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Jeru

Web Development Team
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Everything posted by Jeru

  1. Will probably be fixed, yes. We are looking for animators to fix these things and others.
  2. For the record: The Hebrew Bible calls it "Sor"
  3. I did the Welcome tab, thanks for your feedback. I realize the colors could use some work and will fix them a little bit more, thanks. I like the hoplite idea but I am not very good at drawing human figures =\ If anyone can contribute a silhouette in the proper position I'll see what I can do. Also I will add an arrow pointing to the "Like" button.
  4. haha I liked the emo idea & the "argonaut" idea. Here's a dumb one: "Spartacus" changes all the apprehension sounds (like "Yes" and "My liege") to "I am Spartacus!".
  5. Thank you. I added all the above to play0ad's favorites and also the next one:
  6. How come you have all that empty space on the right and you still put "Persians" in modern-day Iraq and Turkey? About Leptis Magna: Good catch.
  7. Persia is further east. Otherwise great map, I like the colors and textures.
  8. We need someone to help facilitate and encourage open source community contributions to the 0 A.D. codebase. By "facilitating", we mainly mean organizing information on our website, and especially on Trac, the system we use to manage tasks and bug reports. We'd like it to be as clear as possible, and we need someone to update information continuously, so that new contributors can always know exactly where they fit in and where their work is needed most. You'd also be expected to answer basic questions about the codebase and how to contribute to it. By "encouraging", we mean reaching out to new contributors and motivating a community of existing developers to keep up the good work. It means you keep track of the community at large, even outside of our site, including distro package development and more. This side also involves some publicity, which will be done in coordination with 0 A.D.'s general PR effort. To do this job well, you need to be a very social programmer. Although your main tasks won't involve programming, we still expect at least 3 years experience of programming C++ or having coded 30K lines in that language. Previous contributions to the 0 A.D. codebase are a big plus, so you may want to get your feet wet before applying. Good written English skills, and a sense for keeping information tidy, organized, clear and accessible are a must. It's best if you have previous experience of leading volunteers (in any context) or at least have participated in another online volunteer project, like a WikiProject on Wikipedia. If you're interested, please apply following these instructions.
  9. Edited thread title & description for all-caps & corrected spelling mistake while I was at it. No offense intended and no forum real rule violated or anything. The all caps were just sort of annoying me.
  10. Hi Jesus! Bienvenido and welcome to our forums.
  11. It's not about hate, it's about love. We love the idea of free software, and both Linux and 0 A.D. are free software. Free software is not only free of charge, but you can also redistribute it as much as you want, learn how it works and change it as much as you like (and share your changes & improvements). So since 0 A.D. has been free software for over a year now, it would actually be odd if 0 A.D. didn't work on Linux. And while it's true that not very many people use Linux on their desktop, especially not many gamers, a lot of Linux users really want good games. Very seriously so. Some of them think that once there are good games for Linux like 0 A.D., then more people will use Linux on their desktops. (Chicken and the egg: Few Linux games -> Few gamers start using Linux -> Little demand for Linux games -> Few Linux games). So we are glad to help break that magic circle a little bit. Plus, so far a lot of our fans and contributions come from Linux communities, both because they really want games and because Linux users often help out develop software on a volunteer basis. We don't walk out on our best friends!
  12. Hi Jorge! Welcome! We have had a contributor who was much older than you so you shouldn't feel left out.
  13. Hi Robin, You're not late and you are very welcome to hop on the bandwagon.
  14. Personally I did no art textures but thanks anyway!
  15. Hi Cooper! Welcome to the forums. You're invited to stick around. The game might support AI scripts in the coming weeks or months.
  16. lutovac18: Please start a thread about this in the forums and we will gladly help you with storyboarding, features etc.
  17. Get a load of this fan art, posted in a thread in our forums by 0 A.D. community member Pureon: Thanks, Pureon! Screenshots like these are great for the game and the community at large. Interested in more? For obelisks, towers, pyramids and more fan art, check out the community eyecandy thread.
  18. The walls and towers thing is going to be fixed soon, btw
  19. Welcome, Øyvind. Some people have worked on 0 A.D. for school projects so maybe you can make it work that way. Either way it sounds like you can gain a lot of experience and build your CV while contributing to 0 A.D.
  20. Holy cow! Do you mind if I put this screenshot in the news? Are you willing to release it as cc-by-sa so maybe we can put it in our screenshot gallery? You will get credit, of course.
  21. Hi Darius! Thanks for your compliments. We will not be selling the game but we do accept donations. If we start getting lots of money we will probably donate most of it to charity. We haven't decided yet, but in any case we never meant to make $$$ out of this game, even if it is wildly successful. And I love World of Goo.
  22. I agree with these to some extent, more attention needs to be given to the GUI's usability. Corral & other icons are being revised and you will see new ones in the next release. The building button order should be in order of importance or frequency of use, maybe the player should be able to customize that with drag-and-drop. And yeah, I have to rely on the cursor to distinguish metal from stone.
  23. First, a big shout out to OMGUbuntu, LOR (linux.org.ru), OpenNet.ru, h-online.com, pro-linux.de, golem.de, WorksWithU.com, bitelia.com, fedora-fr.org, holarse-linuxgaming.org and everyone else who covered the release of 0 A.D. Alpha 1 'Argonaut'. In no particular order: Thank you, merci, gracias, danke and спасибо. Over the last few days we have seen a flurry of traffic, downloads in four-digit numbers and quite a few interested developers making contact on our forums and on IRC. Some of them have already started tinkering with the code and offering patches, which makes us feel all warm and fuzzy inside. Welcome! Next, Chris Tozzi from WorksWithU once again outdoes himself and most of the rest of 0 A.D. coverage, eloquently explaining 0 A.D.'s significance from a broader perspective: <blockquote>Whether you’re a programmer or gamer–of even if you don’t play games at all–0 A.D. represents something vitally important for the Ubuntu and Linux communities. In many senses, gaming represents the final frontier for desktop Linux: Free software has proven itself competitive in all other major computing niches, from office productivity to video editing, but the number of commercial-quality games available for Linux can be counted on one finger. With its incredible art and intelligent gameplay, however, 0 A.D. stands poised to change all that, by demonstrating that an open-source project powered by volunteers can produce a modern, cross-platform game on par with the expensive Windows-only packages developed by commercial houses.</blockquote>Last but not least, some notices about the official 0 A.D. social media addresses: A few days ago we got a vanity URL on Facebook: facebook.com/play0ad. If you already like us on Facebook, no changes are needed, and all the old links still work. Also, yesterday we changed our Twitter name from @0adgame to @play0ad. If you already follow us, you do not need to do anything, just address us with our new name in your tweets please. The links to the previous name broke, though, so if you find any broken links, please let us know. Similarly, the YouTube account we have just uploaded our alpha video to (youtube.com/0adgame) will not be updated anymore, and from now on the official 0 A.D. YouTube account will be youtube.com/play0ad. These changes are meant to strengthen the 0 A.D. brand, spread the word more effectively, attract more volunteer developers and make the game we're all waiting for get done sooner. Which is a good thing.
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