Clovisnox
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Everything posted by Clovisnox
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[SOLVED] [Archlinux] Building issue : Building AtlasUI
Clovisnox replied to Clovisnox's topic in Help & Feedback
Thank you @nwtour The package from aur wasn't compiling According to someone from the #wxwidgets irc channel, the aur isn't necessary (and even shouldn't be used) In the end I simply réinstalled wxgtk3 and wxgtk-common packages according to the 0ad build instructions (and wxgtk2 just to be sure ) It's now compiling just fine, thanks to you NB : The command "./update-workspaces.sh --disable-atlas -j8" worked too as a workaround -
Hello there I had trouble using the search option of the forum, sorry if the question was already asked (I swear i searched ) I'm trying to compile the svn version on archlinux Everything's going smoothly until the "make -j8" command ==== Building AtlasUI (release) ==== precompiled.h ../../../source/tools/atlas/AtlasUI/Misc/precompiled.h:107:11: erreur fatale: wx/wx.h : Aucun fichier ou dossier de ce type 107 | # include "wx/wx.h" | ^~~~~~~~~ compilation terminée. make[1]: *** [AtlasUI.make:188 : obj/AtlasUI_Release/precompiled.h.gch] Erreur 1 make: *** [Makefile:173 : AtlasUI] Erreur 2 Do you know what might be the issue here ? And maybe even how to solve it ? rev is 25444, which is the latest available as i'm writing. Same issue with the few previous revisions
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[FIXED] Arch (Artix) Linux build broken
Clovisnox replied to navigo_ps91's topic in Game Development & Technical Discussion
Thanks for taking the times for explaining all that, it's now crystal clear Could you tell me how to apply it manually ? if not, i'll just wait for the official commit -
[FIXED] Arch (Artix) Linux build broken
Clovisnox replied to navigo_ps91's topic in Game Development & Technical Discussion
Thanks for your answer Nescio Yes, i'm using the svn developpement version (revision 23785) and gcc (GCC) 10.1.0 Is the fix mainstreamed now ? Still can't compile on my side I don't know about arcanist but i can install and configure it if it's the solution -
[FIXED] Arch (Artix) Linux build broken
Clovisnox replied to navigo_ps91's topic in Game Development & Technical Discussion
Hello Navigo I do encounter the same issue Would you be kind enough to explicit how to apply this patch ? -
[Release] Rise of the East Yánxù 16 now available
Clovisnox replied to niektb's topic in Announcements
Thx -
[Release] Rise of the East Yánxù 16 now available
Clovisnox replied to niektb's topic in Announcements
Just so I know, where am I supposed to report issues concerning mods ? -
[Release] Rise of the East Yánxù 16 now available
Clovisnox replied to niektb's topic in Announcements
Sorry When I try to load a map in "full view" mode it crash at the launch (but work fine with the cheat "jame jam") -
[Release] Rise of the East Yánxù 16 now available
Clovisnox replied to niektb's topic in Announcements
I'm running it on linux with the svn version. Some issues but playable -
[Release] Rise of the East Yánxù 16 now available
Clovisnox replied to niektb's topic in Announcements
Didn't work for me but using the git thing wich work fine. thanks anyway -
[Release] Rise of the East Yánxù 16 now available
Clovisnox replied to niektb's topic in Announcements
I'm a bit lost. What's the file you give to download in this post, it's way to small to be the mod right ? I found this git https://github.com/0ADMods/han_china, is it the correct one ? Then maybe you should write that link on the main post -
My bad
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An other issue is the hard time to get wood at the begining (far away from the civic center)
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You did a very beautiful jobs Tried it on the alpha (I guessed you designed it for svn versions ?) and had some issues
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Just a thing quite useful find out to be usefull It would be more practical if the last used parameters (map, game mode, game speed etc...) in scenario mode were keep in memory for the next time the player get to the scénario menu Should be hard to do, right ?
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I'm writing you the instructions for Debian in MP
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Yes indeed ! Hope someone with the rights to do so will pass by here
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Oh yeah sorry, first you have to add the backports to your source.list
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Check out my last post, you just have to do Then And you'll have the last alpha, no need to download anything from the 0ad website
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Use the backport of the game : https://packages.debian.org/fr/wheezy-backports/0ad unless you want to build via svn (You'll be able to use cheats in the alpha XVI wich is the one in the backports) EDIT : here is the command-line
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You version is 2 years old What's your operating system ?
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C++11 Migration: Discussion
Clovisnox replied to Yves's topic in Game Development & Technical Discussion
Like said before, further than the pro/cons list we don't actually have a choice if we want the developpement to keep going forward on the long term