I guess it never hurts to give it a shot... Khmer Empire (Kambujadesa Empire) (802 AD - 1431AD) I always have the feeling that Southeast Asia is underrepresented in RTS (and video game in general), which is a shame, because this region has a very rich culture(s) , a unique blend of Indian, Chinese, Islamic (and later, Europeans) influence, and a political system unique to its own. I also think Part 2 of Millennium Mod could be a great place to include a faction/civilization or two from Southeast Asia, because at this time frame the region is relatively unified under the powerful Khmer Empire (and Srivijaya, but that's another story). The Khmer Empire at its greatest extent is as large as the Carolingian Empire at its highest point, so it is certainly not some unknown backwater kingdom. Gameplay: Swarm tactic, ambush, skirmishing, hit-and-run, late game elephant rush and lightweight siege weapon. The hot yet humid climate of the Southeast Asia region greatly limits the practicality of armours. A lightly clad Khmer warrior, no matter how skilled, is not expected to go toe-to-toe against...lets say a crusader knight clad in hauberk and surcoat. This does not mean the Khmer army was weak, though (and they do have some armour). Civ Trait: Tropical Civilization: Forest environments are inherently unsuitable for the development of large civilizations, as doing so require extensively modifying the environment. The fact that Khmers managed to carve up a large empire in this inhospitable region is a testament of their architectural and engineering capabilities. - The Khmers can cut down trees (harvesting wood) like no others. - Bonus to building hit point. -No corral: Heavily forested environments are also not very suitable for the development of livestock industry (and hot climate certainly is unsuitable for sheep!), Hinduism also forbid the consumption of cow. The Khmer did raise cattles and pigs, but usually not on very large scale. This civilization does not have 'corral' building. Instead, smaller livestock (chicken and the like) can be produced directly from the 'house' building. Harvesting chicken should be less cost-effective than sheep though. Agrarian Empire: Khmer Empire was practically build on rice. Most of its citizens were farmer. - Instead of female citizen, Khmer male have Gathering bonus in farming and fishing. Civ Bonus: *Quad-annual harvest: While rice is normally an annual plant, in tropical region rice can be perennal (harvested twice a year). In Khmer empire however, they harvest three to four times a year. Khmer farms churn out food three times as fast as normal farm (four times with upgrade). *Elephant Roundup: Able to capture 'Gaia' Elephant. Civ Disadvantage: * Little to no armoured unit. * Weak cavalry * Very, very poor navy. Unique Tech *Baray : Unique semi-wonder building. An artificial water reservoir that provides bonus to surrounding farms, as well as a healing aura. Only two can be built.