I agree stwf on the 45 degree thing for the sounds, but have one thing to add. To keep consistent with how audio panning is usually set up I would suggest we have hard left/right be at 60 degrees left and right of center. (For audio usually -63, +63 are used, but I don't think 126 wouldn't be a simple number to work with coding wise so 120 instead)? If this doesn't make sense in coding then 45 will work fine. I also agree that putting a sound behind someone will not make them look down, using left/right and increasing/descreasing volume I feel could solve the up down issue. We could make distant sounds quieter and I don't know what the options are in coding, but possibly have a little more reverb on a sound the farther away it is, to help a player preceive distance. I understand this may not be possible in code. quantumstate, I am still a little confused by what you mean, could you describe this again? Sorry!