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Showing content with the highest reputation on 2016-03-06 in Posts

  1. Well, the most important thing is: can you or anyone else who would create a new page in the wiki keep ut updated? It's been difficult enough to keep the English version updated well enough, so adding another level of difficulty by having to translate information as it changes would not exactly make things easier. It's certainly nice to make it easier for people who aren't good at speaking English to follow the development, but at least for the more development related things it's probably better to keep them in English only - if you don't speak English well enough to understand the documentation it's at least a lot harder to create something that will be useful for the game. At least for programming related things, and Art is mostly using the forums anyway. If you want to translate things like the Vision document or the Design Document that are not changing as often that's probably more likely to be useful. And of course the pages for players like settings, manual and Atlas manual. I suggest you gather up a couple of other people who can help out if so though, more people are both more likely to catch mistakes and be able to quickly update when things change
    2 points
  2. My question is how I can open new entries in the trac for other lenguage, especially some themes that change a lot in time like conceptual things. my intention? Bring to more people. Which Articles? the only one that don't changed. or priority example. http://trac.wildfiregames.com/wiki/TortoiseSVN_Guide http://trac.wildfiregames.com/wiki/0adManual http://trac.wildfiregames.com/wiki/Modding_Guide http://trac.wildfiregames.com/wiki/ReportingErrors and this http://trac.wildfiregames.com/wiki/Design_Document Ok, its not for me haven't problem with actual wiki.
    1 point
  3. There's no particular rush. Some things got fixed but refraction still works badly. The fact that different wave types have different normals makes scaling the distortions difficult.
    1 point
  4. Well, the best way to help the project is to give your time if you have any skills which can be useful And after that in priority comes helping out by testing the game and tell people about it. Only in third place is donating Not sure what we can change, adding another way to donate would complicate things unnecessarily (especially since all services has got some kind of fee and the more spread out the money is, the less we get to spend for the game). Don't worry though, donating is completely optional and not necessarily the best way to help either as I said above
    1 point
  5. 1 point
  6. This is really a little bit offtopic and I'm sorry for furthering this discussion, but he has a point, IMO. I'll just post it here instead of a making a new topic in the forum since this is just a very trivial matter. Yeah, the 0AD Facebook page was not that active lately. We would love to see more in-game screenshots and teasers posted on Facebook (The same goes for the 0AD profiles on other sites like ModDB/IndieDB, etc.) IMO, regular updates or things like these entice players who have never played the game for quite some time to play the game again (or even those who managed to try several of the past alphas but have quite forgotten about the game) Things like seeing good screenshots and current gameplay makes you want to play the game again when you see them, and social networking sites are the best places where people can easily view and access it, almost everyone has them nowadays, and most people regularly checks them. (Specially in Fb, where, the things that you have liked appear on your friends/acquaintances home screen/timeline)
    1 point
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