Trinketos
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Posts
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Posts posted by Trinketos
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Possibly get the new version tomorrow
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My internet fails a lot lately, which makes me unable to download large files
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The Barracks and the firts model of the house
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Ya tengo cuenta
el nombre es Osimedias
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No eh pensado en ellos, tengo pensado hacer sub civilizaciones, en el ultimo paso de ciudad, las civilizaciones principales tendrán un especie de embajada donde aparecerán algunas unidades
esta idea la saque de un mod de Age of Empires 3
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you cab upload your mod to somewhere? that i way i can do a repo(storage) to your mod. and can be easily for me change and edit your mod.
in 4share
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Olmec Emblem Symbol
Good work.
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Good. Can be good to you start to use github to upload files and use as storage and management for your own mod.
Try to see if you can use tortoise git hub.( similar with SVN but as client for git hub) other alternative is use FTP downloader.
My os is windows xp, git hub is not compatible.
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I managed it almost
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I start the ao maps xD
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I don't think that's a good idea. Why Spanish and not German, French, Dutch, Portuguese, Italian ... We also have a sizeable community in a lot of those languages.
Adding all different languages would lead to a forum that can't be moderated, as it's hard to recognise spam in a language you don't understand. We also can't answer questions in a language we don't understand. AFAIK, we even have no programmers on the team that speak Spanish.
I prefer the way it's working now. With the official forums in English (if everyone tries, I'm happy), and non-official communication can happen in all languages, but not on the forums.
I noticed that the forum for Age of Empires have subforums for each language.
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I not good make animations.
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No se como hacer animaciones(todavia estoy aprendiendo)
algien traduce esto.
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Wow awesome. Even with projectile inside the tower. And just 270 vetices. This waaay below the spec. Your faction will be the high performance civilisation.
The image was not there .. perhaps I made something wrong. Thought it was packed into the .blend. Apparently the versions were incompatible.
At least here now the reworked parts. Note I screwed the Prop-points in the join-process. If you want to divide the mesh into parts again, just type P key > Individual Parts.
I use 2.70
and thanks for making the uv map
Photoshop, como lo perdiste?
How you lose it?
delete it by mistake
lo borre por error
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Lo que si es que perdi el archivo de la textura que estava en formato psd
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you forgot the Alpha channel for playesrs color?
Yes
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nope , to improved, give more details etc. and you need Ao terxtures to simulate reflects and others light
las texturas del AO son lo unico que me faltan
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hmm ok I will try in this way.
I need help, you can try to help me with the blacksmith for Egyptians?
agree, how you want it and if possible I would give the texture you use in Egyptian buildings in your mod
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necesito que exportes los mapas uv podemos darle más realismo.
de acuerdo de los dos edificios
te dare los archivos blender mejor , ya que posiblemente la cage en esto xD
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better you can export the uv maps to me?
No te entendí te paso la textura,
I'll work on adding the resource you wanted. Btw you can ignore the error in water. Would have to edit pyro. To fix that
I'll see if I can fix it. I'll let ya know.
ok
[Project] Ocelotlazohteotl (Mesoamerican 0AD Mod)
in Projects
Posted
I made a new texture but do not see the color of the player, someone could review it
meso_struct_new.7z