Mythos_Ruler
WFG Retired-
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Everything posted by Mythos_Ruler
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I can release screenshots until I'm blue in the face.... but that will get boring too.
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How'd You Find Wfg?
Mythos_Ruler replied to Black Op's topic in Introductions & Off-Topic Discussion
I found out about it from a posting at AOM Heaven. -
OK seriously, is this game going to happen?
Mythos_Ruler replied to Achilles_Knee's topic in General Discussion
Units on walls: Check! Seasons/Weather/etc.: Check! Larger Ships/More in-depth Naval combat: Check! All planned. There are many things the design community has demanded for years already in the game design. -
There will be a "standard" theme to the way the civ play, however, all of them will have a distinctive style of play. Civs will be somewhere bwteen AOK and AOM in distinctiveness (kinda like AOE3, if you've played that).
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On this day, March 15, in 44 BC.....
Mythos_Ruler replied to Paal_101's topic in Introductions & Off-Topic Discussion
Awsome article Mrogan. I urge all to read it. -
You're on the right track now. Most(if not all) siege engines will pack and unpack, like an AOK Trebuchet. This is how siege engines worked in ancient times - they were either carted to place and then reassembled, or fabricated completely on-site with materials from the surrounding area. Our game will most likely use the cart option. About techs for firing rates and packing rates, it is very likely the Romans could have techs like those. The Romans in our game will be a good all-around civ, but will have a focus on siegecraft (like how Persians will be the cavalry civ, the Celts the offense civ, the Iberians the guerilla warfare civ, etc.)
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The plan right now is to have AOM-style cinematics and such within the campaign(s). In fact, cinematics are being implemented into the game right now. This is basically a MUST for any new 3D RTS game.
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Well... we'll probably balance siege engines so that when a catapult throws a rock and it hits a unit it'll kill that unit. However, due to firing rates, unpack times, and accuracy, you'll be more successful using siege against static targets like buildings. Look at our siege engines like the Trebuchet in AOK. An individual unit dies instantly from a Trebuchet shot... however, you wouldn't normally use a Trebuchet against oncoming enemy hordes, would you? Same with our siege engines - they'll be very much like this.
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That Gladiator battle was preposterous in too many ways. But to be honest, I never thought about the fact that the trees would have caught fire.
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Slobodan Milosevic is dead
Mythos_Ruler replied to Caesar's topic in Introductions & Off-Topic Discussion
I can agree with your first few statements, however, how do you propose "agressive" prevention for serious crimes? I am interested in the details of what you mean here. About Milosevic, it would be interesting to hear the Serbian reaction to his death. -
America Sends Cats to China
Mythos_Ruler replied to Uppy's topic in Introductions & Off-Topic Discussion
Cat (and dog) eating is more widespread in Korea. Here's a great article on the subject matter (and the West's hypocracy). http://messybeast.com/eat-cats.htm -
Captain Morgan himself!
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The problem with Persian armies were their cosmopolitan nature. Too many nationalities in one army, meaning an ineffectual chain of command and non-standard military tactics and procedures. They also had a huge array of weaponry and armor with little to no standardization, making supplying the army with arms and the maintenance of the army that much more difficult. Lastly, a large percentage of Persian armies were peasant conscripts that lacked any meaningful tactical training (although most had some sort of arms training, usually for hunting and protecting their families from bandits).
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Wow, that's one of the worst defeats I have heard of in hockey.
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I'll let CheeZy (our resident gaia artist) answer all those questions. He's very proud of his work and always looking to improve things. He's very knowledgeable.
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Alpha maps are our friends....
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Interesting video with 0 AD application
Mythos_Ruler replied to Paal_101's topic in General Discussion
As far as accuracy, "Alexander" is the closest of any epic. -
Well, he is an American groundhog, isn't he? McDonalds!
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Interesting video with 0 AD application
Mythos_Ruler replied to Paal_101's topic in General Discussion
Reminds me of the Battle of Gaugamela in "Alexander" when the Persian chariots run headlong into the Macedonian phalanx. lol -
"Last Post by:" link on the "View Last Posts" page is still broken. It takes the user to the last page in the thread, but does not take the user to the last post as it should.
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The "View Last Post" link is broken in the "View New Posts" results page.
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I guess it's different strokes for different folks. Me personally would see it as an homage, or perhaps a simple harbinger of things to come, muahahahahahahahaha.
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Why would you find Gandalf an unsuitable cheat unit? Consider that we have thrown around cheat unit ideas ranging from Dragons to M1A1 Abrahms Tanks.
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Better yet, a Trojan Horse that garrisons units inside.
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Well, to be fair he said Gandalf could be a cheat unit, which is reasonable considering the theme of our sister project. I think there is a thread somewhere though for possible cheat objects... EDIT: http://www.wildfiregames.com/forum/index.p...=8431&hl=cheats