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Tonto_Icy_Tripod

WFG Retired
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Posts posted by Tonto_Icy_Tripod

  1. A simple, clean site really seem like the best. If someone wants to make a flashy site, let them do it as a fan-site. This is supposed to be relatively serious (I assume) and as such, keep it simple and keep it clean ;)

    As for contents, seeing as you now have two (2!) people working with news, I guess we can expect a newsupdate twice every day :P Then again, maybe not :P Anything that you feel you can release publicly is good. Just don't release everything at once, or people will be overwhelmed at first, and then gradually lose interest. Release the site, with something else (screens?), then wait a while, get some of those interviews rolling, and you know....gradually :P

    Perhaps once you feel you have the time and dedication, make a "history of WFG". Just a minor suggestion ;)

    T_I_T aka toast

  2. Whatever you do, don't remove rushing. An RTS is about making up strategies, and as such, removing one of the most popular strats around seems odd.

    I can't comment on the borders much though, seeing as I only got the demo for RoN and played it a grand total of 1 hour before getting bored of it ;) The only thing I thought about it really, was that it made it harder to do a comeback, ala aok, where you'd build all over the map in and out of enemy territory. That's just my general impression of it though, I haven't played enough with the concept to really judge it ;)

    T_I_T aka toast

  3. Seeing as I'm a multiplayer only player, I guess this is kinda my type of thread ;)

    I guess you could try asking any company that hosts games to host your game.(the zone, ESO (uh, maybe go for BNet first :P ) Seriously, it's worth a shot, no matter how bad the odds are ;)

    I don't think there's anything wrong with having options that require huge system specs. Just as long as you don't use them for marketing your product :P Hardware constantly improves, so why not I guess? Aom has a max of 12, which nobody uses. The normal is 6, though sometimes you see 8. Now, if you were at a LAN, or if you know people have good comps and such, it'd be tons of fun to play a 12 player game. I just think the option should be given, especially seeing as circumstances change I guess.

    You were talking about units and grouping and such, right? My take on that is that there's a limit where it's just impossible to keep track of your units in any effective manner. In aoc the max was 200, and that was relatively easy to do, seeing as you had atleast 120 of those working as vils, meaning you did very little with them. If you instead had 200 military units to control, that'd be a mess (assuming you have approximately the same type of control as in aoc).

    Then again, if you have a huge poplimit, it'd be almost impossible to reach it, giving a feel of a game without a poplimit. If that is your goal, then you might as well hide the pop-counter.

    From a multiplayer perspective, you will never see a game reach pop limits in the thousands. It just won't happen as long as the units are individual (and not grouped as you said). This would then indicate that it's of more interest to a single-player. Correct me if I'm wrong here though <_<

    I could go on and on about different victory conditions, but I'll just leave it at this:

    Options rock! Get as many as you can, then perhaps choose the 10 or so most popular (you could have a vote here on the forums for example)

    If it's possible, why not allow triggers in RMS scripting to allow the scripter to make his or her own victory condition?

    T_I_T, aka toast

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