Hello everyone!
I'm excited to share more updates on the development of World Rising!
This time, I've implemented two major improvements that bring even more realism and immersion to the battlefield.
The first new feature is the burning and fire damage system! Archers can now use flaming arrows to set enemy units and buildings on fire, causing damage over time and making battles more intense and strategic.
The second improvement is the visual injury system! When units lose more than 50% of their health, visible wounds and battle damage begin to appear on their bodies, reflecting the damage they've suffered during combat. This adds another layer of realism and makes battles feel more dynamic.
I've also made several improvements to the game's main menu and interface, giving World Rising a more polished and refined appearance.
Development continues to move forward as we introduce new mechanics, improve existing systems, and bring our beloved project further to life!
There's still a lot of work ahead, but every new improvement brings us one step closer to the experience we want to create.
I hope you enjoy these latest updates! Thank you to everyone who continues to follow and support the development of World Rising!
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