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memmaker650

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Posts posted by memmaker650

  1. Im ecxited about this game, havent beem checlking in here for a while but i have been waiting for 0AD a long time , seems there s still to wait for the finisheg game but its worth waiting for ,happy to hear about the indian and other eastern civs , will add up to to spice ., anybody knows anyhing if lusitanians will ever be a stand alone faction ??

    I think they should introduce before Japan or Scandinavian faction than Lusitans. There are some much factions and son much artwork to be done to create a new faction.

    But would be a great idea create a pledgie to accumulate money to add new faction and accelerate the creation process.

  2. A unit's player info is important to see at a glance, so it should definitely be clearer. What's the advantage of having the name floating transparently like that? If possible the UI should be enlarged or the rest adjusted to fit the name.

    What if we used an emblem for their civ, possibly overlayed on the portrait, and then made the box around the portrait player-colored instead of white? IMO the color is the most important thing to indicate which player is which.

    I think the stats/headers are too large, we could shrink them slightly and reclaim some space.

    Totally agree.

  3. This may sound dumb... but why cant we use sliding panels the same we do for the menus. A full tech tree could go on a sliding panel, as well as battle plans, or diplomacy. Either that or use dialog boxes...

    Well this could just be a tree displaying all the items but that would be a bit redundant if the buildings have it.

    That's a great idea for me. Some sliding panels would be great.

    A good combination of fix panel and sliding ones i think could be the best solution.

    A good tech tree sounds great.

  4. i agree with you , its necessary know what unit are working in a kind of task, useful for management, gives more strategic.

    +1. That's would be very useful info.

    The mockup is an improvement over the original. I like to see the stats of my units, I like that.

    Mythos, this screen is for a building. Can you also do a mockup for units? ( more than 1 selected). Can be interesting to compare.

    @

    memmaker650

    I would keep the map to the right (nostalgia). In fact, if the UI will be modular somewhere in the future, we might decide ourselves.

    Good idea.

    In which game the miniMAP is on the right side ???? Or are you lefty ???

  5. I like the original mockup because the info it's very clear. I would change the minimap to the left size and the tools to the right side. Talking about the shapes and contours of the GUI, it's so square for me, could be some round parts to let see more map parts. The división between taps for tech, training and the other thing (i can't see what it's is) it's a good option to organize all the stuff.

    Nowadays GUI it's so square too, looks like a square and rectangles. I think the base it's good but need to be polish. Will be good to split today GUI in miniMAP (right) and tools (left) with a clear space between them.

    Nice to see the developer team thinks GUI needs improvements.

  6. The problem with lag and high CPU load it's the pathfinding algorithm and because the game it isn't split in threads to use the power of two, four or more cores than nowadays computers have. But before split game parts into threads it's importante focus on implement new things and new features on the game.

  7. Hmm any more details for how to reproduce this? Does it happen at all times or maybe just when the game is especially laggy? Are you in fullscreen or windowed mode?

    Happen everytimes i try to play the game. For me the game never goes laggy. I don't know how to reproduce it because always works like i said.

  8. Continue this topic with the bugs i found playing this amazing game.

    First of all, I play the mac version, nowadays without sound. That's not a bug beacause i know the team is working on a new sound system.

    Bug list:

    - When you start a game with single player (against IA bot) i can't change my civ. I think i'm stupid not discovering how to do it and i think it's posible but it's not so clear how to do it.

    - When you are playing the menu button doesn't work, or the menu button work when you click it ten times.

    - In the game. When you are under attack, your workers cannot go into your buildings. In AO you can play a bell and all your workers you to your town hall. For 0 AD i think you must put a bell action and the works could go to any of your buildings, not only the town hall.

    - There is no Barrack building to train your soldiers. Train it in the town hall it's so weird.

    - Train cavalry in your town hall is not an option, It only must be in the stable.

    - The requirements for units and buildings need hignlight, is written with the same colour and the same font size than the other info. Must be in the first line, another info is secundary i think.

    - When you move your troops there isn't a destiny's mark when you click its destination if it isn't an enemy. Will be great see a mark when you move and see this mark when you select your moving troops. An Extra will be see the path they are following.

    - Workers must be women and men. If you only put women, the game will be so sexist. You can put some different characteristics between them. More effort and storage for women and more health and fighting damage for men.

    Thank you for create this great game.

  9. The game works fine in OS X 10.6.8 on a MacBook Pro 4.1 with Core 2 Duo 2.5 Ghz and 4 Gb Ram.

    CPU load it's about 50-60% when game is running, lower than in alpha 9.

    Problem: In game problem with the MENU button, when you put your cursor over the button you can see the animation but when you click sometimes doesn't happen.

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