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niektb

WFG Retired
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Posts posted by niektb

  1. v2 is ready.

    post-15513-0-57146100-1385494122_thumb.j

    changelog:

    - used different fonts.

    - new object and image dimensions.

    To do:

    - replace logo.

    - replace text if neccesary.

    - add fancy borders.

    - remove a blackpixelborder on the left.

    Edit: I'm still not sure about the fonts. Does anybody has a good idea?

  2. As soon as NoMolester gave me the assignment to design some signatures, I started creating them.

    Now v1 is finished.

    The 0 A.D. Logo has to be replaced with a 1,000 A.D. logo and I'm not sure about the fonts used (Well, pretty sure that they need to be replaced). Perhaps the signatures need a whole redesign as wel.

    post-15513-0-70953400-1385475893_thumb.p

    Any comments?

    • Like 2
  3. I do accept the changes.

    About my skills:

    Certainly I would like to do some research! I'm able to program some not to difficult Javascript code and I'm learning to design textures (and add them to buildings, of course) (I'm currently clumsing around with Empire Earth textures). In addition to this I'm able design scenarios (and create random map script?) Never finished one, though. Furthermore I'm afraid, I'm only able to model cubes, but I do have access to 3D model software, so I would be able to render icons and emblems etc. on my own PC. So you could actually describe my skills as a (really little) bit from everything. :stinker:

  4. I certainly want to join the team!

    I do have some comments about the civ list from For Land and Money:

    1. De Slavs weren't a real influental people. Wouldn't it be better to make only one slav civ?
    2. Instead of Lombard, you could also choose Alemanni or the Burgundi. We should choose the one with the most impact on history.
    3. Berbers should perhaps be renamed to Moors. The Moors consisted of berbers, arabs and converted christian, and its Kingdom laid in Spain + Northern Africa.

    About for Honour and Glory:

    Wouldn't it be better to call evolving a political decision?

    • Like 1
  5. For now we should pick a timespan, decide which civs to pick (not too many though) and create appropriate building, unit and tech trees.

    Step 2 is the creation phase, in which we will model stuff and texture them and perhaps design new skirmish maps. And of course create backgroundwallpapers, icons etc.

    Perhaps we should contact the older modders here to join us and get some work done.

    We do not have to wait till beta stage of 0 A.D. because our main purpose is creating art, not programming gameplay.

    Edit: After picking a timespan and the civs, I gladly would do some research into the civs and create civ trees. (I always wanted to participate in a mod!)

  6. I've got some little adjustments to your civ list:

    I think that one mod is enough. We'd better could shrink the timespan.

    The dark Age isn't very interesting so I would propose to start the mod with the first viking invasion and let it end with the capture of Byzantium.

    793 AD - 1453 AD.

    Furthermore I would say that the civs could evolve. So the vikings will be called either English or Normans, just what the player wishes and so on.

    The civlist would be:

    • Vikings => English / Normans
    • Saxons => English
    • Franks => French
    • Teutons => HRE
    • Eastern Romans => Byzantines
    • Sarracens => Ottomans
    • Iberians => Spaniards
    • Venetians
    • Slavs => Magyars.

    I'm not sure if the evolutions are 100% accurate, but it's just the idea.

  7. :laugh: You have been to that alternate universe too? True, I know. I think it would be nice if 0AD moved forward in time or offered different eras.

    There is/was a mod about the modern era, but last thing I heard, was that they dropped pyrogenesis and were looking for something else.

    But definitely we should think about forest regeneration (perhaps by adding a Forrester like in the old settlers games?)

    • Like 1
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