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kkaallllee

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Everything posted by kkaallllee

  1. Really nice, I dont see any ungood with it. But you can allways do something better if you want to get it like awsome (both strategicly and look if you know what i mean)
  2. The acctual meaning is to get a fast maked easy game (beucase it will be our first), but that with mythology as I said we not sure about it yet, but I will check it out any way I just wonder how far have you guys come with the Mythology-mod and the Ancient-mod??? Is it just planning or have you guys started with the acctuell game?
  3. Loot of talk less work... just kidding but seriosly are you guys serious making like that much ages/faction it will take more then years, it will take centuries..... just kidding but will you guys make it or is it just a dream?
  4. Hello, I and some friends have decided to make a mod that´s will be like this: Historical accurate: The Mythologic period around greece mostly the troia-war Factions: Aten, Sparta & Troja Economics: Food: Berries, fish, meat etc. Metal: Gold, Sliver bronze etc. Wood: Trees Faith: If you build a temple you´ll be given 1 Faith Point each minute Unit types (we´ve only dicided the types yet, not the exaccly units) : Citizens: Farmer, female, trader etc. (this type can build & collect economies) Infantry: Swordsman, spearman, archers etc. (this type are all bassicly a soldier with different weapons) Cavalry: Spear cavalry, scout, sword cavalry etc. (this units rides on a hourse) Navy: Transportship, warship etc. (this units are all ships or boats) Hearoes will also apper You´ll will be given different types of gods depending on what faction you select each faction, each god has its uniqe power. But you need faith points to use the power´s that you´ll get if you build temples. Aten: Zeus: Lightning Beam Sparta: Hades: Skeletons of The Underworld Troja: Poseidion: Wave of Death It will look pretty much like age of mythology/age of empire but it are more focused on the troian war and that with god powers are we not sure about yet (we will probebbly not have it) Please say whats good /bad and we can see if we´ll change it
  5. Take other textures over the other thats looking same, I promise you´ll see the differents There was nice by the way
  6. From above the graphics looks great but from that near? Its very cool but UDK for example is a lot better for that things. This engine is for RTS Just my opinion....
  7. Good thats the idea beucase im not pro at anything so yee...
  8. Ok, to spread 0 a.d. we maybe shull make more stuffs about Pyrogenesis so modders also more easly can get involved. Here´s a suggestion I made: Click here! Ok its bad but I just want to give you idea´s
  9. Hello, I just really need to know in what folder the units/objects are, and if I can open them and modify in blender? Please answer!
  10. Ok, thats bad beucase ive dont have any coder skills yet so I cant fix it. But if someone can its probebly will become of use for the campain then starting with it.
  11. Hello, just wonder if ther any tutorial/discrubsion about the cinimatic tab in Scenerio Editor?
  12. In what program you guys make the Models/Objects? Just wonder
  13. OK I understand, I cant coding and stuff so my only hope for a "King of the hill" is to get in on the coders prioty list if I understod you rite. But I wonder if I make a map thats become good both the look and the stratigic things are it possible to get it up on the game or are you guys not interessted about that thing? //Kalle Sorry my english
  14. Can units takeover buildings that are on the map from the beginning? Beucase I trying to make a "King of the hill" map and I dont think it will work without non takover able buildings. Just wonder? //Kalle
  15. Thanks im not a seriuse programmer but I think I maybe can give it a try to learn it. //Kalle
  16. Hello, im think 0 a.d. looks great and on indiedb it says that the engine you use is named Pyrogenesis. And im just wonder if its any way to get this engine or if you not interested sharing it. Please answer! //Kalle PS: 0 a.d. will be awsome
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