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Caedus

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Posts posted by Caedus

  1. I really like the chapters about Bree and the Prancing Pony: it seems like a very nice inn to stay at.

    What I wonder: who was that dark figure, quickly climbing over the wall of Bree, after Harry the gatekeeper turns his back on it? Strider, or perhaps a Nazgûl? Somehow, I can't imagine a Nazgûl climbing quickly (or climbing at all for that matter). It's very 'unwraith-like'.

    Every time I read how Frodo is received by hobbits of Bree, I feel a bit uncomfortable. I mean, he is actually lying about his name (Underhill) and purpose (writing a book), but is received warmly nonetheless for both things.

  2. This chapter opens with a short description of Bree-land, it's people (Men and Hobbit), it's history and the relations between Bree and the Shire.

    Our party enters Bree at the evening and are questioned by 'old Harry', the gate-keeper. Frodo uses his false-name, Mr. Underhill, to make sure his escape from the Shire stays a secret for as long as possible. They don't like Harry's looks. But they are let in and decide to stay in the Prancing Pony for the night. Sam initialy has some doubts about the Inn, but after tasting the ale and the food there, he finds it quite to his liking.

    After being refreshed Frodo, Sam and Pippin join the other guests, while Merry decides to stay at their room and goes later out for a walk. The three hobbits have a warm welcome and quickly tell stories off the Shire. Frodo notices that a Men seems very interested in what they have to say and when that Men sees Frodo looking at him, he gestures to sit beside him. Frodo does so and the person introduces himself as 'Strider'. Strider then draws Frodo's attention to Pippin, who, having received a large applause for his tale about the Major, starts to tell about Bilbo's farewell party. To stop this Frodo jumps on a table and starts to sing a song. The people enjoy it so much that they want him to sing it again. Now Frodo finds himself liking all the attention and when he sings the song for the second time, he tries to make a joyful jump, but falls on the ground...and vanishes.

    It seems he accidentaly has slipped on the Ring and the other guests don't seem to like this wizardry, even when Frodo says he just crawled away under the table. Finally, Frodo is asked by two persons for a private talk: by Mr. Butterbur and by Strider, who calls him not Mr. Underhill, but Mr. Baggins...

  3. You're right, I've found it after the riddle of 'Time'. On a quite curious note: in the Dutch version of The Hobbit, 'Ogre' is in fact translated as 'Werewolf'. That's not so odd though, because there isn't specific word in Dutch for 'Ogre'. We would use 'Giant' in stead.

  4. Yeah, I would imagine them being a few very strong batallions in the Third Age, not a whole civ (minor or not). I mean: a whole lot of undead soldiers can hardly be called a civilization, right?

  5. Great! It seems only logical that your neighbours should start to become supicious when you're suddenly breaking off alliances and attacking former friends. Trust is a very important element of diplomacy.

  6. The problem with approaching this game as a completist, is that you can only complement to the game with ideas that are not inherently part of the stuff Tolkien wrote. Why is that a problem? Well, because I may have really other ideas about adding 'magic' (for example) than someone else. And because this game is not just a 'view' of one person, but a celebration of Arda, it should (in my opinion) not include stuff that are not directly alluded to in the books. You can't defend introducing an object 'X' if someone asks you where you got it from. Because the only answer you can give in this case, is saying that you yourself introduced it. However, if someone asks why Hobbits have no intimidating militairy in the game (which I suspect will be the case), you can easily defend that position by saying: "just read the LotR, and you will see that Hobbits have no army, only a small 'police-force', some guards and hunters". People may like it or not, but the case can be made clear by arguments and references to the text.

    Now I don't want to crush the 'Completist' view, because I'm sure it has it's merits and can enrich one's imagination of Arda, but I think it wouldn't work in this approach of presenting the world of Tolkien in a game, because you wouldn't really present his world, but your own if you added things from outside. But that doesn't mean it is wrong to do, it just lies not in the goal of this particular game.

    I hope you can follow my reasoning and that you understand that I don't want to push one view before the other.

    Anyway, these are good and interesting questions, but I may be a bit biased because of my choice of study at the university (*points at sig*)...:D

  7. About what Caedus said; It's part of my signature, I thought it might be funny!  :D ! By the way, does anyone know whether the game will feature Ogres? Tolkien mentioned them once, but didn't say if they were real. The reason I ask this is because, in the smilies section, there is an Ogre smilie.

    Now that you've said so, I clearly see it. I could kick myself for not seeing it sooner ;)!

    About Ogres: where would Tolkien have mentioned them? Can't remember it myself anyway.

    And would Giants be a difficult topic too? Because they are mentioned in the Hobbit once, as the party travels through the Misty Mountains, but apart from that never again. I thought it was debating if they would really fit into Middle-Earth?

  8. @Mikael: I'm confident you guys (and gals!) will make the correct decisions. I'm just not confident that I can wait any longer to have that update :D!

    @Bernd: and it should be an included feature as it's makes walls much more realistic and enriches sieging!

  9. It's the same with the link to the Edain (of Haleth) link. Located here.

    Ugh, Battle for Middle-earth 2 is coming out. They're continuing to destroy the books. Now they have a team of Goblins, which can ride on spiders and can create scorpions.

    Wait, you're not serious right? I thought we already had our April foolsday joke this year?

    *checks EA site*

    :D

    http://www.eagames.com/official/lordofther...c=upcoming_copy

    And sure, this Troll is gonna sit right there, when those puny little Goblins whip him. I know I would do when I was ten times as strong and someone was whipping me!

    http://images.ea.com/eagames/official/lotr..._ConceptArt.jpg

  10. Regular players might want a simple 'last man standing'-wins type of game, but the point is that the game is first and foremost about the world of Tolkien and not about what players want in a strategy game. So I don't think that should be top priority. Might be nice, but not too important.

  11. I know of certain vocal/choral music student whose great talent might be of interest for the TLA music team.

    In my non-expert opinion, both Jess' voice and compositions have an extraordinary ethereal and out-of-this-world quality that could suit some of the civs in the game  :D  ;)

    File 1 - Pen.mp3

    File 2 - Nin.mp3

    I'm at a loss of words with which to describe those. I can especially envision a like composition of the second file to be corrosponded with Uinen, Lady of Waters.

  12. Another possibility would be to have the graphics of the buildings themselves have people wandering around among them. These graphics would be just that, and not actual units, so couldn't get in the way of anything, but they could be assumed to be the people associated with the buildings. After all, there need to be more than just people breeding - there has to be the stablemaster who takes care of the horses for your caravans and your cavalry, for instance, not to mention that there has to be a beaurocracy that runs the civilization! :D

    You know, I really like this idea and it can be implanted as standing on its own as well. It would really make the game more 'alive' and vibrant if their was actual activity in communities, like women doing chores around the house, soldiers practising in barracks, etcetera. Like in 'The Battle for Middle Earth'-game for example. That system could even be improved by adding a layer of interactivity among buildings. For example: if you have two houses standing in each other's vincinity, you might see villagers moving between them. They would be non-controlable villagers that appear at the door of one house, walk to the second, and disappear again there. Soldiers could move between militairy buildings.

    It would mean that a player doesn't have to do anything extra, but it would make the game so much more alive.

    Of course this is entirely off-topic, and I fear it might not fit in the new perspective the team has in the game. I wonder: has it shifted from an AoX influenced game to a 'Total War' influenced game? With all that hinting at globality I mean.

  13. Hmm, but wasn't the point of enslaving Noldor by Morgoth that he could use their expertise? I mean, he doesn't have a lack of regular workers, so it would be quite useless to enslave his enemies just for hard work, unless he did it at a very large scale.

  14. Ah, but then I ask you want you mean with the term 'slave'. Because I think that the sentence you quote about the Dwarves, is about how Sauron underestimated the spirits of the Dwarves and that he could not control those. That doesn't necesarily mean that he can't capture Dwarves and force them to do physical labor for him.

    So I make the difference between being slave in a physical sense and in a spiritual sense.

    I'm afraid Sauron is very well capable of making Dwarves and Elves do what he wants through all kinds of cruel methods.

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