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Posts
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Posts posted by ribez
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to avoid cheating with civic centre spawning, what about if civic centre cost is proportional to the distance to the nearest civic center (or border) of your faction? and maybe inverse proportional to the distance to the nearest enemy civic centre (or border)?
Also, if you know how culture works in Civilization 4, the construction of some buildings like temples and theaters affects the cultural influence that your faction has on nearby players
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interesting idea
the only drawback i see is the possible spawning of civic centre. Maybe it should be much expensive to prevent this
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i like it, but i prefer a version with a large gradient: it can be helpful in maps with many objects.
How about gaia? it has a border?
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i vote for the first.
How it should be visible among trees or other objects?
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this is how Civilization implements borders in 3d view:
Civ 4 (which is the one i prefer):
http://www.civfanatics.com/gallery/showimage.php?i=3305&original=1
http://www.civfanatics.com/gallery/showimage.php?i=3370&original=1
Civ 5 (less clear IMHO):
http://www.civfanatics.com/gallery/showimage.php?i=3144&original=1
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Thanks, should be fixed now.
(I hacked trac/Timeline.py to say
event['message'] = re.sub(ur"[^\x09\x0a\x0d\x20-\ud7ff\ue000-\ufffd]", u"\ufffd", to_unicode(message))
which seems to stop it dying fatally. (XML is so awesome.))
Thunderbird has just updated the rss contents, thanks
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hi,
i hope it isn't the wrong section:
from yesterday the rss of trac timeline (that i use in thunderbird to get informed about latest developments) has stopped working
http://trac.wildfiregames.com/timeline
http://trac.wildfiregames.com/timeline?milestone=on&ticket=on&ticket_details=on&changeset=on&wiki=on&max=50&daysback=90&format=rss
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How about a lighting scheme like this?
it could be cool, but maybe the fire should diffuse the light in the space around
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Cool Must have forgotten about that, but perhaps it lurked in our subconscious, so take pride
Yeah, sorry ribez, we honestly forgot. =\ My apologies for ruling it out like that.
no problem...
if you'll hear some voices during your sleep, it's my spirit that is inspiring you
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someone has tested this AI?
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thank you
for me the problem is that i use a different password for every site i'm registered, so, if i can avoid to register to the site, i prefer not to register
maybe you could relax permissions also for arabian night's map
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Working on paths in random maps, here they are in action (rivers and roads)
great
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"Fortuna", huh? Pretty good name, though I realize you didn't ask the community this time.
http://www.wildfiregames.com/forum/index.php?showtopic=14739&view=findpost&p=219553
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hi,
it's necessary to register myself to your forum to download the guide?
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Then again, maybe not! muahaha aha ahahaha
aha haha
maybe yes
rev 9780
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Just to let you know that I like this Easter Egg (well, it really looks like a test for flying objects) that will be in Alpha VI:
The P51-Mustangs can also fight themself and drop bombs on structures!
It would be nice to add a bit of other WWII vehicles (e.g. Sherman, Panzer IV, Stuka) and a proper map to have a mini WWII game inside 0 A.D.!
yeah... i want a WWII mod
and also a crusade mod, a renaissance mod, a napoleonic mod, a.....................
Good video Pureon. I like the scenery very much
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Thanks, Rasunadon! Felicitas is a good idea. We already chose another Roman goddess starting with F, though.
Fortuna?
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another tool to translate is Pootle.
It can be installed on the 0 AD website and translators can contribute online.
Unknown Horizon (a Anno 1602 based game) uses this tool
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e il multiplayer a te va?
per ora non l'ho provato, ma agli altri pare che funzioni, quindi potrebbe essere un problema di porte bloccate dal router
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hi simtopia23, i'm italian too, and here there are also others
about your notes, remember that the game is in alpha stage and some concepts like trade are not implemented yet.
Here
http://trac.wildfiregames.com/report/3
you can see what developers have planned for future alpha releases (next will be Alpha 6)
Meanwhile you can contribute with your ideas and suggestions or reporting bugs.
If you have graphic or coding skills, you can ask to join to developers team here
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what about ambush in forest? will it be possible with new implementation of pathfinding?
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wow
this is why i love this game and this forum, because following the development process is very instructive and interesting, even for a non-programmer like me
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I think the stance icons should always be shown, if possible. Either lined up next to the unit portrait or grouped with the formation panel (there's empty space there, too).
i agree with you
Territories
in Game Development & Technical Discussion
Posted
how about this idea to satisfy both of you?