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Posts posted by vladislavbelov
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1 hour ago, DungeonLords said:
The bottom corner of my mouse cursor works, not the top end.
Is it windowed or fullscreen mode? Could you attach your logs? You can find a path to them here: https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
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On 11/4/2025 at 2:22 PM, little Guest said:
For Vulkan fullscreen mode, after the first Alt + Tab, the animations (e.g. side-to-side moving knight and horse in the main menu) stop.
And the mouse behavior suggests that it did switch to the browser successfully.After the second Alt + Tab, it's back and the position of the knight and horse has changed.
And then, they continue moving left and right.That's interesting. I'd say that's a problem on the driver side since it's related only to the VGA case.
Do you have any other game that supports Vulkan? For example, SuperTuxKart.
On 11/4/2025 at 2:22 PM, little Guest said:With Vulkan and GPU skinning enabled, the log [(issue2)......] is actually already attached at the bottom of my first post.
Nothing suspicious in the logs. Does the GPU skinning work with OpenGL?
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18 hours ago, Pycnosis said:
There are many animals to hunt but there is no ducks. I think it would be nice to replace chicken by ducks on some map.
Ducks are on their job. They're helping us - developers to write code
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31 minutes ago, Seleucids said:
You're using OpenGL ARB, what if switch to OpenGL?
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4 minutes ago, Seleucids said:
I got an error saying spirv not found
For the Git version you need to download SPIR-V shaders: https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructionsGettingTheCode#vulkan-shaders
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17 hours ago, Seleucids said:
post processing scale has been added to A28
*cough* A27
17 hours ago, Seleucids said:This is occuring on a Ubuntu 24.04 system with AMD GPU.
Could you share you userreport_hwdetect.txt?
17 hours ago, Seleucids said:The renderer being used is OpenGL
Could you try Vulkan renderer?
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On 03/04/2025 at 5:17 PM, little Guest said:
I'm not sure what you mean by "So it just stays on top?"
I meant that it's still working, all animations are playing
On 03/04/2025 at 5:17 PM, little Guest said:Yes. It is fine when GPU skinning is disable.
Do you have any log after that crash? You can find a path to them here: http://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths.
On 03/04/2025 at 5:17 PM, little Guest said:It seems that the main difference lies in the gui sim update.
Ah, I see. We have some performance issues when many units are selected.
On 08/03/2025 at 4:18 PM, little Guest said:With Vulkan in fullscreen, after pressing Alt + Tab, the screen remains stuck on the 0ad display.
Could you try to disable borderless fullscreen by adding the following line to your user.cfg?
borderless.fullscreen = "false"
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Hi! Thank you for the report! (And sorry for the delayed answer)
On 08/03/2025 at 4:18 PM, little Guest said:With Vulkan in fullscreen, after pressing Alt + Tab, the screen remains stuck on the 0ad display.
No issue with OpenGL, nor with Vulkan in windowed mode.
This occurs on a VGA (D-sub) monitor, but there is no issue when using HDMI to a USB video capture card connected to an old laptop.Is the game still playable after multiple Alt+Tab? So it just stays on top?
On 08/03/2025 at 4:18 PM, little Guest said:With Vulkan and GPU skinning enabled, the screen jumps to the desktop and the program shuts down when loading the game.
No crash report.Does it crash in the game or in the main menu? When GPU skinning is disable everything works fine?
On 08/03/2025 at 4:18 PM, little Guest said:By the way, is it a known issue that when multiple control groups control a large number of units (e.g., 632), moving the camera—even without selecting units—feels a bit choppy?
If profiler doesn't show performance issues then I'd expect such choppiness.
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On 22/2/2025 at 7:42 PM, chrstgtr said:
The other day I was playing a game and the mini map began to show really weird colors. It would flash these colors and then show them for a few seconds at a time before switching back to normal. These color flashes occurred when there was an extremely large number of units active and fighting.
Could you share your userreport_hwdetect.txt?
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1 hour ago, Stan` said:
to disable gpu skinning in the options
And try to switch OpenGL.
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3 minutes ago, andy5995 said:
What's the best way to verify that vulkan is being used as the backend? I have the option set in my config and there are no errors or warnings in the console. Is that mostly a guarantee vulkan is being used properly, or is there something in the log I could look at to verify with certainty that vulkan is being used? I did see this in mainlog:
If your backend is set to Vulkan and no errors on start (like switching to GL) then Vulkan is working. 100% check is to look at the userreport_hwdetect file at "renderer_backend"."name".
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46 minutes ago, Outis said:
I have only one disc
Maybe a different folder? Like C:\Games\
47 minutes ago, Outis said:It just did not work with my PC
Hmm, do you have an antivirus? Also did you have the previous version of the game? If yes was it working?
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7 minutes ago, Outis said:
I tried this and got the same result...
Which OS and which version of it do you use? Maybe try to install the game to a different location (if possible)? Like another disk. Also maybe redownload the game installer or use a different source (https vs torrent).
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9 minutes ago, Outis said:
Dear 0 AD Team,
I downloaded and installed Alpha 27 with utmost excitement only to get:
The application was unable to start correctly (0xc0000005). Click OK to close the application.
I tried the generic fixes in the web to no avail, can you help me?
Could attach logs? (You might find a path to them here: http://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths)
Currently it sounds like an incorrectly installed application. Maybe try to delete all installed 0 A.D. games and install the 0.27 version again.
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28 minutes ago, Meister said:
- I played a few games on debian trixie, using my old laptop with an Intel i7-4510U CPU @ 2.00GHz. I had up to 10 fps, but when it came to a 200 pop situation, it was more like 0.5 to 1 fps. I played with lowest graphic settings, which used to get me 20-40 fps on a26. I tried both OpenGL and Vulkan, no notable difference detected.
Any idea why it is so much slower now?I might suggest a bit techy way: open in-game profiler with F11 on a laggy scene and share result of the appeared window.
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1 hour ago, dmzerocold said:
In this release i have a problem, when i move my mouse pointer to edge of screen to to move right or left , its moving very laggy its not smoth at all , any idea what is the issue is ?
Does it lag when moving with keyboard?
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4 hours ago, Sequani said:
Hi,
I do have an issue also, but its different from Reza. Mine, I only see parts of the units, like only a bit of the head of womens. I dont know how to do a screenshot, when I do, it's black. What is the ingame command for it ?
I tried to switch to Vulkan, but I have an error saying the DLL cannot be find. I don't know what to doHi! You need to disable GPU skinning in the graphics settings.
The command for screenshots is F2
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46 minutes ago, king reza the great said:
could not create vulkan device switching to Gl
how to fix this problem? vulkan and openGl both show bad graphic for me.
It seems Vulkan wasn't able to start for you. Maybe you need to update video drivers. Could you attach logs after a run when you got that message (https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths)?
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5 hours ago, ShadowOfHassen said:
Wow. That is not a small community, granted that's not huge but that's a decent size.
And that the only people who enabled reports, we might have noticeably more.
On 07/01/2025 at 7:18 PM, Stan` said:Maybe @vladislavbelov will have time to update the site after the release.
Yes, I'm waiting for the release.
On 07/01/2025 at 6:16 PM, Gönndolsalv said:stan mentioned a few times data form the automatic feedback. Is that data somewhere available? I found this https://feedback.wildfiregames.com/ but there is only old data and nothing about daily users.
There is no daily statistics, only for some period.
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14 hours ago, Gurken Khan said:
The code is outdated since then. Do you have steps to reproduce?
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On 08/12/2024 at 1:38 PM, Gurken Khan said:
Is it expected that you use the game build from May 2023?
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3 hours ago, hyperion said:
alcGetString(nullptr, ALC_DEVICE_SPECIFIER) returns nullptr or at least a char* starting with "\0" in 1.24.0
It's only used for printing the device name into a logfile. Making the follow up code expecting non NULL segfault. Skipping that part the sound works just fine, as it's only used for printing the device name into a logfile.
The great find!
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Hi!
According to:
[E] pw.loop [loop.c:69 pw_loop_new()] 0x60457b6edb60: can't make support.system handle: No such file or directory [ALSOFT] (EE) Failed to create PipeWire event thread loop (errno: 2)
It seems like an OpenAL or the system problem. We can make a workaround to disable sounds for that case. Did you try any other game/software using OpenAL with the new version?
Two Vulkan Issues in A27 (and unrelated choppiness caused by control groups)
in Bug reports
Posted
That's interesting. Probably we're doing something differently. I can try to build a modified version of the A27 pyrogenesis.exe with some fixes and send it to you if you can run and test it.