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Micket

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Posts posted by Micket

  1. Hi again

    I felt like modeling something else, so I looked to see if there was anything interesting in the eyecandy thread.

    Seems like Trajan's column wasn't done yet, so I've started making one.

    Might have gone a bit high in polycount, but I'll look closer at that when its more or less finished.

    I probably won't be able to finish this until a 2-3 weekends from now, as exams and other deadlines are getting close, but at least its a start.

    Added a little bird to the pedestal, and i'm working on the statue on top right now (which is roughly halfway done)

    post-15430-0-93641700-1381550898_thumb.j

  2. I can model things pretty quickly (say.. over a weekend or so), if I have good reference material.

    So, if someone really wants some animal added, finding a good reference materials and there is a big chance I'll model it.

    Good reference materials means a clear photo (or sketch) of the animal in profile and from the front. Any angled shots are pretty much useless as references when it comes to modeling.

  3. Some pointers (for projection painting)

    * Please show the entire object in one shot. Piecing it together is really hard. Closeups aren't really necessary here.

    * For alpha channels, one needs a clean background color. Like a green-screen in movies, so that the alpha channel can be made automatically. In these photos one would have to do it manually.

    This poor old thing looks a bit rough though. I'm not sure if its the best choice for the texture, there are better photos of living birds.

  4. ...snip...

    I'm afraid none of those are good enough. It's relatively simple to find shots from underneath, but that's actually less important (we will be seeing the birds from above in 0AD anyway).

    Maybe the second one, but the noisy background (the bike) makes it less than ideal.

    The perfect shots are basically like the ones I used as reference. Hard to find. I'm not even sure if I managed to match the same bird species on both sides!

    If you find some really good photos, which aren't explicitly licensed as something CC-BY-SA compatible, you can always ask them.

    I recomment searching on

    http://commons.wikim.../wiki/Main_Page

    and

    http://www.flickr.com/search/advanced/

    with the all three CC-boxes checked (which means only CC-BY-SA content)

  5. The first skin is the bottom on both sides. Clearly can't be used!

    Still no response from flickr, so we can't use the second texture (yet).

    It's really difficult to find good references for birds, with their wings out, from above. Those kind of photos just don't happen. If you find a good clear shot of the top part of a wing, and the same from below, I could make a new bird in a few minutes. Finding photos (with CC-BY-SA) is the hard part.

    This is the same for modeling as well. If I just find a clean profile picture then I can just finish upt he model in no-time. Finding a shot from the front or above, combined with a profile shot is where I spend 50% of the time (feel free to help out there if you want to see a specific animal done)

  6. I modeled it's body first as it was lying down, so it was quite wide to start with. Modified to work as standing now.

    It's also unwrapped, and legs should hopefully animate well.

    Added double-sided faces on the tail parts, which should have alpha maps. I also added single faces around the mouth for the larger teeth (also alpha maps there), so it should look cool when it bites down (i love eye-candy).

    Let me know if there are something that needs to be modified (or feel free to do it yourself!)

    croc2.zip

    post-15430-0-52226200-1371766731_thumb.p

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