Spahbod
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Posts
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Posts posted by Spahbod
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First their should be a transport ship where you can transport troops and citizens if your on an island or need to get to an island.
All of the ships can do this. Even fishing boats.
Second when you build walls and towers their should be an option to build gates to let your own people in and out and not the enemyIt has long been implemented. I think we have it from Alpha 11. Just select a Large section of the wall and you can see the "Convert to gate" option.
Third Female citizens should be able to attack and their should be a few female warriorsI can't say anything about the first one, But I think we are going to have some Mauryian female fighters in Alpha 12
Forth warriors should have battle experience and stamina levels that can be increased through battle or training. Like a warriors stamina would go down during battles or moving long distances decreasing their speed and effectiveness in battle but would increase with inactivity(rest).We have experience. Units are promoted if they kill a certain number of enemy units. Stamina is a planned feature.
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I am fixing most of the bugs in my workspace. Namely chicken problem, trees, etc. But I don't think it would be ready for Alpha 12.
FeXoR: Nice Idea. Although I'm afraid it won't have enough room if it is played with many players in small maps.
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Well, most of the art content I made for 0 A.D. were based on the existing game material and are therefore published under CC A-SA 3. But for others:
I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
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Disperse these throughout the Internet at once!
+1
I'd start with indiedb. It has not been updated for 3 weeks.
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Bump for mythos to see the above post ^^^
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I think Pureon had the same problem a week ago or so. It seems the problem still persists.
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Now we need a screenshot for gameplay features. A base being attacked is the best candidate IMO.
Upload the new main theme from Omri's soundtrack while you're at it.Unfortunately, I couldn't upload sound files to Wikipedia. Can someone else try that?
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They're good but I think we should include one for gameplay, and one for graphical features. Your first screenshot is good for the latter. Now we need a good gameplay screenshot.
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Let's replace the wikipedia's old screenshot with one of these beauties.
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A screenshot for Persians. Not the best one of course.
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What is that "simulation" stuff ? I haven't heard about it before... It's an internal Atlas button to see the map in motion ?
Somehow. It "plays" the game inside atlas. It is located in the bottom of the "Map" tab.
Let me see what I can make for Persians.
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Those Persian and elephant stuff are very old.
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I still play RON. It is a game which you have to plan different strategies depending on the situation. Not a game that you have to be the one with fastest clicks to win.
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I felt it like a waste to open a new thread for it, but it is better to change the name of Persian spearman to simply "Sparabara". Firstly because they were recruited from both Medians and Persians, because we have two other Median units (cavalry jav and healer), and because there are no "Persian" units in the faction except Anushiya.
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Maybe it should trigger by the number of "fighting" units. For e.g. if 10 or more of my units are fighting something. I expect to hear the battle music if I am attacked, if all of my army attacking the enemy base or if there is an attrition battle going on on the map.
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While I am someone who is usually against discarding support for older versions/computers, I think that we should proceed drop the fixed renderer. The reason? dvangennip explained it well. I agree with him.
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Hmm, whats the decision then? It would be good to have this operational in near future.
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Currently there is a way to play them in random maps. Just use the "salad bowl" cheat.
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FeXoR: Thank you. I think we must stop the duplicates from the beginning. We must consult with historic_brunno about this first.
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@FeXoR: Thanks. fixed.
@Zeta1127: Oh, I had forgotten that. Thank you for reminding me.
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Can we use these in random maps?
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Compared to hunting and herding, farming would be rather inefficient until later when all of the farming technologies have been researched and huntables are exhausted. Plus, farming is less micro-intensive, which would make you want to farm in mid/late game instead of hunt.
I think the best thing to do would be to make a gatherer limit for it.
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Well, should I proceed and commit it?
RANDOM MAPS: Suggestions, Bug reports and Ideas about random maps here.
in Scenario Design/Map making
Posted
I think we shouldn't place those walls in tiny maps.