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Ludo38

WFG Retired
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Posts posted by Ludo38

  1. The release download (e.g. alpha 11) is not updated in between releases. However, SVN is: http://trac.wildfire...ildInstructions

    Since you are on Ubuntu, you can also use the PPA: https://launchpad.ne...archive/0ad.dev

    OK, thanks. Actually I had the SVN on my computer recently but I have to put it back because I've just reinstalled everything. I wasn't sure the game download file was aligned with the SVN version.

    I definitly must watch that SVN thing more to take advantage of it. I'll IRC that very soon! :)

  2. Question : those new features (for example, enhanced water rendering, or this new map, etc), are they already available in the game available online for everybody ? Or is it just available somehow for now for the development team until a next release ?

    Basically, my question is : Is the game download file updated regularly, even between two releases ? Probably a slightly stupid question from me :P but I'm more an artist than a computer scientist! :D

  3. Persian and greek, i want a Roman art Work :P amigo

    Pronto amigo ! ;) Actually, I've tried a Roman version, but I'm not happy with it, it doesn't work for now. ASAP I try to make it work. Lion, if you have a some ancient material for me to use for the photo-manip work, don't hesitate! The best the source material, the best my possibilities! :)

  4. @LordGood : your houses design seems ok for me. I just find the fences too large and too thick. Please try them a bit more "elegant" and human-scaled.

    About the texturing : on the reference art, we can see 4 differents roof covers :

    -thatch

    -timber planks

    -tiles

    -bricks (on the small cylindrical hut on the right of the ref picture)

    Good if we can get that nice variety in you set of models.

  5. Ah Ah, LordGood you're darn good !! :D

    I knew you would do that ! :D

    OK, great work again. Considering the remark from Pedro, I suggest you give some more space inside each box, and add windows (grid-like) on the sides (it won't be much visible from this point of view), so that it would feel less closed for the elephants. About the space in the boxes : I think there should be enough space for the elephant to rotate on herself, as a basic comfort standard. For now, it feels narrow.

    Can we give LordGood a 3D model of the game's elephants to get the scale right as he designs ? Some file readable by Sketchup!

    Also, LordGood, can you show us how it does with the "macaronis" (but if you scale them a bit larger, same width as the columns I think) ? That could be interesting to see.

    Can't wait to see this all textured and busy with one or two elephants !

  6. I feel like I'm not doing much around here...so I took it upon myself to make a celtic blacksmith. It was nice to make something that wasn't indian, they're architecture is confusing :P Tell me what you think, what changes I should make.

    Good work Alevyr ! The chimney tower should probably rise higher, which will increase the feel of blacksmith and will help distinguish the building from houses or else. You maybe could make 2 chimneys...

    Can you also try a some texturing ? I'd love to see how it looks with textures. :)

  7. Someone would have to pull that from the landscape because sketchup doesnt handle organic modelling well, I can set up the fenced off areas though

    I think lilstewie means that you could include the railings in the house space, and that we'll just have to put one of the existing 0 A.D. trees in it. So, no need to modelize a new one, I guess, unless we need to create new vegetal elements for the Indian biome (?), which will be indeed easier on Blender.

  8. Wow, that reshape was a very good idea. And this time I like the two in the center, no just the one I approved before. I'm thinking that maybe the entrance in semi-circle looks a bit like a "Circus" entrance :) , so, maybe the "grid" entrance works better for barracks, and by the way I like the idea of the walls having the same shape as the fortification walls. So, I'm ok for the one in the middle.

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