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Mythos_Ruler

WFG Retired
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Everything posted by Mythos_Ruler

  1. Basically. About the tactics I use... I basically boomed on Aeros (aka Bobby) tonight. I smote him mightily thrice.
  2. Well, soldiers will be vulnerable when they are gathering resources. There might be a delay time before they can respond.
  3. I'm afraid such a game would feel really generic. Not sure.
  4. http://www.cracked.com/article_15816_5-mos...s-in-world.html
  5. Trenches would be the new "walls". Crossable only by tanks and airplanes (of course). Build machine gun nests instead of defensive towers. You can build observation towers though, and those would be like AOK's outposts.
  6. Rome had many many civil wars. I see no problem with this. Part I will have the Persian Empire fighting with the Iberians. No problem with that?
  7. Because the Roman army was much different when the East and West split up, than during Augustan or Trajan times.
  8. Hmmm, I'd rather go the AOE way and let players in multiplayer use whatever faction they want. It isn't a reenactment of the war, is it? Call it the Age of Imperialism, where the dying empires all vie for victory. WWI is just a backdrop, or basis for the technology. The single player campaign would focus on the war, but multiplayer would be a free for all.
  9. I can envision more than two factions myself. Germans, Ottomans, British, French, Americans, Russians, off the top of my head.
  10. Guys, ever heard of the Eastern Front? Battle of the Somme in the West? U-Boats? Battleships? Biplanes? Etcetera? Such a game would not be boring.
  11. Standard units, like hoplites, toxotes, peltasts, and hyppikons are "citizen-soldiers" in that they have econ as well as military functions. Each faction will have 2 or more "Super Units" whose sole duty is to slaughter enemies. Those include Spartiates, Immortals, Hetairoi, etc.
  12. Not the same program. AI's are usually programmed by hand in a script editor or text editor. What I am saying is some files and mods, perhaps including custom AIs, may be possible to bundle with Custom Scenarios for playing multiplayer. To transfer everything in one file to all the other players in the game. That is our aim anyway.
  13. You'd probably be a boomer then, because Spartans will take a while to train. They will train slow (but kick major @#$%).
  14. Palmyrans would essentially be exactly like the Eastern Romans, which we are already including in Part 2.
  15. No. An AI will remain a separate script, however we plan to have the functionality to allow AI scripts (and other modifications) to be bundled with Custom Scenarios.
  16. Hmmm... I wouldn't go that far in realism (stretcher bearers and such). But perhaps healers/priests could be required to set up a hospital tent near the wounded in order to use his/her healing ability.
  17. All you'll have to do is launch the Actor Viewer. Once in there, there will be different columns for different kinds of things.... Name, Model, Texture, Animation, Props. It looks much like a spreadsheet. Just click into a cell and hit browse and choose the proper animation, texture, or whatever you want. It's pretty darn easy. Sorry if I'm a bit vague. Just rest assured it is already created (the Actor Editor), because I've been using it for a couple of years now to piece together the units of the game.
  18. WWI hasn't been mined really yet. I can't think of any major RTS game to cover the era.
  19. It'll be very possible in our Actor Editor to do this.
  20. I am fairly certain the 5th image was a Spartan from the "Halo" universe. "Halo Wars."
  21. WWI would be fantastic, or at least the technology from 1880-1920. That's the time they made the full transition from "Ironclads" to "Dreadnoughts." From cavalry charges to mechanized tanks.
  22. Specific structures have build limits, rest assured.
  23. The Persians do indeed have a Katafractos cavalry unit. It is Baktrian in tribal origin. Fortunately for them, they did indeed use melee weapons, most notably the lance. They were the first cavalry specifically designed to charge into infantry formations and wreak havoc. The horses and men are covered in scales. They will have low attack because once the charge was over the heavy armour was a hindrance, but will have high armour and high charge bonus.
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