-
Posts
244 -
Joined
-
Last visited
-
Days Won
1
Posts posted by hhyloc
-
-
which makes me wonder: would pigs also give a resource trickle, since they dont really have any "production" value in real life as far as i know; theyre pretty much only used for slaughter, as opposed to cows, goats, and chickens which provide dairy and eggs
Maybe they can be used to find truffles
-
Thanks for the post, I'm downloading it right now.
Thank you Ykkrosh, i download it now.
Don't forget the new official 0 ad hamachi server guy !
Obvious advertisement is obvious
I suggest you add the link to your signature, so people can see it every time you post.
-
Chalk art by Julian Beever
-
How about Hagmatāna ? The name fits with the Persian theme too.
Hagmatāna is old Persian for the city of Ecbatana, which literally means "the place of gathering", believed to be the capital of the Median Empire taken by the Persian emperor Cyrus the Great during his revolt. Cyrus along with Harpagus led his armies against the Medes in many battles until it's capture in 549 BC from Astyages, effectively conquering the Median Empire. Under the rule of Darius the Great, the city was greatly expanded and served as the summer capital for the empire. This is also the place where Bessus, the (unofficial) last king of the Persian Empire was killed for his murder of Darius III.
Edit: I've noticed that ribez has suggested it earlier, oh well.
-
Units will have stamina once running/charging get implemented, some units (light, scout, cavalry ...) can charge the enemy for added attack strength but the stamina bar will slowly drains while running, when the bar run out they will be forced to walk instead.
See this: clicky
-
I believe this is possible, but I don't think it'll worth the effort. Also, corraled animals will eventually provide a steady source of food and don't have to be killed.
-
I agree, this is something we should save for later discussions when the balance aspect is needed and gameplay features are refined.
-
hhyloc: that's a good idea ; could act as a mini fortress of sorts, but I think there would have to be a limit on how many a player could build.
Thanks! About the limit, a Roman army built many Castra in their march so perhaps for reality sake we shouldn't enforce a limit on this special building. On the other hand, a Castrum is basically a cheap barrack + fort in-game and allow player to build unlimited Castra might make the Romans overpowered consider how efficient Castra are and other faction's special buidings have limit.
The Romans will already receive an Army Camp that can be built anywhere on the map, even in enemy territory. Catch is, it slowly loses Health.
Great!
-
Talking about the Roman, how about Stratopedon (Castrum) as a special building for the Roman? They'll act like "forward bases" and can be used as a defensive structure or a small version of the barrack to recruit soldiers.
-
In my opinion we should have options here, every units should capture building by default but there should be an option to destroy it instead (with archers switch to fire arrow).
-
If you suspect or would like to probe for other slowdowns, you use the TIMER_ACCRUE functionality documented at http://trac.wildfire...EngineProfiling .
Anything that gets into the gigaclock range after a minute or two is something we should look at
Thanks, I will do.
-
I should have done this earlier, but I guess it's not too late for me to say: Welcome!
This calls for a celebration!
-
Thanks for your clear and detailed answer!
-
Hello, today after downloading and messing around with the latest svn version, I must say that it's was awesome with all the new features and stuffs (namely the Persians and better unit infos ..) But I encountered a problem with this version though.
At the start of any scenario, it takes quite a while for the game to fully load all the textures. This only happens when I first start a scenario, at the second time everything is fine. Look at the screenshot below (taken after ~5s):
I guess this problem isn't a big deal, but I wanted to know if I can fix this or at least improve the textures loading performance.
Thanks in advance
-
Any progress lately ? ( I don't want to be rude, just informing)
Yes, please give a progress report! (Not that we don't believe your doing work since we know your working hard, just want to see the magic your doin' ).
Chill out guys, maybe he has been too busy lately to post a progress report here, I'm sure he is too eager to show his works to us .
-
Cool! The screenshot really did show off the improvements. I'm glad that alpha 8 is coming up nicely :-)
-
an idea occurred to me last night: what if you and other players could give units to one another? it could work well as a pre-programmed aspect of the game for the campaign modes and scenario design and be useful in multiplayer games, so that if one player is going to lose soon or has to leave for RL purposes, they can just cede all of their units (and possibly buildings) to their ally, or even to one of their enemies if they want a different enemy to lose. it could also be useful in multiplayer situations in which one player has been having alot of trouble playing, so their better-off ally gives them some of their units as well as some resources through tribute so that they can rebuild their base closer to their ally for protection
I think this is a planned feature: clicky
-
I'm not certain that an extra unit like this will be add to the Carthaginian, since the faction already has the wildest unit roster.
-
hey fans, glad to hear you like the mod so much that you want it to be finished.
Well to speak the truth, we are more like in a sort of coma.^^
The mod is still in our minds to be finished, but i don't know if it will be soon or later, but it will be once. i promise!
Awesome! Thanks for your update.
-
From the chat box on Scion Development forum
Tobio123 - August 15th, 2011, 1:11 am: We haven't die have we?
Kimball - September 14th, 2011. 11:59 pm: It would appear that way.
-
Talking about Diplomacy, will there be any diplomatic options for enemies? i.e. you can pay tribute to your enemy so he won't attack you for a while, or form an temporally alliance again a common foe?
If it's a small enough percentage - say 10-15% - the benefits from resources gathered would still be worthwhile.
And perhaps a technology to reduce these percentage?
-
Hi guys !
In first time, I want to congratulate you about the game, it's very amazing !
Are you interested by a French translation ? I can do this but I just need how to do it (a config language file ?).
Hi! I believe the WFG team is interested in translations of languages, but right now the game is still under heavy development so many in-game texts are still subject to change so perhaps you should wait for a while . I'm sure that they'll announce it when the game is completed and the texts are ready to be translate to other languages.
-
According to the roadmap: 5 weeks, maybe?
-
Looks cool, keep 'em coming!
What Does It Take to Run a Videogame-Company?
in Introductions & Off-Topic Discussion
Posted · Edited by hhyloc
Sorry for interrupting, but for question 2 I recommend you to ask people of the Battle for Wesnoth project (especially Dave). All others question will still be relevant since they are too an open source game development team and you can consider their project is somewhat finished (relatively, since people will improve it over time), with a large community and lots of user-made contents.
I wish you good luck with your review.