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  1. I think also that there is unlimited potential for both skill and strategy in aoe2. If we compare it to aoe4 for example we see the dos and don'ts for making a great rts. Each strategy in aoe2 also rewards skill development to execute them better, which enables a pro scene but also enhances replayability for lower level players. Ranged units don't always hit, you need to manage them to maximize their efficacy. If you open a gate it stays open until it can close, so you can put a unit there to hold it open. In aoe4 strategies are formed just by a tree of choices with limited room for differences in execution beyond the basic mechanics. How lame is it in aoe4 that ranged units always hit and that gates are a 100% effective passive filter for your units? I guess I've harped on this before lol
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