A few comments after a short test:
* strange behaviour of space + [q,w,e] -> maybe just use to switch between modes (tabs?) instead.
* bogus spilt of modes: production mixes units and buildings, while units have their own mode buildings/structures do not. Finally tech mixes available and in progress. -> maybe have modes units, structures, and techs and all with the current techs behaviour.
* gain per sec stats are to "jumpy" -> maybe replace function or make it configurable.
* gain per sec stats also ignore loot.
* KD -> maybe reverse order of actual KD and calculation thereof, seems more natural.
* KD values in parenthesis only sometimes match with Res. Killed/Res. Lost -> bug? / other meaning, why duplication if not.
Anyway, overall a useful and visually pleasing mod, so thanks for your work.