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thankforpieOfficial

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Posts posted by thankforpieOfficial

  1. 16 hours ago, Grapjas said:

    Hi,

    Currently i'm working on giving some units a secondary attack in my mod. It's making progress, but realism is of great importance for me. So i'm wondering if historians on this forum would like to help providing references on what extra weapon(s) these soldiers would have had in their kit for that civilization. All units are open for discussion but the units that have priority would be the following:

    • Javelineers (both cavalry and infantry)
    • Slingers
    • Archers (both cavalry and infantry)

    I'm also looking for references on how much ammo ranged soldiers would carry with them. Currently i have it like this: Javelineer 5, Archers 24, Slingers 50. 

    Thanks in advance :) 

    in bannerlord low level javelin characters carry 5 spears and higher level can carry up to 10-20 (not sure actually, mb 10)

     

  2. On 03/03/2021 at 3:08 PM, badosu said:

    I'd guess the better supporting argument would be about Sparta, a society so paranoid about a slave uprising that was fully militarized. Slave population was overwhelmingly higher than citizens. It would make sense, if this were to be introduced, to start with sparta.

    this is kinda funny, slaves everywhere

  3. On 15/03/2021 at 9:07 PM, wowgetoffyourcellphone said:

    See @ValihrAnt's blacksmith rework thread here: 

     

    ====================================================================

    As always, Wow is here to propose something innovative and cool.

    My Forge rework idea is that the Forge now acts similarly to a Market, in that it is used to exchange resources for something else. In this case, the player exchanges Raw Resources (Food, Wood, Metal, Stone) for Secondary Resources: Swords, Shields, Spears, Javelins, et al. So, now Soldiers don't cost Raw Resources, they cost Food and secondary resources:

    Roman Hastatus

    • 100 Food
    • 5 Shield
    • 5 Body Armor
    • 6 Sword

    So, those numbers mean something. For example: for every 1 hack resistance, they cost 1 Body Armor. For every hack attack, they cost 1 Sword. For every point of health, they cost 1 Food. The Sword resource had been bought (exchanged) at the Forge with the Metal raw resource (and possibly Wood, to account for the firewood necessary to forge and temper the weapons).


    isnt that just changing currency

    • Like 1
  4. On 30/01/2021 at 9:08 PM, borg- said:

    Hey, tnx feedback.

    The infantry mercenary costs 20f/60m, how can this look like an 80f/60w/80m champion? Training time is very low than champions.

    Infantry mercenary in a23 cost total 100 res, in a24 cost total 80.

    The high metal cost is fair cuz they can be trainee quickly, and cost less than Citizen unit, and add more realistic gameplay. Mercenaries were hired to fight, so cant get res add more realism and seems like a "new units".

    Mercenaries have a Very efficient technology, so can be a good strategy.

    borg inventing new english keep going borg

  5. 2 minutes ago, Palaxin said:

    I do not think there are "0ad players" in general... some care more about competition and gameplay, some more about history, some about city-building, ...

    The game will always attract different players but I think it should stick with its roots

    well it wouldnt make sense to suddenly stop basing future patches on history consdiering up until now it was all based on the past

  6. On 12/03/2021 at 6:05 PM, borg- said:

    The problem is that you are able to maintain historical realism.
    Javelins for example were effective against heavy infantry and not long-range units, but either way it can be adjusted and I like how you think.

    bold of you to assume that all 0ad players have interest in history

  7. 2 minutes ago, Lion.Kanzen said:

    Today I remembered why I didn't play with the Athenians a lot.

     

    The Roman champions gave me a beating from which, I even had back pain literally.

     

    Above, I did not know that artificial intelligence now easily landed in rivers.

     

    He could no longer reverse the situation even though he had not lost all of the territory.

     

    I don't test multiplayer because I'm using the svn version.

    what do you mean

  8. 1. Civ Differentiation

    Competetive players love learning civs and learning op stratagems. They dont want all civs to be the same. They want to be able to discover their own unique ways to play and obliterate the enemy as well as further train the civilization of their choice.

    2. Rankeds

    I mean rankeds with more depth than currently. So:

    - match maker

    - something else than just a small number with ranking next to the name. Eg badges, bronze silver gold whatever.

    - and most importantly get rid of the issue that almost half of new players will decide to leave the ranked the moment theyre losing (or even plug off their internet cable Lmao) just to pretend that they have internet problems and not lose ranking points. It forces the other dude to either not care and stop playing rankeds, or to report to forum. Very terrible user experience. Disconnect should equal lose of poitns for the one who lost, and gain of points for the one who won. It may have some minuses but anything is better than asking the player to report the leaver on forum. LOL

    All games with repetetive matches be it rocket league, league of legends, and even AOE3 have very similar ranking systems and it helps them a lot. In fact, most players in these games stay only and only for rankeds, they dont care about the rest of the game after tens or hundreds of hours, just about getting high rank and thats understandable


    So these are my suggestions

  9. 8 minutes ago, borg- said:

    I am grateful for the criticisms, as long as they are constructive.
    Criticisms like: the game is slower, the units are slower, impossible to rush now, these criticisms I don't take seriously, because for the most part they are not true.
    In general units move faster now than in a23. We slowed down the infantry javelin for reasons of economic balance, but some players can't fill it, and just scream, javelin is now slow, horrible.
    About the rush, I can guarantee that it’s still possible, I won more games with rush now than in the a23.
    I even understand that some players were so used to brit + sling rush and gg, that now they need to think a little more and it is necessary to leave the comfort zone. Now is necessary to use better siege units, the towers can defend better, so you cannot just make a lot of slinger and knocking down all the towers as in a23.

    actuallt it makes sense for all ranger infantry to be slower than all(allmost, except very heavy infantry) melee infantry

    otherwise you could just attack enemies then run then attack them again. whether be it running away or chasing them you could do all of these. now that melee infantry is faster than ranged units, we will see more infantry in the game instead of just slinger spam 


    its actually a very good fix and i hope indeed all ranged units are slower than most melee infantry except pikes. with this we will be able to strategically position our troops during battles and make well thought moves that depend on many unit types instead of just spamming slingers

  10. Quote

    - Does it matter?

    more triangles = more gpu usage = (can) result in less fps with many units

    you know, all multiplayer players play with maximum zoom anyway and we dont even see if the models are good or bad lel
     


    by the way, my low poly planets, in my indie game im coding, have only 3k triangles lel so thats less than your elephants but theyre so much bigger

  11. 2 hours ago, badosu said:

    Just replacing women with slaves, perhaps a unit with different pros/cons (better than women in some parts, worse in others) would be a good first step. Would differentiate the faction and be historically accurate: slaves were basically all of the spartan economy, any labor was looked down by citizens.

    Also at some point we'd like to get rid of women as economy units, as having them comparable to slaves in-game does not bore well, while being historically inaccurate as men were too (sometimes overwhelmingly so) farmers, woodcutters, miners, etc.

    while slaves are nice, simply replacing women with slaves would just require effort, maybe introduce bugs, and offer no benefit

    slaves as a replacement for women are nothing more than a reskin and a renaming, slaves should be something different and more specific than just women replacement

  12. (i like the new formations update but theres something i dont like about them as well)

    all you have to do now is to select all units and they will take formation and even put tanky units at the front automatically

    so a person who used to do this manually (eg used to put infantry to the front and skirmishers to the back), are now losing benefit of doing so manually, and theyre even losing time they spend on it, for no benefit.

     

    i no longer get positioning benefit from placing my units manually during battle (and before battle) . and positioning in battle is very important, maybe shouldnt be done 100% automatically

    now all that is done automatically and puts tanks at front.

     

    so not only the efficiency difference between mediium player and new player is decreased (where before the new player would get obliterated without placing his units in proper order and positions manually)

    but also it feels like important aspect was taken from 0AD. battle dps and result significantly depended on unit order. now all that is entrusted to automated mechanism, i no longer get satisfaction from doing it manually


    summary:
    - gap between medium and new player decreased a lot

    you lose satifaction from placing your units manually
    - battle doesnt require positioning skills anymore, so your role as a strategist will be smaller

    • Confused 1
  13. On 25/02/2021 at 2:46 PM, chrstgtr said:

    HP bonuses don't have to impact champs. We should be able to exclude those. Or just adjust their HP lower so it doesn't have as large of an impact. For example, most (all now?) champs are only available in p3. So a HP bonus from p1-->p2-->p3 shouldn't impact a p3 unit's HP.

    Regardless, this was only one suggestion. I also like the idea of changing defensive constructions to be less op.  I still like giving phasing HP bonus, but it isn't super necessary. 

    Overall, I like the balance changes. Based on what I currently know, I wouldn't change much in terms of unit stats. 

    Yes. Ptol bonus is still nice, now. Just less significant of a difference than before. 

    And free houses with ptol is just one example of how I think civs should be modified to be more different. Other possible reversions would be something like

    1. giving celt their building pop bonuses
    2. giving siege factories only to mace
    3. keeping worker else for mauraya (and maybe giving it building abilities back)
    4. I like walls/towers for iber
    5. I like cav health bonus for persia/sele (so I would take this away from other civs)
    6. I like kush pyramid bonuses
    7. I like rome camps and would give it siege again to make the difference more pronounced
    8. I liked skirati exp. bonuses for sparta and I think this was nerfed too much 
    9. Carth and athens could use better differentiators imo
      1. carth champs from temples might be a fine strat with champs being a more viable strategy. I haven't tested this
      2. athens basically is no longer unique in any way?

    while i agree that civs should be different from each other, making ptoles and especially celts op again is not the way to go

    these two civs were much stronger and more often picked than rest. it was not uncommon to play 4v4 game with only 4 civs, 2 of them being brits and gauls

  14. i have same issue. same machine and internet can host game servers 24/7 (of not 0ad, other game) yet if im in 0ad lobby or 0ad game (mostly game, but lobby too  it happened) my wifi will stop working for a while, after a while (after random,short time)

     

    could be ddos but its hard to believe someone does this stuff regularly to different 0ad players each day

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