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ribez

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Posts posted by ribez

  1. various suggestions to improve (in my opinion) this great game:

    1. if i create a group, at the left appears a button to select the group. A double click should center the view to this group, like it is possible with the keyboard.
    2. possibility to give a name to the group, or maybe assign a custom icon. For example, if i create a group only with cavalry units, it should be nice assign to that group a horse icon, to remember the composition of the group.
    3. visualize promotions and group like Warzone 2100. Here an example.
    4. add some food plants popular in Mediterannean places like olive tree and Opuntia ficus-indica (Indian fig opuntia or barbary fig)
    5. units should privilige roads (if exist). For example, in map "Acropolis II" there's a wonderful road that connects the two factions, but, if i send units from my city to the enemy one, units didn't use the road: maybe every type of terrain should have a modifier of units speed, to boost the use of roads.
    6. when i have a group of units in march and change the point of destination, the group change direction instantly: it would be possible make this transition more smooth? It also should be great if a column formation, to follow roads with bends, could have a radius of curvature, instead of always be straight

    I hope I made it clear. English is not my first tongue :blush:

  2. Hi,

    loading a random map with Latium settings, i have these errors, even if game runs ok:


    Loading RMS 'maps/random/latium.js'

    Loading map generator script 'maps/random/rmgen/area.js'

    Loading map generator script 'maps/random/rmgen/constraint.js'

    Loading map generator script 'maps/random/rmgen/entity.js'

    Loading map generator script 'maps/random/rmgen/environment.js'

    Loading map generator script 'maps/random/rmgen/library.js'

    Loading map generator script 'maps/random/rmgen/map.js'

    Loading map generator script 'maps/random/rmgen/mapgen.js'

    Loading map generator script 'maps/random/rmgen/noise.js'

    Loading map generator script 'maps/random/rmgen/painter.js'

    Loading map generator script 'maps/random/rmgen/placer.js'

    Loading map generator script 'maps/random/rmgen/point.js'

    Loading map generator script 'maps/random/rmgen/random.js'

    Loading map generator script 'maps/random/rmgen/terrain.js'

    Loading map generator script 'maps/random/rmgen/tileclass.js'

    Loading map generator script 'maps/random/rmgen/vector.js'

    Initializing map...

    Creating new map...

    Creating players...

    Painting elevation...

    Painting terrain...

    Creating base for player 1...

    Creating base for player 2...

    Creating base for player 3...

    Creating base for player 4...

    Creating bushes...

    Creating rocks...

    Creating stone mines...

    Creating metal mines...

    Creating straggler trees...

    Creating sheep...

    Creating fish...

    ERROR: 245 16

    ERROR: 244 48

    ERROR: 238 80

    ERROR: 238 112

    ERROR: 239 144

    ERROR: 247 176

    ERROR: 239 208

    ERROR: 237 240

    Creating deer...

    Creating berry bushes...

    Saving map...

    Number of entities: 2187


  3. I saw that all tickets of milestone 5 are closed.

    do you think to publish Alpha 5 today, so i can test it during the weekend?

    just kidding!!!!

    i'm not one of the moaning boy that every open source project has. So take your time, but i admit that i'm really excited for this release and i think i will start to try to give my little contribute testing and making some maps

    Good job, guys :victory:

  4. This weekend I started working on a bridge inspired by reconstructions of Roman wooden bridges:

    It's still a work-in-progress, especially the walkway texture, but I don't have any more time to work on it today so thought I'd share :)

    Historical note: Julius Caesar, with the help of around 40,000 Roman soldiers, built a wooden bridge over the river Rhine in just 10 days during the Gallic War in 55 BC.

    wonderful :worship:

    may i suggest you also a boat bridge?

  5. hi, this is my first post, but i'm lurking your project for almost 4 years (it wasn't open source yet) :-)

    about the topic, maybe citizens can turn in soldiers in a random time, for example from 1 to 5 (or more) seconds, simulating the time needed to dress the armour and avoiding micromanagement

    sorry for my bad english

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