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3FFA

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Everything posted by 3FFA

  1. You refer to Star Craft 2 as just 'Star Craft' when in fact Brood War and it's successor are two completely different games with different ever-evolving communities. In Brood War's community the idea of what hard counters should be I feel is more understood and well known. It is about being able to adapt to your opponent's strategy. "Oh they built a good amount of zerglings, let me go make some Vultures". Yet if you leave the Vultures to fend for themselves then they will die. That's why you need micro of your Vultures to hard counter the Zerglings. One decision I find to be very controversial for me personally is the decision to add in an ai that micros your skirmishers for you in battles. Tank goodness I still need to constantly look to see whether that barracks I'm harassing just produced soldiers to attack them or else risk losing a couple guys before I see that my units pretty much ignored this fact. In fact, Skirm Cav now completely counter Spearmen because of this auto-micro. I spent a game yesterday just watching auto-micro of ~20-50(made more over time) completely destroy army of spearmen after army of spearmen. The truth is that we just need something like for Spearmen to run-charge at those on horseback to counter them. Otherwise they are just way too slow. Just my 2 cents.
  2. Interesting, although you have to be really careful with the conditions you set for each command. Can I have <Number> <Resource>? seems fine to me. Help me attack <Player>? I think this is okay although I've seen the AI help me do this without me asking anyways( not necessary?). Help me! sounds like an interesting idea but how would one have this work without bugs? I think this would take some really careful conditions, and even then it would bug out. Get off my land! is not a command I really want in the game since it is hard to implement correctly and not very necessary. AI talking to player I always like. I would like to hear a dev's thoughts on this since only devs really know how well these specific commands would be able to be implemented. Related: http://www.wildfiregames.com/forum/index.php?showtopic=18731
  3. OK, thanks for letting me know!
  4. http://trac.wildfiregames.com/wiki/Atlas_Manual_Starting There is no mention nor directions for how to open the editor on a Mac. I am able to open 0ad via "open Applications/0ad" but when I try inputting "open Applications/0ad -editor" the command -editor is not recognized. :/
  5. I know this is a bump but as a brand new player and member of this forum I would like to add another suggestion to solve this problem. In Tribal Trouble 1 and 2(most people wouldn't have heard of this before) the dev Oddlabs ran into the exact same problem. They fixed this by making it so when a player has no buildings all his units appear as light (red would work better, no blending into water etc.)blue - colored dots on the map. This would be removed upon the construction of a building being started. edit: they had a separate color for each player, not all players blue. The reason I remember blue is because most players chose that to make hiding much easier via hiding next to water on the edge of the map. Another suggestion might be to make killing all of a player's buildings be the death of him like in Star Craft.
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