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Jake L

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Everything posted by Jake L

  1. How difficult would it be to add hotkey support for the order of keys pressed? For example, the combination Z+X does something different than pressing X+Z. Secondly, would it be practical/possible to assign duplicate hotkey combinations to some kind of array? For instance, a user could assign the placement of all civ-economy buildings to B+N, all military buildings to B+M, and all other buildings to B+L. In the game, pressing B+N once, when a worker is selected, brings up a house to place. If the building remains selected, but the foundation has not been placed yet, pressing B+N again, switches the building to be placed from the house to the storehouse, then; Farmstead, Field, Stables, and Dock, (assuming all were assigned the same hotkey combo), until the building is placed or action canceled. The change would make the hotkey mod more "Accessibility" friendly. I'm not severely limited, but have chronic damaged postural back muscles from suv vs bike at highway speeds, circa 2014. Ideally, for me, all key combinations I need would be within reach of the left hand 'F index' position. There are 24 standard keys (123456qwertyasdfghzxcvbn) I can reach easily, along with shift, control, alt, and space. If just the six keys of the left bottom row (zxcvbn (US english)) were fully available to any 2, 3, or 4 (finger) key combination, there are 50 possible combinations. I imagine that is more hotkeys than most people regularly use. If there were also array like assignments to a single key combination, every hotkey feature would be possible with just 6 keys. Regardless, thanks for the ability to modify the hotkeys. It really helps. -Jake
  2. I went searching but didn't find direct info on all of the different sites and ports relevant for a 0AD whitelist. So I thought I'd start a thread with what I have whitelisted on my network so far. This list includes the game, mods, forum, and IRC. Address : Port mod.io:443 modcdn.io:443 play0ad.com:443 wildfiregames.com:5222 wildfiregames.com:443 trac.wildfiregames.com:443 quakenet.org:443 I haven't done multiplayer or created an account so this list doesn't encompass it...yet. I'll try to edit this post as I add more entries. I have also seen a couple of blocked requests for wildfiregames.com:80, but I don't want my ISP farming out "game interest" data on me through unencrypted traffic monitoring. You may want to add that to a list as well.
  3. Is there a way to determine the setup used in the Fedora flatpak version of the game and use it as a baseline to find a solution? The sound and graphics work without any issues in it.
  4. Hello, Attached is the list of commands I have tried thus far. I'm in over my head here. There may be an issue with the Fedora Silverblue container toolbox. I've only been playing with Fedora Silverblue for a few weeks. The game works fine as a flatpak on this machine. I am interested in hacking around with the AI, and was hoping to get debugging of some kind working. Perhaps there is a better way than what I have tried thus far. To anyone unaware, Silverblue, has immutable binaries. So software updates are done during a restart and most software is sandboxed by default. It is also setup with "toolboxes" for a containerized CLI workspace. Once a toolbox is created it works like a regular Fedora Workstation. The only other tricky thing that might be an issue is that the file tree structure is slightly different than a typical unix-like system. Basically the home directory is under /var/ instead of root, as root is immutable. If you want a GNU/Linux OS that just works, is secure, and runs secure boot on an UEFI stub instead of ancient legacy bios, F-SB is it. The default software center has the current 0AD release available as a flatpak. Mods work on it too just add them to the local ~/.var/ version of the game files. Anyways, I'm not getting anywhere with the pyrogenesis or pyrogenesis_gdb version. I don't know GDB well enough to get anywhere useful with it. I tried and added some of the output to the end of the attached file. Any help or advice is appreciated. $ lshw -short /0/1 processor Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz /0/100/2 display HD Graphics 5500 $ uname -a Linux toolbox 5.7.10-201.fc32.x86_64 #1 SMP Thu Jul 23 00:58:39 UTC 2020 x86_64 x86_64 x86_64 GNU/Linux $ dnf --version 4.2.23 Installed: dnf-0:4.2.23-1.fc32.noarch at Thu Jun 25 19:05:38 2020 Built : Fedora Project at Tue Jun 2 19:50:03 2020 Installed: rpm-0:4.15.1-3.fc32.1.x86_64 at Thu Jun 25 19:05:17 2020 Built : Fedora Project at Mon May 4 07:32:48 2020 aka current Fedora 32 Silverblue. I cloned the github mirror yesterday ...Really...I just wanted to see if "gameState.getResources()" refers to the map or the player ID... install-history.txt crashlog.txt
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