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Showing content with the highest reputation on 2022-05-17 in Posts

  1. Replay data can definitely be useful, especially for answering specific questions--like whether a certain civ matchup is unfair. It can be a little more changing to draw wholistic balance assessments just from analyzing multiplayer stats. There are a lot of confounding variables: like differences in player skill, effects of prior RTS experience, and the influence of the continuously evolving metagame. Basically unless you a tremendous volume of data to work from (and a lot of life experience with multivar statistical analysis), you are going to have to filter everything through some prior conception of how the balance situation works, which is just inviting confirmation bias (ending with reinforcing the status quo and never noticing the out-of-context issues). The other problem for a FOSS project like this is that someone has to volunteer their time to do all that analysis, and then get argued with and accused of bias and/or incompetence because some people don't like their conclusions. Normally you need to pay people large sums of money to put up with that **** for more than a few weeks. Also, I should have qualified on my previous comment by adding that AI driven or scripted scenario testing can be very useful for quantifying the effects of specific balance changes, and just diagnosing what is actually going on with the game's balance situation. I don't want to poo poo automated testing entirely; just point out that such tests usually need to be very cunningly conceived and tightly constrained in order to produce useful information. And lastly I want to point out that game balance is about more than who wins and who loses. It is really about whether the game supports entertaining interactions. A game with exactly one optimal strategy that always results in a draw is "perfectly balanced" but also has a huge balance problem. 0 A.D. is actually seems quite successful in terms of providing a fair contest, but it does so by paring away unit and faction diversity to their bare bone. Consequently there is no slack left in the fabric to iron out the last remaining wrinkles.
    2 points
  2. system-info.zip Seems I suffer from the same issue 4GB detected 8GB installed. Seems to be a bug with our detection code. Will be fixed by https://code.wildfiregames.com/D4651
    1 point
  3. Use DE as the main game and I can assure you that people will yell. Just see what happened with a simple cursor, custom colors or player names for maps... etc There is no balancing manager really. I would be really happy to have a balancing team with a decision process but I'm not exactly sure how it can work when every single little change is argued until everyone gives up on the project, and when there is no right answer as to what the game should be. My only goal is to make the game fun to play and to keep the project alive.
    1 point
  4. Can you take a picture of the device manager, please ? Maybe you forgot to install the NVIDIA drivers.
    1 point
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