I don't have the latest revision, but I do have the latest autobuild (I decided to use the dev build ppa). If you mean that you made Collada files and put them in the game, it might be preferable for me to have the actual blends for the animations, since it takes a lot of tweaking of that and the game files to get it working in the game. I know about that file, since I had to play around with it a bunch to get the lion in the game. Edit: When I exported a third idle animation for the lion, it showed up in the game with the head and body spinning in a circle every few seconds (seemingly when one of the bones crosses the Y axis, negative or positive), so something'll have to be done about that... and since I don't know C++, I'll leave it to someone who does to try and fix it. Here is the set of animations I had done yesterday, which includes at least two broken animations (since then, I've animated two or three more, all of which didn't import into the game correctly...). ~Zaggy1024