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Showing content with the highest reputation on 2014-11-04 in all areas

  1. You sure about that?I tried to test it, but the AI wouldn't destroy the partially-completed CC. Attacked my troops and marched on my base instead. Gives me the idea - kill the builders but leave it standing so it ties up resources. Anyway, maybe you shouldn't get the resources back, if that's how it works - that would make the tactic a lot riskier. Or maybe you could get back only the percentage that hasn't been completed. Capturing buildings would also make the tactic risky.
    1 point
  2. If you open template_unit.xml (in simulation/templates), you'll find this piece on Decay: <Decay> <Inactive/> <DelayTime>80.0</DelayTime> <SinkRate>0.01</SinkRate> <SinkAccel>0.0</SinkAccel></Decay>You could simply increase the DelayTime or make it inactive alltogether. Keeping the slain units around does increase the amount of rendering that needs to be done, so it might have an effect on your framerate.
    1 point
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