Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 11/08/26 in Posts

  1. Hello everyone! I'm excited to share more updates on the development of World Rising! This time, I've implemented two major improvements that bring even more realism and immersion to the battlefield. The first new feature is the burning and fire damage system! Archers can now use flaming arrows to set enemy units and buildings on fire, causing damage over time and making battles more intense and strategic. The second improvement is the visual injury system! When units lose more than 50% of their health, visible wounds and battle damage begin to appear on their bodies, reflecting the damage they've suffered during combat. This adds another layer of realism and makes battles feel more dynamic. I've also made several improvements to the game's main menu and interface, giving World Rising a more polished and refined appearance. Development continues to move forward as we introduce new mechanics, improve existing systems, and bring our beloved project further to life! There's still a lot of work ahead, but every new improvement brings us one step closer to the experience we want to create. I hope you enjoy these latest updates! Thank you to everyone who continues to follow and support the development of World Rising! 20261108-0752-10.0366960.mp4
    3 points
  2. Thank you so much for the information, for now the workflow is blocked due to personal lack of time caused by the university lessons.
    1 point
  3. I just re-roll the match when I get one of the above or some other no/scarce wood maps. I think it would be nice if it were possible to create your own pool; for example start with all maps and then de-select those that suck/don't fit your play style.
    1 point
×
×
  • Create New...