New updates on the World Rising project!
Textures
I’ve recreated many terrain textures at 2048×2048, significantly improving ground quality and visual fidelity. I plan to apply this standard to all terrain textures, making the environments even more detailed and realistic.
I’ve also started working on Japanese fauna, beginning with soil and ground textures, and I’m reworking building textures to push realism even further.
Destruction
Buildings now show visible damage as they are attacked, gradually deteriorating until they are fully destroyed, adding more impact and immersion to the gameplay.
Buildings
I’ve added new upgrades and new buildings, expanding strategic options and gameplay depth.
Technologies
I’ve also implemented new technologies, further enhancing progression and overall game complexity.
Bug Fixes
Several bugs have been fixed along the way. Right now, my main focus is on fine-tuning and reworking building textures, refining every visual detail.
Thank you to everyone who’s following the project.
I hope you enjoy the updates and keep sharing your feedback. Thanks for the support!