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khegarty

WFG Retired
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Everything posted by khegarty

  1. Hey J-Dx! I also am curious how many pages you have, but I would enjoy reading it!
  2. Hello and welcome! Very awesome game choices there, Fallout is also one of my favorite games! Glitchy, but absolutely awesome.
  3. I agree, of course I think we would run into some copyright issues. Boo! :/ I'm sure we can come up with something equally clever that would be copyright free though!
  4. Welcome Sighvatr! I absolutely agree on the Wilhelm.
  5. I do think you would want to hear attacks and such offscreen, but I do agree they shouldn't be very loud. I would think you would want them just loud enough that you are aware of them, but not in your face present. Maybe the volume could depend on how far away the attack was? Like Pureon mentioned, if they are totally across the world I don't think you should hear them.
  6. I agree stwf on the 45 degree thing for the sounds, but have one thing to add. To keep consistent with how audio panning is usually set up I would suggest we have hard left/right be at 60 degrees left and right of center. (For audio usually -63, +63 are used, but I don't think 126 wouldn't be a simple number to work with coding wise so 120 instead)? If this doesn't make sense in coding then 45 will work fine. I also agree that putting a sound behind someone will not make them look down, using left/right and increasing/descreasing volume I feel could solve the up down issue. We could make distant sounds quieter and I don't know what the options are in coding, but possibly have a little more reverb on a sound the farther away it is, to help a player preceive distance. I understand this may not be possible in code. quantumstate, I am still a little confused by what you mean, could you describe this again? Sorry!
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