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hhyloc

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Posts posted by hhyloc

  1. i have gotten so tired of having to play closed source windows games that i have to emulate just to play on linux and all the linux alternatives were just sad. then i found this game i know its got a few problems here and there but over all i am extremely impressed for a alpha game i am excited to see how this games turns out once its finished. :P

    Quoted for Truth ;)

  2. I'm not a Linux user, however if I understand it correctly you can find a VPN provider/software for your Linux distribution, just search "VPN for Linux" and it will yield many useful links. Follow the instructions to set up a VPN (Virtual Private Network) and advertise it to people so they'll join your network.

    A central, dedicated server incorporated into the game is a much-wished feature in my opinion, however with limited fund it's not an easy feat. I still hope that it'll come into reality someday. ;)

  3. I think a "Call to Arm" button should work like the militia button in Warcraft 3, except that it'll work on every citizen soldiers on-screen that were gathering. The player can use it in conjunction with the town bell button to get every female citizen to garrison inside buildings for better defense against raids.

  4. " 6) Some buildings are really big. There's no need to be "real sized" (I also mean 99% the original size... uh)"

    Good. I wish they were 1 to 1. I'm happy with how they are now but if they were real size that would be even better.

    If you want to fight about this: time and place.

    I can see a problem if the buildings were real size: they take more spaces, it mean the player will see less on a screen and have to scroll more to manage around his base.

  5. Please, don't do that! This will make more units chase each other and less damage will be dealt.

    If you insist make it the default behavior but give the player the chance to change this in some kind of player options before the game.

    I can only beg you to rethink this.

    That is going the wrong way IMO and if you make it to be customized we'll see what players like, what is more efficient, how realistic fights look and how high the 'counter bonus' has to be to compensate.

    Don't reduce the players options and order priority even more!

    I agree to what you said, although my suggestion didn't mean it should be the only option either.

    Normally, I tend to favor the realistic part of the game and forget about gameplay, so my suggestions can be dubious from time to time. My suggestion was to make that an in-game battle will look more like real-life ancient battles (set battle, ranks close up on each other and stuffs...) although ambush or skirmish battles will still be an option.

  6. The cavalry can be used to deal with skirmishers, chase them off the field and then return for flanking attack. But if the cavalry was busy, then your own skirmishers can bring up the same effect, but maybe to a lesser extent.

    Also, I think the formation system could be tweaked to improve units cohesion, so two infantry formations will crash into eachother, the cavaliers in two flanks and the skirmishers behind. Each unit type will focus on its goal only (infantry vs infantry, cavalry vs cavalry, skirmisher for support fire).

    1. would the iberians and other civilizations be able to train foreign units from captured buildings? for example, would the persians be able to train hoplites from a captured greek barracks? because if thats the case then that could simplify everything: the iberians could just capture an enemy dock and train foreign ships there
    2. will you be able to auto-kill units and/or buildings in 0ad, like in AOE? cuz that would be a total @#$% move if the holding player deleted the pirate stronghold (or any other building) just before an enemy player successfully captured it. or will buildings in the process of being captured be incapable of deletion?

    1. IIRC, it's planned to have the captured building able to train your own units only, at least by default until the player research a technology. So even if the Iberians player managed to capture an enemy's dock, he will only able to train his faction ships only.

    2. I think for neutral buildings like the Pirate Stronghold, we should make it undestroyable by any player, like the merc buldings in Warcraft III.

  7. An option to hire mercenary ships is nice, although I think we should give this option to the Iberian only. Because a Pirate Stronghold will work for any sides which captured it, so other factions - with its superior naval ships, can rush in and quickly overpower the Iberian ships and capture the Stronghold, fortified it with many ships, and thus prevent the Iberian from re-capture it and cripple them effectively in any future naval battles.

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