Jump to content

Trinketos

Community Members
  • Posts

    1.086
  • Joined

  • Last visited

  • Days Won

    13

Posts posted by Trinketos

  1. preferglsl = truegentangents = true

    Did you set these two both as true?

    That error is because he is unable to (what reason that might be) compile the ARB shader. Set preferglsl to true replaces ARB shaders with GLSL shaders, which might solve the error. Another solution might be that your model is not 100% correct which the program doesn't like.

    preferglsl = true I got this in true

    I had to join the mesh.

    Also created an actor file for it (using mauryan temple.xml).

    Worked in Atlas. Yet there might be issues left. (surprisingly the textures fit not too bad)

    According to what I understand of the image works with other textures,it be that I did my texture is the problem

    post-15906-0-96624100-1398977826_thumb.p

    • Like 1
  2. 0YCYu7F.png

    Follow this after opening your file in blender:
    SHIFT+A
    Select Mesh -> Add Circle.

    T (Toolshelf)
    scroll down in the left toolshelf we just opened with T.

    There you can set the amount of vertices/edges, radius, ...





    Yet another nice tip. Thx Lord.


    Trinketos, just type
    SPACEBAR

    I do not see the option: backface culling
    • Like 1
×
×
  • Create New...