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Everything posted by Germanic_celt79
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Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Ah, makes sense then. Stretching it out would look ugly. Sorry, but which walls? The picture of the gates? -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Is it not possible to edit the current buildings (sorry if that's noobish, I've no experience in modeling). E.g shingle roofs for certain ones, longer houses etc. -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Sorry, I don't understand balance completely. What does it balance out? -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
IRRELEVANT TO LION'S GAUL ARMOUR: I finally managed to figure out what bugs me about the Gaulish buildings. They look too rural. Simply because they appear to be based on village finds. For example: That reconstruction looks very similar to one of the in-game buildings, problem is it's clearly a rural building. A thing that bugs me is that they get the hut style house, meaning their houses are smaller and increase the pop limit by a smaller number than that of other civs like the Carthaginians, Romans, Hellenes etc. The Mauryans and the Iberians also have this, but they have other structures that make up for it in size, whereas the Gauls do not have that. The Gauls have few big structures. Their fortress is on of the smallest in game, their walls look crude and primitive (although still keep with the Kelheim Murus Gallicus) they should appear more refined, their towers are short, their barracks are actually fine, their market is fine. Anyway, the hut thing for the Gauls should change, as most Gauls in cities lived in fairly large longhouses. Much longer than the Image I posted above. ^^ Is what the gates and walls would be better looking like. I saw this posted on the differentiating Britons and Gauls topic. Actually not sure what the source of this image is. All I want to point out is the arena type building on the top. If something like that were added, it'd definitely help the case of the Celts not looking urban enough. The houses in the image are also nice, and acceptable. Overall, the things that make them look rural are the small buildings and the overuse of thatch (which LordGood said they could make more varied by adding shingle variation, but I got no info on that afterwards). Iberians look urban because of their variation between tile? and thatch and their very large buildings. Just to add in, if this is planned, then I obviously understand it won't appear soon due to the focus on the Seleucid buildings (saw a preview, those are some fine buildings, just to add). Oh, and a question. Do you consider (in terms of buildings) Europa Barbarorum 2 a reliable source for historical accuracy? -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Nice to hear, LordGood was right you do work fast. -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
In the Mount and Blade Warband mod, Pelopennesian Wars, this is what the back of the Gaulish Linothorax looks like. -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Nice. I like how the outline colour changes with a different player. Edit: Oops, what I meant is the outline of the patterns in the armour. -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Wow, that's amazing well done. -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Those are some really great pictures. It'd be cool to see units wearing those. -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Wow, thanks! From what I've seen (like the Briton Barracks) you're a great artist. I think that variation would be great, another variation that might make it better is a simple longhouse with a shingle roof. Like the image I posted earlier. -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
I don't really have other suggestions for the Celtic armour besides the leather armour and Linothorax. Maybe a type of bowl helmet (bronze) could be added for level 2 units. -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Sorry, I don't quite understand what you said? -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Just to ask again, what is the likelihood of the current Gaul buildings changing to look more like urban buildings of the Gauls (like the Iberians and their new buildings which look really great, just to add). The only thing I can add to give you a better idea is add more images and possibly model an example (although my level of skill in that area is almost non-existent). -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Actually nevermind, I'm gonna do something different. -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Thanks. What I'm probably gonna do is try and make a model that gives you an idea on what I think the houses of Gaul should look like, that alright? -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Thanks. -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Thanks for those links. I'm still a noob to this sort of thing so it'll take some time, but the first likely embarrassing question is: What's the SVN? -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
I'm going to instead try and edit the UV map of the roof of the files, but unfortunately I don't know where to find it. Can you tell me where I'll find the structure files? -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Alright, I'll work on that. Although I may not propose a modification of every building. -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Ah alright. Back to the topic, what is going to happen with this idea? I understand that if this is going to be used (new armour for level 2 units, new Gallic houses) it's unlikely that it'll be in Alpha 18. -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
That mod looks really cool, but the moddb page hasn't been updated for a while. If you're a dev for that mod, how's it going? -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Precisely. An example (from the game Wurm) of what I mean by wood roof. -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
I believe it's the Gothic architecture type that's similar. I mean the roofs should be more vertical. Hard to explain, but they should look more sharp. Firstly, your new farmstead looks great, well done, but I meant a plank shingle roof (like the ones commonly used in the Dark ages). This house is a Gaulish city longhouse. I believe this is a perfect representation of what one of the varying houses (by varying house, I mean how there are different types of house that will randomly be selected when placing a house) in the city stage. In the original post, you will see that all the houses are similar in architecture (some being ''double story'' as in being tall enough for it to possess an attic) but they vary from thatch to wooden shingle. If it were made that those types of houses were used in the city phase and the current ones used in the town phase, that'd be perfect. What I've noticed is I struggle to build a village-like village with the romans due to their massive civic centre and houses, and I struggle to make an urban looking city with the Gauls, simply because every building has a thatch roof. If the the thatch in the city phase were made to look darker (like older thatch) then I imagine it'd look more urban. Edit: The image I posted of Bibracte is a perfect example of what the Gallic city should look like; more longhouses, some houses with shingle roofs etc. -
Suggestions for the Gauls
Germanic_celt79 replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
I think the real problem that I have is that the buildings are too short and none of them have plank roofs. I'll try and do the presentation. -
This is similar to my Gaulish buildings topic, but this is more detailed. Hi, so once again I come with suggestions for the Gauls, as I still feel they are one of the less detailed civs. Units Currently, they have the cavalry skirmisher, spearman, slinger, foot skirmisher, cavalry swordsman, elite longswordsman and cavalry elite spearman. I was wondering if perhaps one more unit (although this may affect the balance negatively) could be added, swordsman (I think it was Bataroas in EB). Basically, he'd be the same as the spearman, but has a short Gallic sword (this may be unnecessary as there is already a cavalry swordsman). Another thing is for the spearman and cavalry swordsman. When leveling up, they go from clothing, colourful clothes, chainmail. The Gauls actually had a type of Linothorax and they had leather armour, which could both be used for stage 2. Gallic Linothorax. http://leuki.pagesperso-orange.fr/vaevictis.html These re-enactors use both Gallic linothorax and Leather armour. 4 types of Gallic Leather Cuirasses, this image is from the research from Total War Rome 2. Buildings In the other topic http://www.wildfiregames.com/forum/index.php?showtopic=19377 Gaulish Buildings, I already posted pictures on the types of buildings, but with less detail. Most of the following images are from animated reconstructions of the Celtic village near Bundenbach and animated reconstructions of the Hallstatt town Heuneburg. These are from more eastern Gaul, and a different era, but still Gaul nonetheless. Their buildings wouldn't become less advanced. An animated picture of Heuneburg, notice how most of the house have a similar pattern; long, single story but with a sharp, tall roof varying between wood shingles/thatch. Another animation of Heuneburg (this time a different animator) but still similar, the houses also follow that pattern I spoke about. The walls were exclusive to this area, they were made of mud bricks. So adding this type of wall wouldn't be that accurate. House and storehouse respectively in the village reconstruction near Bundenbach. Drawing of what Bibracte might've looked like. Besides that, currently the walls are fine (they look like the Kelheim type gallic wall) but it's a bit annoying that the fences on top look so crude, Celts were great carpenters and there's no reason they wouldn't be able to make a nice fence. The Civic center currently looks smaller than that of most of the other civs. The Barracks and blacksmith are fine. That's all I can think of now, I may add more.