-
Posts
65 -
Joined
-
Last visited
-
Days Won
1
Posts posted by Intellect
-
-
Check this out:
-
Getting this issue:
-
1 minute ago, OptimusShepard said:
I like the current territory mechanics, but I also like the idea to have a single faction outside of this mechanics. I could thought a nomadic faction, which doesn't have territory. So they could build there buildings everywhere outside of other player territory. The malus would be, that conquered buldings will have no territory too. They will be also forced, to have person constantly stay in all buldings (a higher population limit, or cheaper units could be a possibility, to balance this). Another advantage would be, the possibilty for them, to package and rebuild there buildings. I think such faction, which is totaly different to other factions, could be realy interesting.
Totally, Of course balancing would be a consideration but it would be cool.
-
44 minutes ago, Paruru Slowlegs said:
Another celtic-like clone, but with germanic names? Please, no... 0 A.D. already have 5 types of Athenians.
Nah, Dude. Norse are different. They are more combat based. We remove territory restrictions and have them build barracks outside the lines
-
Oh, thanks!
-
8 minutes ago, Stan` said:
Unit or structures? For units you can see my answer in the other thread.
Units mainly. Can you link your response here?
-
18 minutes ago, Trinketos said:
Yes, i use Ubuntu 20.04
Would you mind providing a brief explanation on how to do it? Thank you so much!
-
14 hours ago, Loki1950 said:
At item to be aware of the with public.zip all the image file are in dds format to save bandwidth on the download you might want to get those images from the art masters svn repo if you are looking to view them.
Enjoy the Choice
Hey, is there a way I can get the whole SVN repository using Linux Ubuntu?
-
Does the SVN option work for linux (Ubuntu distro)?
-
Hey guys, specifically @Lion.Kanzen and @Stan`,
I was wondering what you think about two new civilization ideas: Voodoo (Ancient African) and Ancient Norse? If this is something you'd consider for the core game, I can send a sketch to you of what I have in mind, and we can bounce it around in the community to get better ideas.
Also, I am curious as to why the Terra Magna update did not get added to the core game? What's missing that needs to be added for the Zapotecs and Xiongu?
Finally, can someone help me get started on creating unit 3D structures? Would really appreciate that.
Thanks.
-
Hey guys, I want to start creating New units (with new actor and mesh files) and skins. Does anyone know where I can start? Thanks
-
6 minutes ago, fatherbushido said:
Territory was one of the concept of that game. You can find it explained here: https://trac.wildfiregames.com/wiki/Background%3A_Territories and you will notice that's it has a bit evolved or regressed since.
Also you will see here how the designers saw a game here: https://trac.wildfiregames.com/wiki/War_Story (9 years old document)
Thanks! Hey, quick, question: I'm using Ubuntu 20.0.04 and can't find the binaries/system directory for the mod files in the game. Can you help me find it? Thanks!
-
Oh, ok I get it. I just got used to the AOE design and am getting back into the 0 ad mechanics.
- 1
-
If you've ever played Age of Empires, you know that they dont have a territorial system in effect. I think by not having a territorial system, building strategy could be a lot more effective and more emphasis could be placed on using buildings as a way to advance forward. In that way, I think winning the game would be based on destroying all Civic centers and/or removing/converting the towns population....
What do yall think?
Ideas for New Civilizations [Core Game]
in General Discussion
Posted
Thanks for your input guys