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Bigtiger

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Everything posted by Bigtiger

  1. I've been trying to make an object, but i'm hitting a wall with this texture failure. I Tried changing the img file from dds to png and bmp, but all results are the same. If anyone one knows what im going wrong please let me know. Im using Blender.
  2. It should be fine, as cc-by 3.0 unported allows for use & remix. I read through the terms to use an item under cc-by 3.0 unported license and i believe as long as i give the source to where i got the material it should be fine. I just cant claim it as 100% mine.......maybe i can claim 50% of the height map as mine as i did heavily edit it haha.
  3. http://www.mapsopensource.com/italy-outline-map.html This where I got the map layout. Had to photoshop the rest.
  4. this is the one I used. The remaining map details are sculpted in. Its my first height map, so if there is something i'm doing wrong please let me know.
  5. Hello 0A.D community Here's another map, hope you enjoy and feel free to use it in anyway you want. Map size is from a height map of 483px by 483px. Not sure what map size the height map relates to but should be a large map size. Italian Peninsula (6).pmp Italian Peninsula (6).xml
  6. Hello 0A.D. community, Here's a map for anyone who wants to use it. The map is based on a temperate biome with lots of trees, stone and low metal. The main design for the map is more of an U shape. Country Side (2).pmp Country Side (2).xml
  7. Thank you for the feed back. I've added some more vegetation to have more of that jungle look. If I added the amount of vegetation in a real jungle my computer would die lol.
  8. Hello 0 A.D. Community Here is another map upload. This map was intended to be a symmetric map using a lush jungle design. Hope you enjoy the map. Pics (5) (Updated) More Vegetation Jungle Valley (2).pmp Jungle Valley (2).xml
  9. Sure, you can have your holiday there, but bring sun lotion!
  10. Hello 0 A.D. Community I've made a map that has an symmetric layout with a coastline design. The map should be balanced, but If you find anything that needs be added, changed or removed please let me know. The map is low on wood but abundant in stone, metal and fish, with each starting position having a shipwreck (treasure) to help get started. Coastline (2).pmp Coastline (2).xml
  11. Hello 0 A.D. community, Here's a map for the taking if anyone who wants to use, or play it. The map is inspired from a castle named Molivos Castle on the island Lesvos off the West coast of current day Turkey. A link to the Wiki page for more info of the city that houses the castle: https://en.wikipedia.org/wiki/Mithymna Enjoy! Lesvos Castle (2).pmp Lesvos Castle (2).xml
  12. Hello, here's a map I made that's intended for 1vs1 (fast action) on a tiny scale size map. Been testing on how far a map of this scale can be pushed without it feeling that cramped. Please let me know if there are some good pointers that I should follow when making a map in tiny size, or is it just to small of a scale to be functional anymore. Pics The Duel (2).pmp The Duel (2).xml
  13. Had to make a map as my map making addiction wouldn't go away today, and here are the results. Please let me know what you think. The map is made for 2vs2 in mind. Map Location: Euboea Greece. Download for whom may want to play the map.
  14. Thank you for the support for this map. Im still new with the map editor so i'm not that great at finding bugs and what textures to use. If anyone wants to take on fixing them, or make changes please feel free to make whatever changes you want. Going over these to learn some more about the map editor. Thanks
  15. Wackyserious I was just making something similar. The stiff cliffs are nice look, and I like how you place the forest with those textures. I'm working at getting better at placements.
  16. Thank you, for all these great tips. Wasn't aware of the actor trees, gives me a great idea for a map! This was a concern, and the test I did confirmed the bottleneck issue, but with all CC-area the siege ram was able to access. I should aim for the stronghold gameplay, but like the others said with less bottleneck problems and more access points.
  17. Ah, thank you I forgot to address that. Fixing it right now.
  18. I made this map for a demonstration purpose, and was wondering if a mountainous map should or shouldn't look more or less realistic in 0 A.D. This design has building limitations as its very mountainous, but in a mountainous region I imagine this would be true. Before continuing to expand the map which is in a medium size. I would like to know if pursuing a map design like this has any use before going to a large/giant size map.
  19. Okay, here is everything that you will need (I hope). Name: Bigtiger (Nathanael.M) Files: Via Augusta (4).pmp / Via Augusta (4).xml Screenshot
  20. So I changed the texture that is closer to a Roman road, and changed the name of the map to Via Augusta. I did a little research on Roman roads, and darn they knew how to make some impressive roads for that time in history. My name doesn't need to be in the credits if the map is commited. Here's a link for the Roman road I think fits this map. https://en.wikipedia.org/wiki/Via_Julia_Augusta Xml: Via Augusta (4).xml Are the PMP file needed?
  21. Noted, i'll be sure to apply this to future maps.
  22. Thank you for the feedback. I'll keep in mind to balance each player with the resources. Question, what is the appropriate amount for starting trees, stone and metal flora for a four player map. As what is considered a lot vs not even close. Just to keep it balanced for all civs in certain biomes. Again thank you for the feedback.
  23. Hello, I thought I would share a map for the 0 A.D. community. This map tries to capture an area of conflict between the Romans and Gauls in proximity to the Alps. Please Let me know what you think, as i'm new to the 0 A.D. community. *Updated Map Image* Map Download Xml File: Via Augusta (4).xml Pmp File: Via Augusta (4).pmp
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