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Dragonoar

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Everything posted by Dragonoar

  1. So like the chaos in Dawn of War?
  2. I'm going with Ynys Mon, because it implies a massive rework for the brits & celts, which is what people are asking.
  3. Wait. But I swear I saw exactly that in a video or a gif. Forge animations it was labeled
  4. I am simply coming from a competitive multiplayer point of view. For constructions we do not need a progress bar since people usually hover the cursor over the building and are able to tell just from the hp, and/or the scaffolding. As for what you are suggesting, we do have that with forges producing smokes when they're researching (though for me this isn't noticeable enough). Besides, I don't know how it would work with barracks and other smokeless buildings. but that is up to the art team. I may have to play settlers to get some new perspectives. But what I'm suggesting doesn't involve creating/modifying assets. In fact siege weapons already have that progress bar when they're un/packing. If anything it would conflict with the delenda est packable building (are they packing or are they producing? or both?), but such feature does not exist yet in the main game. Off-topic, I really like how when you get attacked there's a notification and when you click on it it automatically focuses you to the attacking unit, but I think that can be expanded to include notifications when buildings & upgrades are done or units are created. I'd reckon that would be handy. But I can't tell if a lot of players would deem the screen chaotic with all those notifications (especially in late game). This is just a half baked idea after all.
  5. Some suggestions: 1. Projectile trails Right now projectiles are hard to see, especially when zoomed out. This is exacerbated by projectiles not having impact sounds, and the audio is out of sync so sometimes you have silent arrows or sounds that play midflight. Another easy way to fix this is by making the projectiles bigger (and I mean much bigger). 2. "I need [resource]" button for MP Perhaps this can further be expanded into a 'Give [resource]' button prompt (100 default, 500 shift click) - so you don't have to open the diplomacy panel - and/or a chat wheel system, with "Yes", "No", "Help", "Attacking", etc. 3. Visible production/research progress bar below the capture point IIRC this was in AoE 2 DE and I find this feature quite nice. Also useful to tell which buildings are idle thus maximizing APM count as well. In MP I see people queueing 5 women then forgetting about it. 4. Flags for unit destination Unless you're queue building houses it's hard to tell where your units are going. We already have flags for garrison so I think we can use that. Attached are what they could look like:
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