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Servo

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Everything posted by Servo

  1. I think most designers and expert players are focused more on multiplayer types of gameplays but if you consider the percentage of players (multi/single) online on a gaming platform (like steam) how many plays the multi and how many plays the single player on RTS games? I guess there are more players playing against AI. Most of the time I play online against AI with friends the game goes through to finish with minimal problem or no gameplay problem at all while if I play with friends who are good players the game have so many issues like lag or crashing etc. Sometimes you finish the game but you make enemies due to loss or disappointment. Now you want to play multi but there's no room that matches your liking what will you do? If you're intermediate player and the available rooms are for pros, noob, friends and known only what will you do? There are so many instances where what your option at those situations is to play AI. I based this experience by playing RoN coz I like the game than any others like AoE, Civilization, Stronghold, Empire Earth and other medieval RTS games. We have different likes but I hope you guys make this beautiful game playing against AI more interesting and challenging. Every time I logged on to play RoN I can see around average of 500 players online but how many rooms are playing multi? Not even close to 50 people. Sometimes it reach around 1000 and sometimes peak at 3 to 4 thousands how many plays multi? Maybe not even close to a hundred! I started playing this game last Saturday and I logged ridiculous hours already playing against AI. Prior to this I was averaging 5 hours on weekdays and close to 8 hours on weekend days playing just an "assasin" game against AI on RoN. I played so many hours on AoE 2, Civ5, Stronghold 2, Empire Earth and LoTR but since I started playing 0AD it seems like I going to spend countless hours on this and much more than any other game. I had so many wishes for the game to have but I guess I will be enjoying this game more with just a bigger map and road generating merchants or any possibility that roads can be established between civic centers. "Moats" are good bonus too!
  2. Been following the developments since couple months ago and decided to try if it works on my pc last Saturday and it did! The 21. Spent 16 hours average everyday from the beginning until Tuesday! darn I better get a life... Though there was issue lately and posted it on YouTube and thanks to Mr. Johnson I will try his suggestion or find some solutions coz it worked perfectly until yesterday. My favorite games are RTS like RoN (maybe 10k hours since gamespy), AoE, Stronghold, Civ5, EE 1or 2. Played some but don't like magics. I LIKE PLAYING AGAINST AI and I'm sure lots of gamers too! My observations, hopes and wishes: 1. Make bigger maps and like my favorite game RoN or AoE 1v1 or less player games should be able to play on bigger maps up to maximum size. On RoN once you set any game on a particular map the size changes from arena to maximum. 2. I really like walls(Stronghold) especially if foot units can stay there. Wall towers with stairs or opening like one on defense towers. Outposts should be climable, maybe laddered. My single archer inside it can even maintain hit points and safe inside enemy territory even if 4 foot units trying to destroy it! Fun though. I love "moats" hope we can have it. 3. Resources regenerates even for a trickle especially on areas with less activity. This way map will not look like dull if you want to enjoy having fun with AI. In Stronghold trees regenerate! Fish too should regenerate! As with other posters say farms should decay and must cost resources to reconstruct. Mineral deposits generates in some circumstances. If we get resources from ruins why not on destroyed buildings haha etc. BtW I love same resources collection from ruins etc. I love how Stronghold resource gathering! Raiders are annoying but one of the best part of the RTS. Some less economic favor civs should benefit for the kills not only on resource gatherers but also on combatants and destroyed structures or any pillage or civic center sacks 4. Why not merchants generate roads like in RoN? Land trades use roads even combatants use roads, bridges or even tunnels. Speaking of tunnels I love those tunnelers on Stronghold. Since we are using barter why not indicate barter on the market interface? Can't we use gold or any form of currency for trading on the gameplay? 5. Make purchase of units increase in price as the number of units increases like in RoN so as not to spam too many units early on. It becomes messy and micromanagement becomes less relevant. 6. RoN's interface is very nice AoE 2 also. The obstruction on the gameplay is minimal. The minimap in the middle. Economic interface in the upper left corner showing resources activity including resources assignment but collapsible. There is score or team activity on the lower left and change in patterns as to choices. 7. Some buildings especially wonders are too big! 8. No unit conversion? Even generals and heroes can be captured in real time! These for now but so far I really enjoy playing it despite some issues and for as long as the game launches I will play the single player mode. So far hardest AI is not hard to beat though the only map I like to play and experiment with different civilization is the Mediterran. Thanks for having this game and hope hard copies can be available too when the game becomes Beta! Not to boast I spent more than $500 on LoTR cd/DVDs. I really appreciate the efforts of the developers of this game. Had my little donation already...
  3. I really like this option that's why I hope resources regenerates even in smaller and slower amount. When you play AI for long hours or maybe infinite hours the map looks so bad. i know it's hard to ask for more but I hope they implement some fans view especially for the single player type of gamers.
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