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Altrine

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Posts posted by Altrine

  1. 9 minutes ago, Jofursloft said:

    The macedoniand lack in sword units: their only ones are 2 of the 3 heroes. Also, they also have no elephants to counter rams, like ptolemies. This makes them really weak against civilizations like celts. I would propose maybe to introduce or P2 cloak swordmen (but maybe they are not historycally accurated) or to add a type of mercenary sword, as Rolf Dew already said

    Most of the above are true and their stats make them weak against Roams whom the opponents mostly chose so like a sucide civ

    • Like 1
  2. It might be true as most multi-player game I would pick iberian's Vs or with high rating players or Romans for more novice. Both are the mostly picked Civs in multiplayers because it's team bonus. But eventually they become equal to Britons, Gauls or Ptolemies to because they are easy to boom with.

    On 9/21/2018 at 1:38 AM, Jofursloft said:

     Athenians: their team bonus is effective only in naval maps (and is not so op anyway), so is it useful considering that naval maps are played really little?

    Well I suppose Athenians are never played while Spartans are most picked in The Hellenic Civs. Their boost is only important in complete naval map ( Island Jumping)  because everyone picks Ptolemies for that ( Lighthouse.) 

    So there is. No need of Athenian boost mostly. 

    On 9/21/2018 at 7:35 PM, ValihrAnt said:
    • Iberians: From 20% reduced cost to 10% reduced cost.
    • Romans: from 20% reduced training time to 15% reduced.
    • Athenians: From 25% reduced ship training time to 25% reduced train time and 15% reduced ship cost.
    • Ptolemies: Reducing the trickle speed by 0.25s, because of the fact that the teambonus is

    doing these changes would make Iberian's and Roman's less popular while making Athenians more picked in Naval map and making Ptolemies nearly out of Multiplayers because their basic food tickling make them better allies. 

     

    On 9/21/2018 at 4:08 AM, thankforpie said:

    I played 90 percent of games as seleucids because i felt in love with one unit but i dont love it anymore, im considering switching to other civ.

     

    I usually make military colony instead of CC so yeah that bonus never helped me at all. Maybe it helps when ur team loses base and tries to rebuild cc or when they dont have colony building in the menu so they build cc to expand

    Just because the Cav of Secleucids is good doesn't make them that popular in multiplayer and even you started using Roman's lately. 

    And Secluedis can only build military  colony (mostly)  so no use of Cc bonus. 

    Mostly I use Gauls , Ptolemies,Spartans in 1v1.

    And in Iberians , Gauls,  Britons or Ptolemies ( expect Britons for team bonus) 

    To me team bonus make certain Civs popular in team games. Not in 1v1 (Ibetians expecting due to starting walls) 

    • Like 4
  3. I would accept to most of it as it would be good for melle infantry of ( Roman's, Chartiginians, Greeks (With Sparta))  who have one of the most experienced infantry at the least to have some resistance to ranged units ( like Slingers, skirmishers)  because they have that shield to protect and more near them to slaughter them ( I leave Persians,  Secludians and Ptolemies out of these because their infantry is not that much experienced )  Because some formations are too slow and weak due to present game contains that makes them suicide against ranged and need Cav to protect them. And some formations are to slow that the some 30 ranged units kill 50 meele soldiers in a closed combat formation Phalanx, Sytangma etc.  etc. Kill them for instance. I would like this type of upgrade to come. Even though if any of them couldn't come some of those resistance could come to elite rank meele soldiers in next upgrade. 

  4. On 10/3/2018 at 5:25 PM, Jofursloft said:

    Celts are without any doubt the best civilizations in 0ad (with ptolemies). Why? Here are the answers:

    1. Every building gives a population limit boost (very useful in P1)
    2. Buildings are really fast to build 
    3. Houses cost 75 wood 
    4. They can train slingers and they don't need stone for other building that is not fort: this allows you to have more stone during the game (mace and ptolemies for example have stone cost for barracks)
    5. They have a boost 
    6. Better gather rate for food
    7. Good heroes
    8. Rams, that are better than catapults for a 1v1 game
    9. Most buildings cost wood

    Slingers are a very good unit, but celts are not op only because they have slingers

    Well it obvious that Slingers are on if the best units but you will have to maintain 1:3 ( 1 meele : 3 ranged ) ratio for better combat strength and better food gathering rate and costing only wood not stone are the main reasons for Celts to be told as the best Civ as they are the best(and Ptolemies)  for booming and finishing 1v1 eaisly. 

    • Like 2
  5. I will mostly suggest the following points:

    1. Try to start training men when you have 30 pop and send them to gather resources and build sentry or defense towers for protection and use them to defend. 

    2. Build 3+ barracks for fast production of men while being attacked. 

    3. Make enough defense to hold ground near your cc for defense 

    4. Get max pop within 25 minutes (at the least) 

    5. If playing against inexperienced players pick Britons or Gauls and make some 15-30 men and rush and finish the game. 

    6. Use your enemy's Civ and advantage and disadvantage  to use against them. 

    If you lose a defense send some 10 men and all your women to build new cc. 

    And always have 1:3 ratio for melle and ranger men. And if using drive have some 10 elite soldiers and build some sentry or defense or outpost for look out for enemy attack to prepare paradise walls to slow them and make then into a disorder formation before killing them. 

     

     

     

  6. It is quite true as you need an army to protect Catapult as it is packing, unpacking and other stuff as an err to be captured or to be abandoned like destroyed while rams don't need those type of protections and just get destroyed by destroying enemy building like suicide rams and continue to attack on other sides and give a continuous hard time to enemy and build or rebuild rams for next attack  or while Catapult is more effective on troops but due to range it might be hard to use as you need some paradise walls to be attacked by enemy or when your troops are in combat with enemy and in range for catapult to attack enemy so I would rather prefer Rams on most situations. 

  7. I usually scout early game my enemy's position and also the he resources in the map for late game. And enemy's Civ tell most as Britons or Gauls are mostly used for Rushing. And Civs  like Roman's and Persians are more deadly in later game. So they give you a basic touch of the Civ's capablity but the player's strategy is unknown. You can use your enemy's territory to scout the border buildings and if any walls to break. So scouting is basically very important in early, middle and late game. 

    • Like 4
  8. On 10/5/2018 at 11:10 PM, Thorrky said:

    People doing this in games used to really get under my skin but, honestly, I now just feel embarrassed for that person - it's actually quite cringe-worthy to react to defeat like a kid would :wacko:.

    You've still beaten them: you know it... they know it...

    Yeah but he still skins a person by pausing the game and make resign to leave and winning (if they want a fast game ):glare:

  9. Catapult is better than Rams in many ways and build are able to be repaired by men, but the Disadvantage of catapult is that it can be captured and its not wrong that Catapult is not given to all civs because others have rams better to destroy building continuously as Catapult need to be packed and unpacked, if you lose a fight and have to retreat you might have to pull another regiment of men to fight until the Catapults are packed and are able to move in a safer location. So, we might tell that Catapult doesnt have much advantage either to rams. Even thought they can attack men, they can be captures.

     

    Any mistakes you can tell me i will change it.

  10. 11 hours ago, Jofursloft said:

    The strenght of celtic civs is absolutely not in the defense. If you are doing a turtle game you will probably lose. Their strenght is in their army: they are aggressive civilizations, not defense one

    Thanks for that Boom with Links. If you lose one attack with Gauls you lose if he Attacks without a pause eaisly. Their Defense is weak and we must always have resources to run the frontline troops and resupply them.

    • Like 1
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