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zoot

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Everything posted by zoot

  1. Indeed. I probably just haven't noticed it before then.
  2. Not sure what exactly happened here. I looked away from the screen for a minute and suddenly I had some 20 enemy units standing idle in the middle of my base: 'Display selection state' shows the their UnitAI as doing 'FORMATIONMEMBER.WALKING'. quicksave-0056.0adsave.zip
  3. Such restrictions are against the GPL (and unnecessary).
  4. Also, he may already be in violation of the CC-BY-SA 3.0, because it states: "... by exercising Your rights under this License, You may not implicitly or explicitly assert or imply any connection with, sponsorship or endorsement by the Original Author, Licensor and/or Attribution Parties, as appropriate, of You or Your use of the Work, without the separate, express prior written permission of the Original Author, Licensor and/or Attribution Parties." and: "... if You Reproduce, Distribute or Publicly Perform the Work either by itself or as part of any Adaptations or Collections, You must not distort, mutilate, modify or take other derogatory action in relation to the Work which would be prejudicial to the Original Author's honor or reputation." Of course, only a judge would be able to make the final decision as to whether either of those terms have actually been violated.
  5. No irreversible changes has been made (other perhaps than the time Myconid has put into it ).
  6. Yeah, definitely no need to prevent people from doing that, IMO.
  7. Sure you can (redistribute the binaries). You just can't use the Red Hat trademark (which is why CentOS always uses shady references like 'a prominent North American Enterprise Linux vendor'). That would just be silly when perfect legal options exist to prevent the fraudulent sale from ever happening in the first place. Indeed
  8. It should be formulated in some lawyerly way, at least for the long term, which would take a bit of preparation. But there is no harm in putting in a some 'draft' clause now - we just can't be 100% certain it would hold up in court. But it's better than nothing.
  9. There's excellent lawyers who will take such cases pro-bono for open source projects.
  10. Hmm. I wonder if we couldn't actually in the art license require distributors to state something like "This product can be freely downloaded from www.wildfiregames.com" in any 'sales presentations' they give. GPL won't let you add such clauses for the code/binaries, but CC-BY-SA will. If a vendor fails to meet this requirement we can file a complaint with eBay for copyright violation (software piracy) or ultimately sue the sucker.
  11. Yeah, put that on the release notes "New effects for fixed-renderpath!" Once again, I'll have to implore y'all to standardize on Git (or whatever DVCS you may prefer). Development suffers when you can't even fix bugs without worrying that you may break the pending release as a consequence.
  12. I wouldn't say they deserve it - the seller is clearly acting in bad faith. But it is what they can expect.
  13. What do you mean? This is an art development topic. Artists would need to work on it before it can be used.
  14. That's a completely different error message and should have been posted in a separate topic?
  15. Please read the answers above. It is not a bug and can't be fixed.
  16. In the intro it says/insinuates: "...these motions are absolutely free to use with no type of restrictions." So I don't know if the CC-BY-NC-SA just applies to everything else, like the website itself.
  17. I was getting a bit annoyed with the standard male unit "penguin walk" and found these: Mocapdata.com Free Motions - tons of free motion captured animations, though regrettably under CC-BY-SA 2.1 which should be avoided unless someone can get it relicensed. CMU Graphics Lab Motion Capture Database (also here) - another bunch of free animations, but same story as above: probably not compatible with our licensing requirements unless special permission is given. ACCAD Motion Capture Lab - a number of common animations, apparently under a compatible public domain license. Ever considered using something like that? Licensing issues aside, I guess the only downside may be that these animations aren't "original" to the game - though it's probably debatable how original a, say, basic walk can be. This one is from Mocapdata.com - possible 'carry' animation?
  18. We'll charge a Zimbabwean dollar per copy.
  19. Linux 64-bit, but I've only experienced it once so far - I am not able to reproduce it.
  20. Has something changed with unit speed or is it just that I haven't noticed before: the Macedonian Peltast unit is running by default - much faster than female citizen's and other infantry's default speed.
  21. The build is fixed, but I got this after exiting a game (session): ERROR: OpenAL error: Invalid Value; called from ~CSoundItem (line 48) ERROR: OpenAL error: Invalid Value; called from ~CSoundItem (line 48) ERROR: OpenAL error: Invalid Value; called from ~CSoundItem (line 48) ERROR: OpenAL error: Invalid Value; called from ~CSoundItem (line 48) ERROR: OpenAL error: Invalid Value; called from ~CSoundItem (line 48) ERROR: OpenAL error: Invalid Value; called from ~CSoundItem (line 48) ERROR: OpenAL error: Invalid Value; called from ~CSoundItem (line 48) ERROR: OpenAL error: Invalid Value; called from ~CSoundItem (line 48) ERROR: OpenAL error: Invalid Value; called from ~CSoundItem (line 48) ERROR: OpenAL error: Invalid Value; called from ~CSoundItem (line 48)
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