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sphyrth

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Posts posted by sphyrth

  1. 6 hours ago, fcxSanya said:

    He also made a forum topic video review... Which is the first forum topic video review I've ever seen :D

    Yeah, I've seen it. You posted in this forum a video a talks about this forum. What if he makes a video about this particular thread and sees that? youtube-forum-ception.

    • Like 3
  2.  

    16 hours ago, Lion.Kanzen said:

    No. The game represents Roman Republic. Between Punic wars.

    http://trac.wildfiregames.com/wiki/Civ%3A_Romans_Republican

    Sorry about this. giving me post-Augustus equipment while saying that 0 A.D.'s Rome is Republican confused me. Anyway, I think I can do the research on how that works by myself.

    Let's just stick in-game then:

    1. What are the Roman swordsmen wearing in 0 A.D., specifically the helmet, armor, and sword (no problem with the shield, since that's the biggest thing I could see)?
  3. These questions come from a guy who's very new to this historical stuff, so expect them to be kind like a kid who has little to no idea what he's talking about.

    1. 0 A.D. describes itself as a game that presents each faction in their prime. But I'm having trouble finding out what the "peak" of Roman military technology is. I'm comparing between Julius Caesar's army and Trajan's (If there are more, please let me know). And I think that WFG also believes that, hence the RomeAtWar mod. So my question is, what did the team decide as "Rome's peak" and why?
    2. Maybe it's there and I'm just not seeing it, but where's the Lorica Segmentata (let me just call it that)? I'm not referring to that Blacksmith upgrade.
    3. Why is the scutum more rounded than rectangular?
  4. I believe that roflness is also a good english caster and plays much better. But I prefer anavultus' videos since it can relate to total NOOBs who can grow to lrean the game just like him. I should know since I'm like him and was with him nearly every step of the way. BTW if BeDoG is in the forums, shout out to you for his growth spurt!

    And, yeah, do like the 0 A.D. Videos.

    • Like 1
  5. The decision for secondary attacks will be another gameplay changer. But if the patch gets through, I would reminisce the days watching those archers shoot their enemies at point-blank range. :rofl:

    Speaking of development, I know that the next Alpha is planned to be released within these days. But I prefer that you just delay it as needed. I prefer delays over a half-baked alpha (if that term actually makes sense). Those Release Blockers are quite nasty. Still hoping that you make it, though.

    • Like 3
  6. Hope you art guys aren't offended. I don't want all your hardwork get dismissed in one post. The gameplay people, I believe, are discussing it out in the Development Section. They are active in that section as they understandably have very little time to entertain our rants in this section. I hope that you can understand why you are mostly exposed to Eye Candy discussions.

    The developers have been (and still are) looking for ways to improve the pathfinding, primary/secondary attacks, game balancing, and every other thing concerning gameplay. They can do so much with so little free time. If you want, you can contribute to coding to make things easier for them.

    • Like 3
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