Jump to content

Mythos_Ruler

WFG Retired
  • Posts

    14.941
  • Joined

  • Last visited

  • Days Won

    59

Everything posted by Mythos_Ruler

  1. Whoa! Some nice stuff! I got chills. Shades of AOM/AOE3 eyecandy screenshots from back in the day.
  2. Post the code for your new entity. Use the forum tag. Either me, Brian, or Philip will be able to troubleshoot it. Just copy and paste it. lol... I see you are on this thread. lol
  3. Errr, I am pretty sure u need those files. lol Maybe I'm wrong.
  4. About 80% of the art assets can be found in the Art SVN. Unfortunately it's at something like 100+ MB and I never got around to "cleaning house." I deleted my local copy to make room on my meager 100GB hard drive.
  5. A parent entity is what the child entity inherits its traits from. Look at the existing entity files and see how they inherit traits from parent entities.
  6. Nice stuff. When I did the Mediterranean textures they quickly became my favorite terrain set. I've since changed my mind towards the Desert terrain set and like that one a little bit more. There's still a lot to do on some of the other biome sets, but we'll make them look really awesome for you guys to play with.
  7. I believe the pyramids didn't start to be looted for their limestone casing stones until after the fall of Egypt to the Arabs. That's just my understanding. I think the Pyramids were in relatively great shape in 500 B.C. despite being nearly 2000 years old already by that point.
  8. Just extending the map a little ways outside of the camera bounds, with a border delineating the playable world is my idea solution. Others prefer a "pie slice" edge, like in AOM.
  9. @shadows: What graphics card do you have?
  10. With our way you can train 10, 15, 20, or more at a time.
  11. Pretty sure shift-click when queuing works. Perhaps it is not as responsive as you need it to be (maybe you are clicking too fast and it just needs to be optimized), but the feature is in and works for me. *Both when doing the Training queue and when queuing orders (like build this house, then go chop wood).
  12. No, I don't think we want them to see the skybox in-game. With the 'no mans land' map edge we envision it's possible we could prevent them from seeing it at the game's current lowest camera angle, if that makes sense. BTW -- the current camera controls are awesome. I have zero criticism. I even like how close to 90 degrees we can go. Gives a very interesting perspective!
  13. Oh man. I just got them to import into Max. I was doing it wrong for years. lol
  14. Yet my Max 2009 fails to import DAEs every single time.
  15. Perhaps trees can "fall over" in a similar method that buildings fall through the terrain grid when destroyed. It would be graphical, but would also perhaps stun the knocked-units for a brief period.
  16. I'd like to see if anybody with a nice computer will post some gameplay videos on YouTube.
  17. Agreed. One icon for each type of unit, plus a white number over it.
  18. YOUTUBE link: http://www.youtube.com/watch?v=GrAajbxqiQs
  19. I just realized this game looks like EVONY of all things! I guess the crapitude has come full circle!
  20. The art style looks fine, but reminds me way too much of FLASH-style games you find on time-killer websites. it also looks way too much like Farmville and the info given on the website about the Greek faction makes me want to puke.
  21. I find the UV mapping the most difficult part anyway.
×
×
  • Create New...