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Abadu

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Everything posted by Abadu

  1. This Voynik is looking cool!You will be a great help to the mod
  2. You know that 0 AD will use a interface similar to AoE,how do you think that its possible have this interface with the battle system simlar to RTW and the settlers economy?And its hard to have good graphics and 1000-5000 man in the screen without make it umpossible to play for the players with old computers?
  3. How will be the 0 AD tech tree?
  4. This,at least in Brazil, should be true in the states near other S.American countrys,but here in my state(in northeast),the people know a bit more about the aztecs,but we brazilians know more about "our" tribes(Tupinamba,xavante,xoco,cariri,kayapo,pataxo...)
  5. Bad news:In my grandpa's house,the internet wasnt working,so i could not dowload blender
  6. This will be great,but I think that the balance guys will be crying in few days of work
  7. But wil the civs have different bonuses like AoE III(For exmaple:Celt house generate warriors,Greeks can build x to generate gold,etc...)?
  8. That would be better if you can get a tutorial for the peole,but i guess that the interest on the mod will rise when a unit appears And in 4 days i will be in grandpa's house,so i can try to run blender
  9. Yes,but we should start with few nations FirePowa8,because Belisarivs is only 1 The inca would be good,but i guess the atec unit would call more people;This first unit is suposed to call more people to the team,and since the atecs are more knowed and more exotic,i guess they would work(But i whant to see incas too,becuase everyone forget them)
  10. I think that if we make a good unit,more people would join and try to learn blender,becuase they would see that we are making something.I sugest a exotic unit,such as a aztec warrior,for example But some good news:In few days,i will go to my grandpa's house,there i never dowloaded lbwender,and i wil install it and READ the wiki tutorial before make anything.I will try to learn
  11. I understand your point,its very hard to create models,i know,please,forgive me for be unable to work with graphics But hey,im just pointing ideas,i mean,its best to have everthing planned early,dont you think? But talking about indians:You said that the aztecs where conquered by few spanish soldier,but you forget about the thousands of tlaxcalan allies,the bad king,the legend of quetzalcoat and the diseases(strong point);You said that they coudnt last for many time,but the mapuches fought for 300 years against the spanish.You also said that they had only stone weapons,but the incas had cooper and the tlaxcalans where starting to produce metals(i forgot the english word) when the conquistadors arrive.Some indians had cavalry(sioux,mapuche,iroquois) and a lot had gunpowder(mapuche,sioux,hawaiians,iroquois,huron,tupi,almost even tribe that resisted for a short time had at least some people with muskets and european weapons that where traded with the europeans) We dont need to make them ful nations,we can make them as AoE,which you build a trading post in a settlement and can train 1-2 units and research 3 techs,but we need to make it better,lets say,with a AI(They could forge alliances,more techs,more units...).Just few natives would work as full nations(The incas and aztecs,but the people forget the incas all the time).I know that you work very hard to make the models,the problem is that few people know 0 AD,so few people modding Remenber,these are only ideas,everthing can change,ok? EDIT:We can start with few nations and latter add more And what nations you think that are the most important to start?What of my sugested civs you didnt like?what civs you sugest? EDIT2:For make your work more easy,cant you just edit already made blender models? And isnt there any other graphic software?because i dowloaded blender AGAIN and it continues how i configured
  12. Well,i think that the indians where more "corageus"(fight untill die,dont rout) them the europeans;The indians used guerrila tatics,they knew about the terrian,since its their homeland;But i dont see why the coundt be full nations,look:In 0AD,why will be ablle to kill the romans ever time with gauls,we will be able to make the perisans kil alexander,we can make a battlew betwen iberians and persians!The strategy games are always about this:WHAT WOULD HAPPEN IF the persians win gaugamela?What if the gauls kill Caesar?What if the aztecs didnt think that Cortez was good?What if the incas wherent affected bu diseases? For me,there isnt problem in make them full nations,i mean,0 AD will have many "special" tatics,so what would be the problem if the indians had some tatical advantages?Take a look at the AoE III 3 full native civs,are they too much historical incorrete? EDIT:What you need to make to they fix your topic?i have a idea for another mod...
  13. I was thinking in something like this:They would be like the AoE III natives,but with many diferent warriors,buildings,AI(They would forge alliances,collect resources),they would have special resources,many unique techs,etc;You could conquer them or allie to train units,research,build special buildings(with native settlers),but have them as major nations would be very unique and good.I guess that have them as ful nations is best And the civs can be like this: Vannila:The new world -Portugal -Spain -Italy -Dutch(They invaded brazil and had great battles with the ports and brazilians) -Ottomans -Tupi -Inca -Maya -Aztec -Kayapó -Mapuche Chocolate:Age of colonization -England -France -Sweden -Russia -Iroquois -Russia -Seminole -Haida -Germany Strawberry:Rise of independents -USA -Brazil -Argentina -Mexico -Canada -Xavante -Sioux -Inuit -Hawaiians -Poland What you think? Also,what about every civ have diferent bonuses like AoE III?I will think in some(If you have ideas,say)
  14. Thanks And yes,its best we start with few civs are latter release the others,but i think in this civs for start: Spain England Portugal France Netherlands Tupi Aztec Inca Iroquois And will the natives be full civs or like AOE III(But better,with a normal AI and special things)?
  15. Here are the nations more organized: -ENGLAND -Infantry Gentleman at arms Redcoat Greenjacket Black watch Roger's ranger Grenadier -Cavalry Ironside King's german legion light dragoon Heavy dragoon Lifeguard -Unique ships Clipper ship -Buildings Buildings -FRANCE -Infantry Fusilier Tirailleur Young guard Old guard Zouave -Cavalry Horse grenadier Cuirassier Dragoon Carabinier Royal musketeer Hussar -Buildings Buildings -SPAIN -Infantry Rodelero Tercio Guerrilero Alabardero Bestero Zaragoza grenadier Waloon guard -Cavalry Cazadores de Olivenza Lancero Conquistador -Buildings Buildings -PORTUGAL -Infantry Caçador Arcabuzeiro Fusileiro Piqueiro -Cavalry Jinete Lanceiro da rainha Caçadores a cavalo Espingardeiro -Unique ships CaravelaNau -Buildings Buildings -NETHERLAND -Infantry Halberdier Pikeman Arquebusier Fusilier Grenadier -Cavalry Belgian light dragoon Red lancer Reiter Hussar -Unique ship Fluyt -Buildings Buildings -ITALY -Infantry Bersaglieri Venetian halberdier Genoese crossbowman Handgunner Morosini lifegaurd halberdier(infantry) and carabinier(cavalry) -Cavalry Piedmontese light cavalry Stradiot Hussar(The second one) Elmeti -Buildings Buildings -RUSSIA -Infantry Strelet Spearman Pavlov grenadier Jaeger Musketeer -Cavalry Akhtyrsk Hussars Vityaz(boyars) Cuirassier Mounted jaeger Don cossack Ukrainian cossacks and hetman -Artillery Licorne howitzer -Buildings Buildings -SWEDEN -Infantry Pikeman,lifeguard shooter and rondachier Arquebusier Pikeman Fusiler -Cavalry Karoliner Livgardet till hast(royal guard) Dragoner Hussar Horse militia Hackapell -Buidings Buildings -GERMANY -Infantry Landsnecht Pikeman Bavarian grenadier Austrian jaeger Prussian landwehr Potsdan giants -Cavalry Saxony Garde du corps Hussite War wagon Totemkopf hussar Austrian chevauxleger Austrian chevauxleger -Buildings Buildings -OTTOMAN EMPIRE -Infantry Janissary archer Imperial janissary Palestinian militia Greek Armatoloi -Cavalry Horse archer Sipahi Mameluke Deli lancers Yoruk light cavalry -Buildings Buildings -POLAND -Infantry Wojsko Pikeman Wybraniecka Strzelcy piesi -Cavalry Zaporozhian Cossacks Dragoon Light raiders Vistula Uhlans Winged hussar Pancerny -Buildings Buildings
  16. In few days,i will be in my grandpa's house,so there i can instal the bleder and run it reading the guide Latter i will try to call the HG menbers,because now(at last in AOE III foruns),all the modders are finishing their projects(im one of them,but im the researcher there,so i have more free time) And i had this idea for the militia:Your peasants have opition to turn in 2 diferent militia that are bad units,but are cheaper(since peasants are cheap) And what you think about a CTW style of game?(As RTW)
  17. The problem is thta i changed the configurations a LOT,and now i dont know how to make it back to how it was when i instal for the FIRST time Any sugestions to i research? And i had a idea,we could try to call the HG modders and see if they can learn modeling And good lucjy with your studies
  18. Those are bad news ,but lets have hope,we dont know when 0 AD will be finished,i dont think thta it will take,lets say,2,3 or 4 years,i think that it will come early,So the people would join.Other problem is thta there are more people thta enter in general discursion forun them here,so we could open a topic there to call more people.Unfortunally,before i knew about the blender guide,i used blender and screwed the files(and for some reason,when you try to re instal,it comes how it was before unninstal ) But are my civs more organized now? And say what you thnik about the civs list
  19. Lets try the new organization method: BYZANTINES Age I -Skutatoi/Kontaroi spearman -Psiloi Javelineer -Toxotae archers -Menevlatoi "cavalry killers" -Varagian Guard -Cataphract hravy cavalry -Klibanophoroi ultra heavy cavalry -Kavallaroi light cavalry -Acritoi Age II -Skutatoi/Kontaroi spearman -Psiloi Javelineer -Toxotae archers -Menevlatoi "cavalry killers" -Varagian Guard -Mourtatoi -Stratiotae -Kavallaroi light cavalry -Acritoi -Athanatoi Age III -Skutatoi/Kontaroi spearman -Psiloi Javelineer -Toxotae archers -Gausmoli crossbowman -Varagian Guard -Mourtatoi -Stratiotae -Kavallaroi light cavalry -Acritoi Age IV -Skutatoi/Kontaroi spearman -Psiloi Javelineer -Toxotae archers -Gausmoli crossbowman -Mourtatoi -Stratiotae heavy pronoia -Trapezitoi/Oikonomia light pronoia -Acritoi
  20. But if we divide in periods would be more easy,the early ages would represent the dark ages,and we would have some early units as the axe trower And do you want the organized nation unit list with pictures? And what nations of this list you want(Try to explain what nations you think that are important)? -Japan -China -Mongol -India -Russia -Scandnavia -Viking -Poland -Byzantine mepire -Holy Roman Empire -Ottoman -Arab empire -Berber -Egypt -Portugal -Spain -Venice(Italy for add the genoese crossbowman) -England -France -Switzerland -Korea Also,im sure that when 0 AD comes,a lot of people will join us And if possible,take a look on the other mod(the colonial) and see the ideas and some of my pictures
  21. Will we have a unit line?i mean,regular units,i sugest this: -Militia -Swordsman -Spearman -Ranged(bow or x-bow) -Javelin -Gunpowder(latter) -Heavy cav -Knight -Light cav -Trebuchet -Onager -Ram -Bombard And will we include the dark ages(i think tha would be good)? Anyway,i will make more organized and "official civ planns tomorow EDIT:Im thinking in divide the units im periods(early,medium,latter),more advanced,more upgrades and new units you have.What you think?
  22. So while we dont get other texurers and designers,lets make the mod bases(unit list,unit counter list,features,maps...)
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