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Micket

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Posts posted by Micket

  1. I compiled a list of all the animals in here (minus the ones which already have tickets) in a format which should make it easier to add new animals to trac.

    I don't know exactly which species it should be, so I can't add wikipedia links.

    I would suggest creating all of them, and close the ones which are finished already. If the species isn't decided upon it can be added later. I could add these now (though i wouldn't mind splitting the work, we could arrange it over IRC). Ok?


    Animal: Albatross
    Animal Cosmetic Africa
    Requires: Models, Textures, Animations (fly)

    Animal: Eagle
    Animal Cosmetic Alpine Desert Mediterranean Savanna Steppe
    Requires: Models, Textures, Animations (fly)

    Animal: Egret
    Animal Cosmetic Mediterranean
    Requires: Models, Textures, Animations (fly)

    Animal: Flamingo
    Animal Cosmetic Savanna Africa Asia
    Requires: Models, Textures, Animations (stand idle)

    Animal: Goose
    Animal Cosmetic Alpine Mediterranean Steppe Temperate
    Requires: Models, Textures, Animations (swim)

    Animal: Gull
    Animal Cosmetic Alpine Mediterranean Polar Savanna Temperate Africa Asia
    Requires: Models, Textures, Animations (fly)

    Animal: Parrot
    Animal Cosmetic Savanna
    Requires: Models, Textures, Animations (fly)

    Animal: Porpoise
    Animal Cosmetic Mediterranean Africa Asia
    Requires: Models, Textures, Animations (swim)

    Animal: Shark
    Animal Cosmetic Mediterranean Temperate Africa Asia
    Requires: Models, Textures, Animations (swim)

    Animal: Vulture
    Animal Cosmetic Alpine Desert Mediterranean Polar Savanna Steppe Tmperate Africa Asia
    Requires: Models, Textures, Animations (fly, stand idle)



    Animal: Camel
    Animal Domestic Desert Steppe
    Requires: Models, Textures, Animations (walk, run)

    Animal: Goat
    Animal Domestic Desert Medieterranean Savanna Steppe
    Requires: Models, Textures, Animations (walk, run)

    Animal: Horse
    Animal Domestic Alpine Dsert Savanna Steppe Temperate
    Requires: Models, Textures, Animations (walk, run)

    Animal: Oxen
    Animal Domestic Alpine Desert Mediterranean Savanna Steppe Temperate Africa Asia
    Requires: Models, Textures, Animations (walk, run)

    Animal: Pig
    Animal Domestic Mediterranean Savanna Temperate
    Requires: Models, Textures, Animations (walk, run)

    Animal: Sheep
    Animal Domestic Alpine Desert Mediterranean Steppe Temperate
    Requires: Models, Textures, Animations (walk, run)



    Animal: African Elephant
    Animal Huntable Aggresive Savanna
    Requires: Models, Textures, Animations (walk, run, attack)

    Animal: Asian Elephant
    Animal Huntable Aggresive Asia
    Requires: Models, Textures, Animations (walk, run, attack)

    Animal: Cobra
    Animal Huntable Aggresive Desert Asia
    Requires: Models, Textures, Animations (movement, attack)

    Animal: Lion
    Animal Huntable Aggresive Desert Mediterranean Savanna Africa Asia
    Requires: Models, Textures, Animations (walk, run, attack)

    Animal: North African Forest Elephant
    Animal Huntable Aggresive Mediterranean Africa
    Requires: Models, Textures, Animations (walk, run, attack)

    Animal: Polar Bear
    Animal Huntable Aggresive Polar
    Requires: Models, Textures, Animations (walk, run, attack)

    Animal: Syrian Elephant
    Animal Huntable Aggresive Mediterranean
    Requires: Models, Textures, Animations (walk, run, attack)



    Animal: Bear
    Animal Huntable Defensive Alpine Desert Medieterranean Steppe Temperate
    Requires: Models, Textures, Animations (walk, run, attack)

    Animal: Boar
    Animal Huntable Defensive Medieterranean Savanna Temperate
    Requires: Models, Textures, Animations (walk, run, attack)

    Animal: Cheetah
    Animal Huntable Defensive Desert Savanna Africa
    Requires: Models, Textures, Animations (walk, run, attack)

    Animal: Gorilla
    Animal Huntable Defensive Africa
    Requires: Models, Textures, Animations (walk, run, attack)

    Animal: Hyena
    Animal Huntable Defensive Savanna Africa Asia
    Requires: Models, Textures, Animations (walk, run)

    Animal: Leopard
    Animal Huntable Defensive Africa Asia
    Requires: Models, Textures, Animations (walk, run)

    Animal: Python
    Animal Huntable Defensive Savanna Africa Asia
    Requires: Models, Textures, Animations (movement, ?)

    Animal: Walrus
    Animal Huntable Defensive Polar
    Requires: Models, Textures, Animations (walk, run, attack)

    Animal: Chicken
    Animal Huntable Passive Desert Medieterranean Savanna Steppe
    Requires: Models, Textures, Animations (walk, run)

    Animal: Fish
    Animal Huntable Passive Alpine Desert Mediterranean Polar Savanna Steppe Temperate Africa Asia
    Requires: Models, Textures, Animations (swim)

    Animal: Peafowl (Peacock and Peahen)
    Animal Huntable Passive Asia
    Requires: Models, Textures, Animations (walk, run, attack)

    Animal: Whale
    Animal Huntable Passive Mediterranean Polar Temperate
    Requires: Models, Textures, Animations (swim)



    Animal: Antelope
    Animal Huntable Skittish Savanna Steppe
    Requires: Models, Textures, Animations (walk, run)

    Animal: Baboon
    Animal Huntable Skittish Africa
    Requires: Models, Textures, Animations (walk, run)

    Animal: Bison (European)
    Animal Huntable Skittish Steppe Temperate
    Requires: Models, Textures, Animations (walk, run)

    Animal: Deer
    Animal Huntable Skittish Alpine Mediterranean Temperate
    Requires: Models, Textures, Animations (walk, run)

    Animal: Gazelle
    Animal Huntable Skittish Desert Savanna Africa
    Requires: Models, Textures, Animations (walk, run)

    Animal: Giraffe
    Animal Huntable Skittish Desert Savanna
    Requires: Models, Textures, Animations (walk, run)

    Animal: Ostrich
    Animal Huntable Skittish Desert Savanna
    Requires: Models, Textures, Animations (walk, run)

    Animal: Patridge
    Animal Huntable Skittish Desert Savanna
    Requires: Models, Textures, Animations (walk, run)

    Animal: Pheasent
    Animal Huntable Skittish Alpine Mediterranean Steppe Temperate
    Requires: Models, Textures, Animations (walk, run)

    Animal: Rabbit
    Animal Huntable Skittish Alpine Desert Mediterranean Savanna Steppe Temperate
    Requires: Models, Textures, Animations (walk, run)

    Animal: Reindeer
    Animal Huntable Skittish Polar
    Requires: Models, Textures, Animations (walk, run)

    Animal: Rhesus Macaque
    Animal Huntable Skittish Asia
    Requires: Models, Textures, Animations (walk, run)

    Animal: Rock Ptarmigan
    Animal Huntable Skittish Polar
    Requires: Models, Textures, Animations (walk, run)

    Animal: Seal
    Animal Huntable Skittish Polar
    Requires: Models, Textures, Animations (walk, run)

    Animal: Water Buffalo
    Animal Huntable Skittish Savanna Africa Asia
    Requires: Models, Textures, Animations (walk, run)

    Animal: Wildebeest
    Animal Huntable Skittish Savanna Africa
    Requires: Models, Textures, Animations (walk, run)

    Animal: Zebra
    Animal Huntable Skittish Savanna
    Requires: Models, Textures, Animations (walk, run)



    Animal: Crocodile
    Animal Huntable Violent Desert Savanna Africa Asia
    Requires: Models, Textures, Animations (walk, attack, swim)

    Animal: Gharial
    Animal Huntable Violent Asia
    Requires: Models, Textures, Animations (walk, attack, swim)

    Animal: Rhinoceros
    Animal Huntable Violent Africa Asia
    Requires: Models, Textures, Animations (walk, run, attack)

    Animal: Wolf
    Animal Huntable Violent Alpine Mediterranean Polar Steppe Temperate
    Requires: Models, Textures, Animations (walk, run, attack)

  2. Since the pc at my workplace has been changed and cannot handle the shields hipoly sculpts... I entertained myself this afternoon giving a try at texturing the Oryx.

    ...

    Looking good Enrique. We make a good team :)

    * I think the black stripe on the bellow should go all the way up the neck.

    http://commons.wikim...ash_NP_Oryx.jpg

    * Some of them also have a black stripe on their back and on the mane

    http://commons.wikim...yx_beisa%29.jpg

    * For the tail I figured an alpha map would be suitable. The many as well.

    * The toes are to dark

    http://commons.wikimedia.org/wiki/File:Antelope_new.jpg

  3. Of course, noone is suggesting no forum posts. Keep the discussion here, sure. But the "todo"-list should be in the issue tracker. When some art object is finished in the forums, add it to svn, just close the issue in Trac.

    Having to use the forum, then I might have just started working on a Wildebeest, or rabbit, or goat, like was suggested to me. This would of course be a waste of time since they all seem to be in 0AD already. Maybe they are just missing animations, or perhaps the model isn't that great? I have no idea.

    This: http://www.wildfiregames.com/forum/index.php?showtopic=15686

    is just a inefficient manual issue tracker, and also out-of-date.

    Since it's quite clearly not a good way to keep track of things, so I've simply been suggested 'eh, just check in atlas and cross-reference with all the forum posts manually'.

    And that won't tell me if a model needs to be modified, it doesn't say if the model is there, just missing textures,

    I... feel like i'm taking crazy pills for having to argue for using an issue tracker to keep track of issues in a large collaborative open project.

    In fact, no artists would need to change any of their habits, all that would change is the addition of a proper way of tracking what needs to be done.

    Some maintainer could still aloen just use the issue tracker to keep track of what needs to be done, instead of writing a list in a forum post.

  4. Again, that list doesn't say which ones are missing, or just needs texture or just animation, or is just partly animated, or which type of animal it should be.

    I would much rather see some Trac tickets for each animal (where they are updated whenever there is a mesh, or some texture is submitted), and some meta-tickets for each region.

    Forums are good for discussion, but this is exactly what issue-trackers where designed for.

  5. Why isn't there a Trac for art development to keep track of what needs to be done? Seems like the obvious choice to keep track on who is working on what.

    Tickets for each animal or building type. Meta tickets for regions, etc. An animal ticket could be closed when all its mesh, the texture and armature-rig + animation is all done. The tickets could specify which type of, e.g. tiger, it should be modeled after (possibly after one reaches an agreement on the forums).

    Right now I have to look through year old threads. You mention Wildebeests and Goats, but both of these seem to be in data pack I downloaded (both in a dae.cached.pmd format which I'm unable to open). Maybe they are just placeholders, or it's just the animation that's missing? I have no idea.

  6. Hi, the animals list was in a hidden staff forum but has now been made public: http://www.wildfireg...showtopic=15686

    Hopefully it is not too out of date. If I may say so, we always have a need for talented animal modelers and animators (y)

    Well, those are only animals that are in the game already.

    I saw the other list had Oryx, which looks awesome and doesn't seem to be in the game yet, so i'll just model that.

  7. Great job on the texturing Enrique (and very fast!)! You are probably correct about the width.

    I would rather just model new animals (or assets), unless, of course, there is an overabundance with modelers already?

    Edit:

    B.t.w, is the 0AD art usually made available somewhere outside the private SVN?

    I figured I'd put this up on OpenGameArt as well.

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