am using to represent the Ilyrian Pirates and North Africans mercenaries are a mix of many units from other factions, and I have them under the Gaia player. About the Trees I want to delete, they are no actors...they are entities...I been using the editor for almost a year in order to make the map, and I can tell easily went a unit is an actor, or an Entity... I have learned a lot by Trial and errors...so I know they are entities, but don't know how to eliminate those, actors are easy, but entities are not...or at least it looks that way for me so far....but thanks anyway.
  14. Don't know why...but I select the area, press delete, so + and delete ..but they don't go away, the actors trees do, but not the entities ones. Thanks anyway. Will try tonight as soon as I get back from work. Thanks.
  15. Hi Loppe, thanks for the reply. Please, tell me about Github....So about yourself as a modder and designer. To be honest, My experience designing units and characters for games, is almost 0, 0 AD is my first try at it. The empires at war scenario I am working is set for 4 Players, The Romans, The Carthaginians, The Gauls and the Seleucid. The Iberian, Greeks, Spartans, Macedonians, Ptolemies Britons, and Other Gauls tribes are in the scenario as Gaia players , and are basically buffer states between the main factions. I want to add Mediterranean pirates for the Aegean Sea region of the map, And North African pirates and mercenaries for the North Africans. So far I am using Kush, some Spartans, and Black cloaks mercs, all mix up, to represent North African Libyan Pirates in the North African region of the map. I also would like to get Numidians mercenaries and Germans to add to the scenario. Those Illyrians you are suggesting look pretty good. They will do good as Aegean pirates. I also would like to get rid of some trees that I put by mistake on a small area of the map and can't remove them. So if you know, let me know. The Version I'm using is 0 AD 24. I will change to the new 25, once the scenario is finish, as long as there is a way to save the scenario and then added to version 25. I have been working on this scenario for almost a year now and will hate to see all that time I put on it. Wasted. What can you tell me about yourself?? Please get with me on private, so we can talk. Feel free to contact me in private. And thanks so much for your time and attention. Cheers.
  16. Hi Stan, thanks for the reply, I am looking for Mediterranean pirates and mercenaries from the 1, st to 3rd century. Caribbean Pirates from the 16th century will not work for me, base on the scenario I am making. But thanks for sharing the link. That mod you are suggesting may work well for a mod set on the Caribbean during the 16th century. An interesting option for a future scenario base on the Caribbean. So, thanks for sharing. By the way, do you know how to remove entities from a map??? I need to get rid of a few trees that I put by mistake while designing the scenario I’m working on. If you know, please let me know. Thanks.
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